Reworking / Buffing as Many Perks as I Feel Like

Decisive Strike - After being unhooked or unhooking yourself, Decisive Strike will become active and useable for 30 seconds. This timer will pause during a chase. Decisive Strike will automatically deactivate if you start working on a generator.

While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun the Killer for 3/4/5 seconds.

  • Succeeding or failing the Skill Check will disable Decisive Strike.
  • Successfully stunning the Killer will result in you becoming the Obsession.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.


Sole Survivor - If you're the Obsession, while another Survivor is hooked, the Killer cannot read your Aura. For each Survivor who is hooked or has been killed or sacrificed, you move at an additional 2/2.5/3% Haste for the remainder of the trial.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.


Thanatophobia - For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able decrease in all action speeds to 94/93/92% of the max action speed, up to a decrease to 76/72/68% of max action speed.


Knock Out - Survivors put into the Dying State are not revealed to other Survivors outside of a range of 32/24/16 meters.

For the next 15 seconds, the dying Survivor is affected by the Blindness and Oblivious status effects, and their screen is completely black. They also crawl 75% slower.


(I didn't know where else to put this, hopefully this is the right spot for something like this)

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