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EntityDrudge

EntityDrudge

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EntityDrudge
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  • Survivor is Tekashi 6ixnine Killer is a combination of gang members like legion Lmao
    0 comments 21 views last activity
  • I play on xbox one. I've always had the hard copy version of the game. Recently my gf got xbox live and was playing on my xbox with her account. Well even more recently we got her an xbox, so she now plays on her own, she bought DbD digital on her xbox. Yesterday I realized that I had left a bluray disc in my xbox, but I was still playing DbD on my xbox. I never purchased the digital. I k
    1 comments 51 views last activity
  • Don't know of it's just me, or just xbox, but when survivors get downed, their body teleports, or jumps, clips, whatever you want to call it, to about a foot away. This is inherently bad, but even worse when they go down near a wall or structure, because it ends up teleporting them to the other side of said structure. Been happening for almost a week.
    3 comments 32 views last activity
  • Uh since I just saw a guy write a novel on why a teddy bear should be in the game, here ya go. Remothered is literally Dead by Daylight in a single player game. Has multiple stalkers already, and a survivor. The Red Nun is super cool and has her own theme music that beats all current theme music. P.S. I do hate suggesting new stuff before we even get the already announced content. But that
    0 comments 111 views last activity
  • Just had a game where I was getting SWFd to death, at the end I was just swapping slugs and hooks for them to save and heal. The problem is more than one of them had DS. And so I was trying to time my rancor kill perfectly so I would still be able to chase after. The door was 99d btw. One other door was at 0 right next to this fiasco. Basically there were times where I absolutely had to attempt t
    2 comments 51 views last activity
  • 17 comments 251 views last activity
  • Before I start, I already know everyone's gonna say, "it'll split the player base!" Have you guys ever thought it might expand the player base. Go ask CoD. The game was dead, warzone came out for free, next thing I know my little brother is asking for the full priced game for his birthday. Now to my Idea. I think a mode where we test our skills against each other would be fun. No gens just
    0 comments 21 views last activity
  • The scoreboard is a screenshot cause he had me banned from comms on xbox so I couldn't even download (share) saved captures
    34 comments 751 views last activity
  • I'm back after a layoff and it's still the same whining. "This isn't fun" Can someone please explain to me when losing at anything in life ever is fun? It just seems that's what this game is being balanced around. And it seems strange. Take football for instance. It's not fun when the other team runs the ball all day on you, and you can't stop it. And they win. That doesn't mean we shou
    6 comments 103 views last activity
  • So with this gear, have the dev's said anything about it ever just being available for purchase? As we all know, DbD burnout is real, and I was on a 2 month break and apparently missed it in the rift. Has any other rift gear become purchasable for example? Thanks
    3 comments 71 views last activity
  • Any thoughts on adding a baseline feature that is based on fear and bravery like White Noise 2? Survivors will lose sanity when staring at the killer, affecting sight and hearing. Eventually causing heart failure or coma if they ignore or defy it. Buddies can revive you from coma status. Killer is is oblivious to your location if this happens to you however. Gives buddies a chance to get
    0 comments 51 views last activity
  • What's the point off prestige if no one can see anyone's level anymore? Why not just keep leveling and keep our stuff now. I realize you don't have to. However we all already have. Now it's basically a matter of your time and BP being wasted
    17 comments 381 views last activity
  • If you added a singular objective for every survivor to escape, you would instantly create better balance and avoid having to nerf them. As they stand now, they are favored because they are all attached to the same goal. If you do something as simple as adding 2 more gates. Make it so a gate is assigned to each survivor. Now he can only leave through that door. Remove the broken hatch system com
    12 comments 51 views last activity
  • I'm just going to get straight to it -Trap timer should start as soon as survivor begins ANY action that progresses them towards their goal. Healing, sabotage, totems, door opening, generators. That's how "The Game" works in every Saw. This waiting till a gen pops crap is ridiculous. You shouldn't be comfortably destroying hexes with a trap on your head. -Leaving with a trap on your head sho
    34 comments 491 views last activity
  • I just said this in a comment but im sharing here. People say its impossible to stop SWF from forming but it's not. All bhvr has to do is remove the possibility to invite. No parties. Then they have to remove the lobby completely from our side. Basically sesrch for 5 players, once all found, send them to the black load screen, and then straight to the match. Now if survivors want to spe
    12 comments 51 views last activity
  • How about implementing a system in which survivors have to go to a tool shed to get their tools to work on gens. Remove the offering for the killer to separate survivors. Start them as far away from the killer as possible. Make the shed or sheds in the middle of the distance. Maybe 2 to 3 sheds. 2 on the outskirts of the map, one in the middle. This would alleviate a need (for some of
    0 comments 21 views last activity
  • With all of the outrage here i want to be one to say the Ruin nerf is not so bad. Survivors should have as few obstacles in their path of escape as possible. Because they are literally defenseless. And honestly, most people who main survivor are just better human beings. Decent people deserving of wins. Usually upper class. I would say the devs took it easy on us killers this time around, and i
    5 comments 11 views last activity
  • Anyone else think Behavior should welcome in the creators of White Noise 2 for developing the next DbD? In my opinion both teams do things excellently that the other does just okay or poorly. BHVR is a lot better at: Marketing Accessibility Community input And satisfying gameplay for survivors Milkstone is better at: Setting Actual horror Sound Graphics in general Powerful kil
    6 comments 291 views last activity
  • This game translates well into one of those B++ slight A list movie series. What do you guys think? Simple Saw or Hunger Games formula. Rinse and repeat. Maybe set it in the future to account for insta-heals😂 and other survivor perks. Get a huge A list cast for the first one, and then get us some B list but still okay sequels on bluray or Netflix lol C'mon you know you want this guys
    7 comments 62 views last activity
  • I love this game. I've been playing it seriously for about 2 years. I only have about 22 days on it, which to me is insanely high, but apparently not here. Lol. My point is, there is so much whining in this community. Why don't we just play and adapt. Im 26 years old so maybeim just too old to get worked up about it. But it's a great game, sometimes they make changes i dont like. Oh well, its
    34 comments 602 views last activity