Ashy__Slashy3
Ashy__Slashy3
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- Ashy__Slashy3
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Discussions
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Here are my 7 builds for now. To my surprise call to arms actually isn't necessary anymore and is more of a tool for endgame builds imo. This one is an aura build for constant pressure that works with my guards at all times for whatever they do. If my Hexs fail early on, my assassin will keep that aura value going while acting as a mini no where to hide5 comments 12,838 views last activity
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I have Knight at P100 and have played him since launch, experiencing all forms of Knight. I'll just make my suggestions quick and straight to the point for what I believe would be better fun, useful, and fair gameplay for both sides. Thank you in advanced to whoever reads and comments. Hunt 3x decay timer stops reducing the hunt time once the horn goes off and does not take affect while carry5 comments 61 views last activity
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So since StudioCanal now owns Evil Dead does this mean we can now get more Evil Dead content please? You guys missed out on Rise content and now would be the time to get future Evil Dead stuff pumping out. Like Pablo (tattoo version), Kelly, David, etc from across all the films And for killer you could do the resident evil treatment like you guys did for Blight and Legion (Hunk). Eligos for0 comments 2 views last activity
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This add-on needs changed because there's really no use to leave guards on patrol for an extra 8 seconds, when you can just summon a new guard to actually chase a survivor and that's what could be a better change for this add-on. Better chase. Increase Guards m/s by 4% for assassin, 3% for jailer, 2% for Carnifex, for 8 seconds towards the last 8 seconds of chase time This would also encourag0 comments 11 views last activity
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Jailer's chimes and flint and steel should swap each others effects. It doesn't really make much sense to have current jailer's chimes effect on jailer and the same goes for current flint and steel for Carnifex. Since the jailer already has a large detection radius, survivors aren't going to risk crossing the jailer's path, making the add-on quite useless for this guard and Knight. I understand0 comments 21 views last activity
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The 2 meter buff was decent but it should just be the whole 4 meters and rework the addon to, "while a guard is chasing a survivor they run 3% faster" 1) Survivors can use the window infinite times to trick guards and/or chase near the knight to make the guards chase useless. So a speed boost might help a little. 2) survivors already have already begun learning the distance to avoid detection0 comments 11 views last activity
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Can we please get a survivor chapter as Lee Harker. I think her character was pretty awesome by having some sort of psychic powers for investigation to get her job done by stopping the killer from achieving it's goals. I guess her perks could be: Bureau's Tips: •After healing a death hook survivor, that survivor, if downed by the killer will give the killer 4% less movement speed when car0 comments 11 views last activity
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Mouse and keyboard for console would be great please. There's already some games out there like path of titans that have it enabled0 comments 1 views last activity
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Could these perks get some buffs or reworks please? •FIRE UP (Reworked & Buff): For each generator completed, gain a 5% stackable buff that grants a speed/recovery bonus to pallet stuns, opening exit gates, snuffing totems, missed basic attack on environmental objects, regular miss basic attack, picking up, dropping, vaulting, damaging gens, breaking pallets and walls for the remainder of th1 comments 51 views last activity
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I don't see anyone else reporting this, so here's video evidence 😭 https://youtu.be/zDSh3dH99bk?si=9N--Hqq9J0Ie7fOR0 comments 11 views last activity
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Can we get a Blasphemous DLC, that could be for the Knight. That armor set would look so cool on the knight and you guys could reskin the guards to some other brotherhood of the silent sorrow members2 comments 31 views last activity
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I really like the knight changes. I'm glad survivors can't use the guard exploit anymore & summoning guards when I want to avoid the new vecna map glitch that makes guards run stationary at a TP. But the issue is, Map Of The Realm needs to be fully basekit & patrol path needs a basekit 10meters buff from Call To Arms. •You can just take away the 10 meter increase from Call To Arms and1 comments 81 views last activity
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They get glitched out when a survivor uses a portal and just end up running stationary. Please allow the guards to use the portal too.3 comments 21 views last activity
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The Nightmare has quite a few issues that need to be addressed to make him more of a challenge to play against and some changes to make him feel more rewarding to play as in higher match making. •"Z"block reworked for killer instinct was a very good change so it doesn't feel so disorienting and helps knowing exactly where to go, BUT that being said, survivors still can get away so quickly befo0 comments 11 views last activity