ArborTime
ArborTime
About
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- ArborTime
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Discussions
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I'll preface by saying I AM a Survivor main who DID use Dead Hard in almost all of my builds. I'm not having a terrible time in most of my games. I loop for a smaller amount of time than before and that's fine, and I do enjoy most of the perk changes (except the changes made to self-care and botany) but my biggest issue has been tunneling. BBQ getting its BP bonus removed has made people use it20 comments 971 views last activity
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Some characters absolutely require Iron Will to not moan like a p*rnstar whenever they get hurt. Please just make survivors over all a bit quieter to offset the iron will changes on some survivors.3 comments 61 views last activity
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While it was always a high usage perk, no one brings it at the top level because it wastes way too much time to heal off of it. Now, new survivors will be spending around 40-45 seconds healing. Solo survivor is a pain as it is, I don't want more reason for my teammates to do nothing all match.7 comments 221 views last activity
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I keep seeing this combined with the silent bell. Why is wraith allowed free Wallhacks with 0 drawback while Meyers and Amanda have similar Iri add ons that are so gimmicky you only ever see them on joke builds? I wouldn't mind this add-on if it actually had a price for using it. Right now there's no reason not to run it. Plus, it's only a purple. Why?25 comments 212 views last activity
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With offerings such as the moonlight set being long removed, it escapes my mind as to why the reagent offerings haven't been sacked as well. The game has gotten much brighter and it seeks with each map rework its going to continue the same way. These offerings are so much less potent in a bright environment and barely do anything anymore. It's an okay choice on an outdated map like backwater bu4 comments 101 views last activity
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I understand the initial reason they had capped the amount of bloodpoints but a simple increase of 500,000 would be super nice.29 comments 422 views last activity
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There are two main ideas I have for this Allow Nemesis to direct a zombie from where it's currently walking to a different location by making a hook or generator a point of interest. Allow Nemesis to control which hooks will spawn a zombie2 comments 11 views last activity