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Critical_Fish

Critical_Fish

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Critical_Fish
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  • Appearance: A woman with a sack over her head, the entire front being soaked. The weapon is a metal pipe. Speed: 115% (4.4 m/s) Terror Radius: 32 meters Height: Tall Power: Water Demon Primary Ability: Geyser Holding CTRL will charge Geyser, and during which time the Drowned is slowed to 105% speed. Geyser can be released at any time during its charge, with the charge determining wher
    1 comments 41 views last activity
  • Decisive Strike - After being unhooked or unhooking yourself, Decisive Strike will become active and useable for 30 seconds. This timer will pause during a chase. Decisive Strike will automatically deactivate if you start working on a generator. While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun the Killer
    0 comments 21 views last activity
  • You can rate any way you want, but I just ask that you say which way you rate it.
    4 comments 61 views last activity
  • Appearance: A literal eldritch horror. It's weapon would be a tentacle with thorns on it. Speed: 110% (4.4m/s) Terror Radius: 24 meters Height: Tall (Hunched over but is still massive) Ability: Starlight The Elder can spend 1 second to draw a star above it's location by looking straight down and holding the Active Ability Button, that it can teleport to at any time. It can place 3 star
    4 comments 82 views last activity
  • Appearance: A humanoid with a bird mask and membranous attached to her arms and legs. Runs on all fours like a vampire bat. She has feathers scattered across her body. Speed: 115% (4.6 m/s) Terror Radius: 36 meters Height: Average Main Power: Soarer While airborne, holding m2 will make the Shrike glide at 130% move speed until they land. There is no slowdown for starting or stopping a gl
    2 comments 51 views last activity
  • Appearance: A thinner man with a skull mask and a very old-fashioned hat. His weapon is a rapier Speed: 115% (4.6m/s) Terror Radius: 32 meters Height: Average Power: Raging Bull Clicking and holding m2 for 3 seconds will make the Matador hold out a red flag to his left side, before quickly pulling it infront of himself. While charging this, the Matador moves at 100% speed. Instantly aft
    5 comments 171 views last activity
  • Appearance: An alien, with multiple eyes on one side of it's head and a split in it's jaw. Speed: 115% (4.6m/s) Terror Radius: 32 meters Height: Tall Ability: Duplicative Consciousness Clicking m2 will instantly create 2 clones around the Horde, walking in a straight line at the same direction as the original. They can either appear as one on either side, or both on one side or the othe
    0 comments 51 views last activity
  • Appearance: A, well, mass of flesh and limbs, by far being the largest Killer yet. Speed: 115% (4.6m/s) Terror Radius: 36 meters Height: Tall(er) Ability: Blood-fueled Rush Holding m2 for a second will make The Mass run at around 130% speed, breaking any pallets and injuring any Survivors while running. Breaking a pallet or injuring a Survivor doesn't stop the rush, but running into a wa
    3 comments 51 views last activity
  • Appearance: The base Pyro skin. Cosmetics can include basically anything from Tf2. Speed: 115% (4.6m/s) Terror Radius: 36 meters Height: Tall Ability: Firepower The Pyro can use CTRL to cycle inbetween 3 weapons. The Fire Axe (the standard weapon), the Flamethrower, and the Flare Gun. The Flamethrower has 200 charges, and 10 charges are depleted per second of use. While this weapon is
    2 comments 92 views last activity
  • Appearance: A hunched over person with their eyes shut, and a large scar in the center of their forehead. The weapon would be a heavy stick. Speed: 115% (4.6m/s) Terror Radius: 32 meters Height: Average Ability: Awakened Eye The trial is much darker for the Blind, similar to how it is for the Nightmare, but without the ash as well as being slightly brighter. While holding m2, the Blind
    2 comments 52 views last activity
  • Appearance: A tall man with an animal skull as a mask (the animal could depend on the cosmetics), as well as a long tattered cloak. Speed: 115% (4.6m/s) Terror Radius: 32 meters Height: Tall Ability: Of Blood and War This power charges by hitting survivors. After every hit, the power can be used for 5 seconds. This caps at 4 charges. Clicking m2 will consume 1 charge and make the Bl
    6 comments 131 views last activity
  • Appearance: A dirty wooden puppet. Speed: 110% (4.4 m/s) Terror Radius: 28 meters Height: Average Lunge Range: Average Ability: Strings Holding m2 for 1 second will place a string that comes out of the ground and goes straight into the sky. The string has no hitbox, and is incredibly hard to see. The string can be destroyed if the Survivors find scissors, 4 of which are scattered
    1 comments 82 views last activity
  • Appearance: A man covered in rusted armor from head to toe, who has a large sword. Speed: 115% (4.6m/s) Terror Radius: 32 m Height: Tall Lunge Range: Short (ends up being the same as other killers, because of the sword's large hitbox) Ability: King's Command Holding CTRL for 1 second will make the King slam his sword into the ground, and a map will cover your screen, showing only gene
    1 comments 51 views last activity
  • Appearance: A tall, thin shadow, with a spiked whip as a weapon. Terror Radius: 40 meters Speed: 120% (4.8 m/s) Ability: Anxious Grasp Holding m2 for 1 second will launch the Phobia forwards for up to 3 seconds (140% speed while charging.) The Phobia can pass through walls while charging forwards. After charging, the Phobia is slowed to 100% for 1 second, and cannot attack during that time
    4 comments 152 views last activity
  • Appearance: A frozen, frost-bitten male. Weapon is a pickaxe. Height: Average Terror Radius: 24 meters Speed: 110% (4.4 m/s) Power: Ice Age Each time a generator is completed, ice slowly spreads out from the generator (2 m/s after 5 seconds of the generator being completed.) After 160 seconds, ice from generators goes away. Survivors standing on the ice are hindered, and if they stand on
    7 comments 162 views last activity
  • Appearance: A scarecrow with 2 crows on each shoulder. Weapon is a scythe. Height: Average Terror Radius: 32 meters Speed: 110% (4.4m/s) Power: Corvus Call Disturbing 1 crow causes all crows on the map to caw and fly away instantly. The Scarecrow has the Undetectable status effect until the crows come back, and for 5 seconds after they do. This cannot be used in a chase. If a Survivor d
    1 comments 82 views last activity
  • Appearance: Normal Predator from the movie. Height: Tall Terror Radius: 32 meters Speed: 115% (4.6m/s) Power: Unnatural Hunter Holding m2 for 3 seconds will make the Predator invisible. Attacking while invisible will instead cancel invisibility (taking 5 seconds to fully uncloak). Cloaking and uncloaking slows the Predator to 110% for the duration of the cloak/uncloak. The Predator cannot
    4 comments 54 views last activity
  • Appearance: An odd creature colored gold, with 6 eyes. Height: Average Terror Radius: 24/36 meters Speed: 115% (4.6m/s) Power: Cries of the Broken Holding m2 for 3 seconds will change the Empathy's terror radius from 24 to 36. Attacking while with a 36 meter terror radius will cause all uninjured Survivors in your terror radius to scream instead. Using this will stun the Empathy for 1 se
    16 comments 162 views last activity
  • Height: Tall Terror Radius: 32 meters Speed: 115% Power: Selective Holding m2 for 1 second will shoot a tendril straight forward for 24 meters. If a Survivor is hit by this, they are set to the Injured state and will have 1 effect applied to them. The first/third Survivor hit: This Survivor will glow red on the screen on the bottom left, and will have a thin red line around them. This Sur
    12 comments 82 views last activity
  • Appearance: A twisted humanoid covered in many cloths. (Very lazy I know, feel free to give any better ideas) Speed: 110% (4.4m/s) Height: Average Terror Radius: 32 meters Power: Dimensional Shift 1 charge is gained every 30 seconds. Holding m2 for 5 seconds will highlight a wall that the Alteration is looking directly at and remove 1 charge. The highlighted wall is turned 90 degrees (thi
    0 comments 11 views last activity
  • Appearance: A robotic, computer like cyborg. Height: Tall Speed: 115% (4.6m/s) Terror Radius: 32 meters 1st Power: System Crash While looking directly at a Survivor, clicking m2 will move the Survivor backwards by 2 meters and remove 1 charge. This also stops Survivor actions for 2 seconds. System Crash starts with 4 charges. 1 charge can be used every 12 seconds. 1 charge comes back every
    10 comments 132 views last activity
  • Appearance: A pitch black, crystal like humanoid. (Based off of the theorized color of Astatine) Height: Medium Speed: 115% Terror Radius: 32 meters Power: Unstable Decay 6 chemistry tables spawn randomly across the map (these can be temporarily disabled by Survivors in a 25 second channel.) Start with 5 charges. Holding m2 for 3 seconds will remove 1 charge and shoot a ball in the direction
    0 comments 51 views last activity
  • Base Appearance: The base design for the Xenomorph Drone. Possible Cosmetics: Warrior design, Boiler design, any other humanoid species of Xenomorph could work really. Speed: 115% (4.6m) Terror Radius: 32m Height: Average (Hunched over while walking) Ability: Perfect Organism While holding m2, the Alien enters a crawling state where it's height is decreased to that similar to the l
    22 comments 372 views last activity
  • Just a basic poll for nerfs to gen speeds I can think of, what you all think of each nerf idea and if there should even be a nerf at all. My opinion is the day Hex: Ruin is not needed is going to be one of the best days of DBD, but others think differently. That's what this poll is for!
    3 comments 51 views last activity
  • Just a basic poll for nerfs to gen speeds I can think of, what you all think of each nerf idea and if there should even be a nerf at all. My opinion is the day Hex: Ruin is not needed is going to be one of the best days of DBD, but others think differently.
    1 comments 21 views last activity
  • The fourth and final of the group of killers I have made based off of the emblems. Lore wise, these killers are made by the Entity to see if it could create more efficient killers then the ones it has brought into its realm from other places. Appearance: An amalgamation of knives and the Entity itself. It's weapon is a small, thin blade sprouting from it's palm. Speed: 110% Terror Radius: 24 m
    4 comments 71 views last activity
  • The third of a group of killers based off of the emblems. Basically made by the Entity to see if it could create killers that are more efficient then the killers currently in it's realm. Appearance: An amalgamation of bone, flesh, and the Entity itself. It's weapon is a sharpened femur sticking out of it's right arm. Speed: 115% Terror Radius: 36 meters Power: Brutal Strike Holding M2 for
    0 comments 21 views last activity
  • The second idea of killers based off of emblems, which are killers made by the Entity as experiments to see if they are more efficient then the killers the Entity itself has abducted. Appearance: An amalgamation of hooks and the thorns of the Entity. Its weapon is a hook attached to a short chain. Speed: 115% Terror Radius: 28 meters Power: Hook of Terror Hooks have a small terror radius (
    5 comments 91 views last activity
  • I came up with a bunch of ideas for killers based off of the emblems. I guess lore would be the Entity wanted to see if it could make killers more efficient then the ones it has kidnapped. Appearance: An amalgamation of gears, wires, and the Entity itself. It also has a small generator buried into the left side of its head. The weapon is a hook made from the Entity itself. Speed: 115% Terror
    0 comments 51 views last activity
  • Name: The Double Appearance: Medium height, has a scarf wrapped around his head, deformed by multiple tumors, weapon is a Sabre. Speed: 110% Terror Radius: 28m Power: Conjured Twin Click m2 while during a chase, a clone is created which chases the Survivor the Double was chasing. The Double will turn invisible, moves at 115% movement speed while the clone is active, and has no terror radius
    9 comments 122 views last activity
  • There are 4 possible characters from 'Hollow Knight' that seem like they could make for really good killers in my eyes. I'll list each of them including a possible speed, terror radius, power, perks, etc. Name: The Knight (The character you play as) Speed: 115% Terror Radius: 28m Height: Small Lunge Distance: Small Ability: Power of Souls Each time you destroy a pallet, damage a gen
    1 comments 91 views last activity
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