Fluffyxox
Fluffyxox
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- Fluffyxox
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Discussions
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Let me begin by pushing back against a common opinion I've been seeing about it; "He's nothing like he is in the movie now". Nobody else from a licensed property is either. I don't remember Pyramid Head and Freddy Kruger slinging lasagna lasers, Wesker and nemesis are in a perpetual leisurely jog, and they had to nerf Vecna with lore for him to fit at all. Point is, matching up with the original3 comments 41 views last activity
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Play a single game of Dredge on RPD, and look around with right click during chase. There is not a single area in the map where locker placements are favorable for Dredge, assuming there even are any. An entire quarter of the map has none. Do the people making decisions genuinely not play the game? Like I don't understand.0 comments 1 views last activity
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Out of my past 20 matches, I've won maybe 6-8. Back to back to back 4 hooks 3 hooks 5 hooks, 4e 4e 4e. Infinite pallets, god window, god window. It genuinely shocks me that anyone that plays survivor is yelling to the high heavens that the game is killer sided. Are we playing the same game? There such an ungodly amount of resources that every chase is 2 gens gone. Even when I'm sick of playing an9 comments 261 views last activity
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Half of all the maps in the game feel like Dredge doesnt even have a power. There are gens where the closest locker is like 50 meters away. Why is this still the case? Some Autohaven maps have about 12 lockers total?? Why? There is absolutely no justifiable reason to make the already flawed philosophy of survivor/killer sided maps even WORSE by adding Dredge/Deadge sided maps on top. I made the s0 comments 21 views last activity
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Never had that happen before, and frankly its disrupting my speedy correspondence in a discussion I am participating in.0 comments 1 views last activity
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I'm reposting here because I mistakenly posted in General Discussions first, apologies. I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting t1 comments 41 views last activity
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I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting the mori often only happens to a single survivor if at all. Not to mention being an M1 kil0 comments 31 views last activity
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People constantly claim DBD has mmr, but its just not true. Every single match recently, I play against people with 10x my hours, and I end with 3 hooks max. Next patch completely kills killer on top of that, so what am I meant to do? Uninstall? I wait 15 minutes just to get ######### on every match, and my apparently "invisible MMR" never changes. There's seriously nobody at my skill level playi26 comments 611 views last activity
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Had both NOED and Devour at 3 stacks up, NOED got cleansed, hit a survivor, only an injure. I'm assuming both are coded to just get rid of the perpetual exposed on cleanse irrespective of if something else is applying it.0 comments 11 views last activity
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With these changes, survivors can simply force the killer to tunnel. Off the hook? Chase the killer. Follow them literally everywhere so that you're always in position to flashy save or pallet save. If the killer downs you while doing this, they wont pick up because they get punished for it. And then you get up thanks to base kit unbreak. If they down someone else, they can't pick up because you'18 comments 301 views last activity
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Just had a game of Dredge where I was repeatedly losing survivors in chase during nightfall due to them blending in with the entire map (Bright white on bright white on Ormond). Ideally my power shouldn't be debuffing my ability to spot survivors. The best solution I can think of is to change adjust either the color of the survivors, or reduce the bloom of Ormond maps. It's a bit ridiculous for a0 comments 21 views last activity
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I'm so sorry, but smoke bombs are the greatest mistake since DH having a dash. Every single match its just 4 smoke bombs and it renders the game unplayable. You're just running around blindly in smoke like its lights out game mode the entire match but you can't opt out of it since it's the normal queue. Maps can already be hard to navigate for me sometimes, but there isn't even a map anymore th12 comments 371 views last activity
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I was playing Sadako, and found there is a window loop in Groaning Storehouse main that is literally an infinite until BL tier 3. The loop is too long to mind game, there are windows along the entire wall, and there is no breakable wall that shortens it. How is it ok for there to be a loop this strong? Bare minimum, all maps should be created with basic M1 killers in mind, no? A god pallet or loo7 comments 121 views last activity
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Started learning Dredge a week ago, and now having played the majority of maps with him I firmly believe some maps have horrific locker counts that needs to be addressed. Should there be deadzones? of course there should. Should I be able to look in a direction where I can see a 3rd of the map and see a single locker in a far corner? I think not. (example is Gas Heaven; it can have 12 total locke4 comments 61 views last activity
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Yes I'm aware it supposedly still looks at your main mmr so you arent just destroying new players if you're a generally higher mmr player, but mmr is such a nebulous thing in this game. I've been trying to branch out from my mains and give some more mechanically demanding killers a try, but the survivors I'm running into feels exactly the same caliber as usual. It's just frankly demoralizing give12 comments 251 views last activity
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It's happened enough times now that its a pattern. Repeatedly I'm getting "Disconnected; Match server unavailable" at the very end of games. Specifically games that I win as killer. Multiple times before I catch the last survivor, or they're about to die on hook, I get booted and rewarded no bloodpoints or challenge progress for my effort. And no, it is not my own connection conveniently going ou4 comments 141 views last activity
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Sadako's power simply feels unfun. Survivors disabling your power with no repercussions aside, (lets not pretend Condemn does anything in an average game) there is no real reason teleporting should feel as sloppy as it does. It takes nearly a full 3 seconds to crawl out of a TV, and your POV is fixed in the direction the TV faces the entire time; it's disorienting for no reason. Every other tel3 comments 72 views last activity