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Dipper

Dipper

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Dipper
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  • Shortly before the exit gates were open I managed to get to a pillar. The moment I finished it, the exit gates opened. As you can see, the game gave me the invitation on the lower left But because it was a tad too late, the game didn't register that invitation when the gates opened, so I didn't get a mask. Instead I get a funny story to tell
    0 comments 42 views last activity
  • After playing the singularity, I have to say I love that EMPs can regenerate. As they are an important part of the game against the killer, I'd love to see that instead of chests with one time items (Syringe, spray can), there should be some kind of "Alchemy Station" that slowly creates the antidote for Nemesis/Wesker. You can then harvest the syringe/spray can without the resource running out un
    5 comments 221 views last activity
  • I just wanted to play some DbD after work, but when I started it, I was forced to play the tutorial, as if I had never played the game before. While it's not the end of the world, it was rather inconvenient. Did that happen to anyone else?
    8 comments 3,291 views last activity
  • Seeing that Dead Hard now only activates after a safe unhook and CoH now has no self care but only a buff for healing others makes me think that Altruism should be the number one factor to activate perks that give you an advantage. Even when a solo player only wants his perk activated, it does help another player
    0 comments 11 views last activity
  • I recently read some posts about exit gate toxicity, and teabagging survivors. The only perk that can somewhat counter it is Blood Warden, but it's activation is so specific that it's hardly useful. So I thought, wouldn't it be better if the perk activates on hook, but the entity block would only occur when pressing the ability button? To balance it out the exit gates automatically cannot be b
    3 comments 111 views last activity
  • We have 9 pages with perks for survivors and 7 pages with perks for Killers. We are heading to a game where there are so many perks that the game is more than just unbalanced. My idea now is that instead of being able to access absolutely all perks, the game decides the Perk Focus when creating a lobby (for example "Health" for Survivors and "Bleeding" for Killers or "Generator Advancement" for
    1 comments 51 views last activity
  • I know that technically it should be included, but perks like Fogwise get completely useless when the killer has Fearmonger. You can't use that perk at all if the killer uses Fearmonger. other perks like Kindred are not rendered completely useless. I know the perk is a bit hardcore, seeing the killer after a great skillcheck, but nevertheless there should be a chance to use it nonetheless
    12 comments 372 views last activity
  • I went up to 2 million blood points, but because I didn't want to spend it, I just kept playing matches, ignoring the bp counter. When I did check it, I saw that it already is on 2.2 million, but I don't complain
    4 comments 211 views last activity
  • I recently played with the idea of a one time vault. It's similar to a breakable wall, but only half the size, as it obviously is a vault. Then I thought about how it could work. My first idea was for it to be a vault for survivors, but killers can destroy it, creating a door, but I scrapped that, because it has not a single use for the killer. My next idea was that it's a vault that you can va
    0 comments 41 views last activity
  • BHVR offers a disconnection ban appeal at their bug report section, only to send an auto message that disconnection ban appeals are not supported (I could even prove that it was their servers, not my internet so it's just brazen of them) (Then why offer it at the website if you do not offer it anyway???)
    45 comments 691 views last activity
  • 5 comments 81 views last activity
  • The addon "Impaling Wire" for the Cenobite spawns another chain that targets the player if a previous chain was broken by running behind a corner. But I realized that this always happens if I use the possessed chain to chain survivors and they break free like that. Did I miss something and the possessed chain always has that feature, the addon just makes it work for a chain hunt too, or is it a
    0 comments 31 views last activity
  • Despite saying that it has been fixed in the latest Patchnotes, the challenge still stays on 0 Gens for me, despite having repaired multiple ones with others
    Mod
    3 comments 21 views last activity
  • I had 2 disconnects in 2 days that brought me to a 48 hour ban. The thing is that I had no connection problems on my side, my internet is stable. So now I wondered if it happened to some of you too
    Mod
    14 comments 101 views last activity
  • About 2 years ago, Dead by Daylight told you an estimated waiting time which wasn't too accurate, but it still wasn't too bad. If I saw that playing killer could take me 20 minutes of waiting time, I knew I could make myself something to eat in the meantime. Why did they disable and never reenable that system again?
    0 comments 21 views last activity
  • Don't take this one too seriously. While playing the Cenobite I thought about other media themes that could fit DbD and I came to the conclusion that Doctor Who could fit pretty well in there. As a map you have the inside of the TARDIS. As Survivors we have Amy Pond and Rory Williams, as the Killer we have a Zygon. Killer Ability: Shapeshifting This is more of a "multiple ability" function.
    3 comments 32 views last activity
  • I recently thought about a camera perk that charges as you get chased. When full you can craft a camera and place somewhere. It has a 45° angle and shows the killer's aura for all survivors if he's within 10 meters. The Killer itself can destroy the camera. Only 2 Cameras can be in the game
    4 comments 71 views last activity
  • When I started DbD before, I recognized that in the end screen the ranks of players were missing: That made me think what purpose this serves. I couldn't find anything in the newest Patchnotes, so I think they just made it invisible so noone could complain about the different Ranks that come together with SWFs. I really think that this will lead to more
    15 comments 201 views last activity
  • I'm mainly curious because of the updates. For example, imagine I run Dead by Daylight before the first reworked map came out. Now I won't stop the game while the update comes out. Then one day everyone will have this new version except me and I'm wondering what would happen. Would the game crash when I try to load into the new map? Would I be able to play on the old map while glitching for every
    5 comments 61 views last activity
  • Behavior once said that they will never implement singleplayer because the game is a multiplayer game and they stick to that. But now we have a singleplayer tutorial that includes a round with AI only. The only thing left is now to make it another button in the menu and enable all Maps. And while the AI is really basic for the game, it's still better than all the toxic players I encounter. I som
    11 comments 141 views last activity
  • The only killers that have fake pallets are the Doctor and Freddie. But if a survivor interacts with a illusionary pallet, it just disappears, while with Freddie, you can actually drop it and easily lose a chase because of this, as it takes some time to actually drop it until you can run again. Meanwhile Freddie has no penalty with dream pallets. It would be cooler if he could get stunned by them
    27 comments 362 views last activity
  • I have to say, I play much more Survivor than Killer, but I don't do many dailies. But when I do, it's almost always Killer only, and even new challenges if I switch then are Killer only. Is that only my problem, because I'd love to have more Survivor Dailies if I am Survivor Main
    7 comments 51 views last activity
  • While there are Offerings to play a specific map, there should also be counterparts of it. For example: I played 10 rounds and 6 of them were on Coldwind. Now I am done with that map. So I use my Counter Coldwind Offering and now every map except Coldwind farm is available for the next round. if someone uses a Coldwind Offering, it will cancel out.
    6 comments 41 views last activity
  • Now, there are only a few secret offerings and all either guarantee spawning with one or more players, or separating survivors at spawn, and 3 moris. Even if you don't know which secret offering someone took, you can be sure that either players spawn together, players spawn separately or it is a mori. This ruins the purpose of secret offerings. But if now every non bloodpoint or map offering wou
    2 comments 61 views last activity
  • It would really come in handy if you could have like 5 Slots where you can save Perk Builds in, so you can easily access them when needed. For example at the moment I am screening my most used Perk Builds and I still waste some time looking for the perks in the selection menu. Now that there are almost 7 pages of perks, such a feature would really be helpful if you don't want to look for perks al
    3 comments 22 views last activity
  • 2018 was a great year for Dead by Daylight. First, there was the Scorching Summer BBQ Event in Dead by Daylight, where the Hooks were replaced by "Grill-Hooks". The Generators had Slush Ice Machines on them. Overall it gave a really great Summer feeling. Especially now that you can't really go out and have a
    0 comments 81 views last activity
  • This would be a killer that may actually creep out survivors, something I often miss in this game. The Darkness can morph itself into a shadow that can kinda fly through the room. In his physical form, it can create cracks in walls which it uses to teleport through as a shadow (similar to Demogorgon). As a shadow it can't do much harm, this form is mainly for undetected movement, in his physical
    0 comments 21 views last activity
  • In CS:GO, there is a maximum rank difference if you want to play with friends. I don't know why there isn't something like that for Dead by Daylight. 2 Gamemodes: "Casual" and "Matchmaking". Casual gives half bloodpoints and XP, but you can play in an SWF with any rank. Meanwhile Matchmaking gives the normal amount of Bloodpoints and XP, but if you play in an SWF, you must have a maximum of 5 Ran
    3 comments 82 views last activity
  • BW was concepted, so the Killer still has a chance to get Survivors even if the exit gates are powered. But it just works for a fraction of the time. If I am able to down and hook a survivor, while the exit gates are open, I have 1 minute at most, until the gates get unblocked again. First, normally it would take Survivors more than a Minute to unhook the survivor and run back to the exit gate.
    7 comments 111 views last activity
  • While this one would be a decent ripoff of "Friday 13th", I'd still love to see a Map featuring a lake. The Moon is mirroring on it's surface, while a fence keeps survivors from jumping inside. It shouldn't feature a camp of course, as this would mean Licence Fees, but what about a Boat rental and a small beach? As an easter egg, the boat rental has a price list that features "Backwater Swamp: 1
    4 comments 51 views last activity
  • As a killer, I often have to counter gen rushing, which almost never works for me, so I thought, what Perk could counter it, without being too unfair. It has to be a Hex perk, so survivors can disable it. Then I thought, Gen Rushing is, when more survivors sit on a gen, and repait it, so it won't take that long. Hex Perk + Gen Rush Counter = Hex: Atychiphobia The more people are sitting on a g
    5 comments 81 views last activity
  • Now that the killer can't switch character, once he's searching for a match, We could make lobbies Killer related. As soon as a killer enters the lobby, the game marks the lobby as [killer]. For example, I play the trapper. I get into a lobby, and now this lobby is marked as "Trapper". Survivors can blacklist killers they don't want to play against and won't get into these lobbies. If survivors j
    23 comments 231 views last activity
  • I know this discussion is on since the game came out. But I just don't understand how a "strategy" like Camping or Tunelling is considered legal, if these two are one of the few "strategies" that are not fun to play against. Some say "Just counter it with perks". Well fine, but I don't want to play every round with the same four perks forever. Also even if Camping shouldn't get banned, there sho
    12 comments 221 views last activity
  • Don't get me wrong. I like red herring, cause in 9/10 Rounds, the killer falls for it. But I think it would be better if we could do that for vault spots. It only activates if the Killer destroys 4/3/2 Pallets. After you slow or fast vault over a window or pallet, this perk marks the Spot for you. if you then get into a closet, the killer gets a sound notification. One reason why this would be b
    5 comments 61 views last activity
  • We know that if a survivor loses all hope, he gets sent into the void (Like Vigo, who somehow managed to escape. I'm still not sure, why he and benedict are never seen around tho). So this could also happen to our main survs. But will it ever happen? How long would it take to break a surv like Dwight for example, who seems to be the most fearful surv. Also if that occurs, he would need to get u
    0 comments 31 views last activity
  • I love playing Kill your Friends. But some things just don't work out. The rounds are exactly like Matchmaking, except you don't get bloodpoints, or rewards. The only point of Kyf is having fun and trying things that are difficult to do in Matchmaking, like everyone using a Brand new Part, or looking for ways to counter Killer attacks (I never got to stun a deathslinger while he railed a surv. I
    0 comments 31 views last activity
  • Survivor: "One-armed bandit": "You stay cool in the fog and manage to calm down your allies. For each other Survivor on your generator, have a luck boost of 5/10/15%. This also applies to the others on the generator. Only one OAB-Effect at a time" (Less Skillchecks to do) "Carpentry": "Years of working with wood made you understand the true nature of the Entities' Pallets. You start with 3 Toke
    0 comments 21 views last activity
  • On Halloween 2018, we had the Hallowed Blight Event, that spawned 2 or more Visceral Cankers (VC) and 2 or more cankerous hooks (CH) over the map. As the CHs reappeared in 2019, and unlike the VCs are mainly Decoration, I want to talk about the VCs. You were able to harvest these parasites and get serum out of them. Last year (2019) you got the serum o
    10 comments 1,091 views last activity
  • I thought about the idea of adding a filter to the survivor/killer list, where you can look, which killers/survivors have special items. For example, if i want to play with a rainbow map, I could set the filter to rainbow map item, and I only get shown all survs with this item. PS. I know it's "Mettle of Man", I just didn't want to reedit the entire imag
    0 comments 11 views last activity
  • I thought about the idea of adding a filter to the survivor/killer list, where you can look, which killers/survivors have special items. For example, if i want to play with a rainbow map, I could set the filter to rainbow map item, and I only get shown all survs with this item. PS. I know it's "Mettle of Man", I just didn't want to reedit the entire imag
    0 comments 101 views last activity
  • I tried to figure out a new way of playing Dead by Daylight, and thought that this killer could be it. In general it's a non-humanoid killer, shaped like a dog. This may sound difficult to play, but a basic attack could just be a jump with the claws (while the killer is screaming), and a lunge-attack makes him jump with more force. If he downs a survivor, he pulls them with their mouth towar
    0 comments 42 views last activity
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