Digfish
Digfish
About
- Username
- Digfish
- Joined
- Visits
- 806
- Last Active
Discussions
-
I'd like to go back to running a hex build for a bit, but I don't want to run it if it is still bugged and I don't have a good way of making sure that it isn't. I don't think this was mentioned in the most recent update, and I can't find any updates here either. Has anybody been able to confirm whether it is still making Thrill twice as strong as it should be?2 comments 111 views last activity
-
Since the unreal 5 update it has become increasingly apparent that there is something wrong with hit boxes and/or hit detection. I can have a survivor right in front of me in a narrow area with nowhere to juke left or right, swing, and somehow it does not connect. This happens repeatedly. Often multiple times per game. I believe this goes beyond just a ping issue as it happens fairly consisten0 comments 31 views last activity
-
I feel like I'm losing my mind here, but I have been just missing so many hits since the Vecna update and it feels terrible at this point. All of them look like fair hits to me. I've got 4.8k hours of mostly killer, so I generally know what hits should and shouldn't connect. And it's not even like survivors are spinning half the time. The are just right in front of me, I swing, and it whiffs for18 comments 291 views last activity
-
I haven't played too much since the recent update, but every time I do, I have been seeing really jerky survivor movement both when I'm playing as survivor and as killer. It's not rubberbanding, but it's more like survivors are at a low frame rate, even though the game's frame rate is fine and nothing is lagging. It's especially noticeable when you see their auras. It looks like they are sprites3 comments 101 views last activity
-
Another disappointed Onryo Main here, scared that these changes will actually make it to live servers. To start, I've never really played the slug-heavy "condemned" playstyle, and I don't have any issue with nerfing the ring-drawing so that it doesn't work with slugging. I think that's a good change. I've always viewed her strengths as her map control and her hit an run potential, since she's1 comments 71 views last activity
-
I scored 27,573 in a match where 5 cakes were played and I should have had a 50% incentive bonus as well. So my total should have been at least 151,651 BP. Or even without the incentive it should have been 137,865.However my total ended up being 123,939. Not sure if this is a bug or if there's just some additional math behind the scenes I'm not aware of.6 comments 201 views last activity
-
Playing Singularity too long gives me a headache. Beyond his loud footsteps, which I can handle, there's also just an insanely loud mechanical whirring noise that pretty much drowns out all other game sounds. I can barely hear grunting survivors or even nearby generators when they are well progressed. Is this supposed to be like this?0 comments 21 views last activity
-
Is it only me, or is the Singularity extremely loud. It feels like all of his robot noises and foot stomps are drowning out all other sounds in the game for me. I can barely even hear gens when I'm right next to them. Is anyone else having this issue?0 comments 52 views last activity
-
The danger level seems to be random and change for no reason on levels. I've made levels specifically to fall well within the normal or dangerous level, and somehow they end up becoming a higher danger level without me ever actually adding any traps or enemies into the level. I've had very easy levels with only a few traps or enemies, suddenly become "Brutal", and it seems that no matter how many6 comments 191 views last activity
-
I'm getting tired of having to pay to reset my levels simply because nobody is playing them before the timer runs out. I don't understand the logic behind having base activation set to a timer rather than having it be based on how many raiders attempt the base. There should at least be a minimum number of raiders (5-10) that attempt the base before the prestige timer starts going down. Honestly,8 comments 151 views last activity
-
I like having my gens set to toggle mode. But I hate having unhooking set to toggle. I have had so many hook trade attempts screwed up by the toggle system. If a killer is camping and I want to unhook, I need to be able to tap the unhook until he hits me. However, having to click and unclick for the interaction makes it so that once he does hit me, it's very likely I'll accidentally double click0 comments 11 views last activity
-
Playing on Steam/PC At all graphical settings, the well behind the Onryo appears untextured rather than it's typical stone texture. Restarting the game did not fix the issue for me. The well still appears pitch black. I just noticed this today. Not sure for how long it has been occurring or whether anyone else has experienced it. Couldn't find another thread on it.1 comments 101 views last activity
-
I remember a few months ago, BHVR stated that they were going to start making all non-licensed cosmetics available for shards. There doesn't seem to have been much progress on that since the first batch that were made available. They also said that when they released any new Auric Cells only cosmetics, they would add a shard price for those cosmetics 4 weeks later. I haven't really paid attentio15 comments 911 views last activity
-
I just had a game where I was playing trapper against a survivor who had Mettle of Man. For some reason, I did not get the aura reading when they had MoM ready, but I was chasing that survivor so it's possible I was just never outside 16m. However, the survivor ended up stepping in one of my traps, and I hit her while she was trapped. She got the glow for an endurance hit, but the animation of he1 comments 31 views last activity