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CautionaryMary

CautionaryMary

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CautionaryMary
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  • Behavior has been making balance adjustments, but many core survivor items remain stagnant. Instead of focusing purely on perk balance, Dead By Daylight should revitalize survivor items and add-ons to give them actual purpose. DBD's focus on perk balance has led to stagnation in item mechanics, making gameplay feel more repetitive. Without meaningful item updates, burnout becomes more inevitable
    11 comments 211 views last activity
  • Over the years, certain offerings in Dead by Daylight have lost their impact -- or outright become redundant due to game updates. Many of these changes have made previously useful offerings feel like wasted slots. As I explain here: - Fog Offerings: Once used to manipulate map visibility, these no longer stack and have minimal effect, making them an outdated mechanic that serves little gamepla
    10 comments 202 views last activity
  • Because of my games yesterday, I consistently kept getting Pop Goes The Weasel and Pain Resonance (I didn't even know Surge was so large - 32 meters). Due to the consistency, I find that not many people know that you can indeed deny Surge its value by simply going into a locker right before you get downed. As Surge works on basic attacks, if you notice a killer is running Surge, and keeps gett
    50 comments 1,413 views last activity
  • Hey, guys in the following video I crouch between a Nemesis zombie and Nemesis itself - zombie on the left and Nemesis on the right. Timestamp: 0:40 in the video specifically. If I didn't crouch where I did, would I have been hit or do you think if I just continued would it have not mattered anyways and I could have taken the vault anyways? I was just wondering if in this situation, I could hav
    4 comments 132 views last activity
  • Hey guys, I just tried to use Invocation: Weaving Spiders for the first time other than when I tried to do the Sable (adept) just for memes and giggles. Bear in mind, when I did my Sable adept I did not use it because I always found it to be a waste of time. What I found in the 5-6 games that I played was that it was a huge time sunk, I don't like the fact that I have to hold it (I guess for ac
    3 comments 192 views last activity
  • I still get surprised that this isn't talked about as much or I haven't seen many people post about it. Since the Castlevania update, the maps have gotten clearer and you can literally see the survivor/killer from one point of the map to the other. The fog used to obscure both the killer and survivor and is a complete identity to the game, yet it has been removed since the Castlevania update.
    21 comments 621 views last activity
  • I was just thinking on how much variety maps were like, IE Hawkins was for the perk Balanced Landing. I'm not asking for a buff for Balanced Landing as I know how problematic the perk was with the stagger effect (I didn't play back then but I know how abuseable it was on the old Lampkin Lane map) It just makes me wonder why BHVR hasn't made many maps like Hawkins. Most maps genuinely only all
    0 comments 31 views last activity