Akiro
Akiro
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- Akiro
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X-files season 2 ep. 20 "Humbug"3 comments 621 views last activity
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Survivors touched by gas within 4 sec of a noisy action get exposed for 15 sec. Noisy action = things that alert the killer e.g. failed skill check, pallet drop, vault, locker entry/exit. Why 4 sec? It's long enough to get stunned without enduring, throw a bottle and have it hit the survivor that dropped the pallet; but not much longer than that. It's probably not long enough to hit1 comments 31 views last activity
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Suggested changes: Remove double pips Killer pip: 3k+, of which at least 2 sacrificed and of which none martyred (read the rest for an explanation). Killer black pip: 2k by any means OR anyone else DCs OR 2+ hatch escapes. killer depip: 1k- OR you DC. Survivor pip: Escape through an exit gate. Survivor black pip: Survive for 9 min+ OR hatch escape of any kind OR death before 9 mi0 comments 31 views last activity
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In practice, isn't this going to work out too much like a stronger version of J. Myers memorial (40% bonus up from 25%)? Once you're in T2, it's not very hard to get pallet stunned, if that's what you wish. This means you can find any survivor with evil left in them and proceed to easilty stalk out a ton from them. I'm thinking this combo might make T3 a little too spammable.22 comments 1,132 views last activity
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Dead Hard while in the air? Dead Hard while staggered from landing? Thanks in advance!3 comments 62 views last activity
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Points received for Unhooking a Survivor: 20 Points Delayed by 10 seconds and only awarded if the unhooked Survivor hasn't been downed in that time frame. Given to the Survivor who performed the Unhook action. Do I get 20 benevolence points if I use deliverance and stay up for 10 sec? Points received for Escaping the Killer's Grasp: 30 Points Do I get 30 benevolence points if I h4 comments 392 views last activity
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Step 1. Write a SW that records and remembers movement. Step 2. Have some competent players run a tile (f.ex TL, jungle gym etc) 1v1 until the survivor is downed, and repeat for a sufficient number of times. Step 3. Repeat for all killers and all generic tiles. Step 4. Consolidate interaction data from "Step 1." in the form: when survivor moved from such to such coordinates and/or performed s5 comments 162 views last activity