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Dr_Emarald

Dr_Emarald

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Dr_Emarald
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  • Reasoning for everything in 1 post: DBD has had the same meta for literally 10 years Surv side. I'm bored. Some will have long stats with explanations, others will just be an idea that a killer, perk, or QoL needs. I will try to respond to comments for discussion on good/bad ideas/give more reasoning for changes. But I work a full-time job so I make 0 promises. I will not list bug-fixes. That i
    9 comments 142 views last activity
  • Reasoning for everything in 1 post: DBD has had the same meta for literally 10 years Surv side. I'm bored. Some will have long stats with explanations, others will just be an idea that a killer, perk, or QoL needs. I will try to respond to comments for discussion on good/bad ideas/give more reasoning for changes. But I work a full-time job so I make 0 promises. I will not list bug-fixes. That i
    0 comments 1 views last activity
  • Reasoning for everything in 1 post: DBD has had the same meta for literally 10 years Surv side. I'm bored. Some will have long stats with explanations, others will just be an idea that a killer, perk, or QoL needs. I will try to respond to comments for discussion on good/bad ideas/give more reasoning for changes. But I work a full-time job so I make 0 promises. I will not list bug-fixes. That i
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: When you medium vault this window you don't fully fall to the ground, made me get down by twins super early ): PLATFORM: Xbox STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played adam got midwich Slow vaulted the upper window got stuck VIDEO: https://www.twitch.tv/dr_emarald/clip/WanderingTastyFriesLitFam-FZKRtfCM_ADzQQ9G
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Huntress's hatchet arc is wrong, ends at the wrong spot PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Hunty in any match Hatchets are noticeably dipping the more a hatchet is charged, not entirely notice-able without a bunch of time sunk into the character VIDEO: Hard to judge with the resources I have, as I would need an older video for a TRUE
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Huntress's hatchet flight speed is wrong, so is artists' crows PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Hunty in any match Hatchets are noticeably miss-timed due to the arc/hatchet speed being slower Easy to see with orbitals VIDEO: Hard to judge with the resources I have, as I would need an older video for comparison. I apologize I wi
    0 comments 53 views last activity
  • The new QoL road-map has reminded me of a suggestion I made around 2 years ago that I want to push back onto the teams potential minds. Currently, being a dedicated DBD player doesn't reward much outside of getting better and general enjoyment, the p100 rewards on the roadmap is a HUGE step forward to letting people show off with some hardcore grinded cosmetics However, there's 80+ characters i
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: The aura of a trapper trap does not show in a certain location on Forgotten Ruins until a survivor steps in it PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Trapper, specifically wearing Naughty Bear Load into Forgotten Ruins Set trap HERE: Notice lack of aura by stepping into wall
    0 comments 11 views last activity
  • TLDR at the bottom. Every trial has the same basic mechanics. Pallets, vaults, generators, hooks, terror radius, etc. And in the almost 9 years DBD has been released, very few of these have options to make it more player accessible. A toggle to hold or only touch gens, heals, totems, etc. Was great! And when the option first released, I hoped that we would quickly get an option to toggle spri
    2 comments 312 views last activity
  • The most odd thing in the entirety of DBD to me, is that BP scoring events lose value or cap out at a max. Huntress can only hit survivors with her hatchets 14 times before you stop getting bloodpoints for it, doctor has the same thing at 17. Others just lose value, huntress also loses value after 9 hatchet hits the BP scoring event halves. I can't think of a scenario that would be a reason
    1 comments 41 views last activity
  • Step 1: Load onto Autohaven Step 2: Find the bus loop: Step 3: Fun into pallet, drop pallet, try sprinting away Step 4: Get stuck (Or at least this nancy did) Characters: Huntress, Nancy Maps: Autohaven Blood-Lodge Bug happens at 00:13, used clip command in-case it's something I'm missing leading up to it. Please note the perks are an OBS over-lay. https://www.twitch.tv
    0 comments 21 views last activity
  • As a veteran player, it is heavily frustrating for BHVR to keep doing weeks of "Bonus rift fragments" with 50+ days left in the rift, I maxed it out 20 days ago already because of prior tome levels. This rift specifically has: 4 normal tome levels, 1 chaos shuffle level, (if like prior events) 2 anniversary tome levels, and a x3 rift fragment week. I maxed out the rift already, and would GREAT
    2 comments 111 views last activity
  • We have 76 characters, and if you want perks on EVERYONE, it'll be 228 Prestiges (76 x 3) which is... a lot. With me using offerings that I've stacked from anniversary events + BP incentive I can barely get 2 prestiges in 4 hours, and a new player would have none of the really good offerings at the start. They would have incentive though. But then you factor in that survivors can range from get
    13 comments 321 views last activity
  • Some preset options in settings for colors such as red (default), blue, green, purple, etc. With the ability to insert a Hex-code for any specific's you want. Upsides: -Helps with the, quite frankly, lack-luster colorblind accessibility. -Makes brighter maps, such as borgo, be less of an eye-sore for aura reading perks -More customization -Works on both sides Down-sides: -Literally n
    20 comments 491 views last activity
  • Step 1: Load onto Borgo Step 2: Find haybales near locker Step 3: Cry as hunty main Borgo
    0 comments 11 views last activity
  • Step 1 : Equip Dramaturgy + Ace in the Hole Step 2 : Spam the perk until you get an item Step 3 : Escape Step 4 : The "Item gained" screen does not show addons Happens Every Time Ace in the Hole + Dramaturgy If intentional, please change Dramaturgy's description
    7 comments 533 views last activity
  • With Devotion being as old as 2018, I feel like it's time to make it actually do something. My first thought is making it give a permanent BP bonus, as only dedicated players that are playing often in-between updates will be able to have a sufficient bonus. My main value of choice would be 1 devotion = 10% extra permanent BP bonus, which stacks. I'm currently devotion 30, so I would get a perma
    1 comments 21 views last activity
  • Step 1: Load onto swamp with envelopes spawned in Step 2: Find envelope Should point out, you can still GRAB them, just looks weird. Can also happen on the docks, but I did not get a screenshot as that time.
    0 comments 11 views last activity
  • Step 1: Blast Mine triggers residual manifest Step 2: Floods activates Step 3: Turning around, aura's are still being shown. Played Huntress perks used are floods of rage map is eyrie of crows issue has been in the game since around weskers release, semi-common. https://youtu.be/y3hv8sAyUbY
    0 comments 21 views last activity
  • Going to talk about the charity case first: Can we see more of those? After seeing the puppers charm get added + the BHVR team in Light in the Fog actively participating, makes me wish we had more of these cases with creators. Maybe an Idea for next year to include one for the event? Or as someone suggested at the start of the stream, an in-game invent in general. Onto the actual options:
    2 comments 51 views last activity
  • I don't know about every other huntress main here, but ever since the update the hatchets feel more clunky. Like they're heavier or getting launched at a lower angle than before. Wondering how many others have noticed it while playing her? I don't know if this was part of the "optimization" changes or not, and it's throwing off my muscle memory for her. Apologies if this needs to be moved to
    2 comments 91 views last activity
  • Haven't seen anyone else talk about it, but the new mori BP offerings no longer fit the rarity cost for their output. A Ebony Mori at best gets you 15k BP (Due to the 5k it cost to buy) while a survivor pudding will get you that every match unless you're afk for most of it. This is also only getting a 1k, while the mori requires a 4k (Which is more luck than anything due to hatch RNG unless you s
    0 comments 11 views last activity
  • Addon changes I want to huntress to make them more fun or rebalanced. These suggestions come from my experience and time spent on the killer, which is at least 1k hours. Huntress does have one of the better addon collections in DBD, with almost every addon being worth running over the others. There are just a few exceptions to this that I would like changed. Weighted Head: Increase the incapaci
    5 comments 171 views last activity
  • Had this idea for a while. Quite frankly, I play this game a lot in my spare time, and one of the things that sucks the most is the rift grind for people like me finishes before tome level 3 even opens. I've finished the past 3 rifts with 50+ days left in the entire tome, makes all the rift fragments I could be getting kind of a waste. I'd like a rift tier 71, same cost as other tiers for 10 ri
    3 comments 101 views last activity
  • Just the title, I'd like more variety and possibly seeing twins/hag rates. Would also help BHVR gain more data for less played killers and possibly see reworks for them, thoughts?
    4 comments 101 views last activity
  • Step 1: Run Reactive Healing Step 2: Have someone get hit Step 3: If not actively healing, the perk doesn't function Played as Ada Used Reactive Healing, MoM, Botany, Self-care https://www.twitch.tv/videos/1579898172 Ada is injured, claud gets hit about 6 seconds in, healing at 10 seconds with no gained progress.
    8 comments 181 views last activity
  • With the "forced Mori" mechanic in a designated area, couldn't we get new mori's for everybody? More "cosmetics" to purchase, can help fill out the rift like charms (at tier 60+), etc. Also lets the devs have some fun making new animations, I honestly don't know why they haven't made more mori's yet. (NetEase is making different ones for the mobile version)
    0 comments 51 views last activity
  • Chapter 1: Better tutorials -The tutorials are meh, don't explain any looping mechanics or gen pressure at all, the practice games make it slightly better but there should be varying levels of difficulty before people play with others (even if they lose they should know what top tier play looks like, make it optional if you want for BP) Chapter 2: The rift 2a: Selecting more than one challe
    4 comments 101 views last activity