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AgentApple50

AgentApple50

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AgentApple50
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  • SUMMARY OF THE ISSUE: It is possible to soft-lock a teammate until they either disconnect and eat a DC penalty or until the Killer downs them and they bleed out after 4 minutes. PLATFORM: PC STEP-BY-STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Enable "Run to Cancel" in the Survivor options menu. Grab a Vaccine from a Vaccine Crate. Begin vaccinating an infected Survivor. Cancel the vaccin
    0 comments 41 views last activity
  • Platform: PC Description: When crouching and pressing the Plot Twist button, there is a chance that you will simply uncrouch and you'll need to press it again. There have been countless moments where I am hit before being able to activate Plot Twist due to it not working despite me pressing the button several times. Step 1: Get Injured Step 2: Crouch Step 3: Activate Plot Twist Instead of fa
    0 comments 11 views last activity
  • Hillbilly only receives 300 points in the Brutality category when he downs a Survivor with his chainsaw. If you're the type of player that uses his chainsaw very frequently, you're effectively cutting your point gain in half. Simply bumping the hit score event to 600 points when using the chainsaw would fix this issue.
    0 comments 31 views last activity
  • Was playing some Artist on The Game and I found out the hard way that idle birds now despawn after being placed near an exit gate. Is this intentional? I was unable to confirm whether active birds despawn when launched towards the exit gate, unfortunately.
    3 comments 171 views last activity
  • Simple idea, but what if for every empty perk slot you have, you gain a 25% bloodpoint bonus for everything? This would encourage people to play without some perks and reward the player with more bloodpoints for doing the challenge. In addition, No Mither should provide a Bloodpoint bonus, since it is a challenge perk. Maybe you could get a 200% Bloodpoint bonus in the Survival category, which
    0 comments 21 views last activity
  • I've depipped and black pipped several times the past couple of days because a Survivor brings in or finds a key. It sucks because there is nothing I can do at all to counter it. Franklin's Demise doesn't work since the Survivor can just pick it up later.
    9 comments 101 views last activity
  • The Stranger Things Chapter is great and all, but I feel that the Demogorgon's perks are very underwhelming. If Killers are expected to drop Ruin or BBQ for one of them, then they need some buffs first. Here are my suggestions. Surge: Downing a survivor causes all generators instantly explode and regress. This applies an additional regression of 9%/12%/15%. Removed radius requirement Removed
    0 comments 21 views last activity
  • If a Survivor(s) escape through the hatch with a key, the Killer shouldn't be punished by losing pips. If a Survivor dies because of a mori after they have been hooked only once, that Survivor shouldn't be punished by losing pips. You cannot have a "competitive" game like Dead by Daylight provide one team the ability to win by random chance, and have the other team derank because of it. it sim
    2 comments 31 views last activity
  • Don't get me wrong, the old Decisive Strike was absolutely broken and needed to be reworked, but even with this new version, there are a couple flaws I would like to see tweaked in the future. Currently, the concept of Decisive Strike is that it is an "anti-tunnel" perk, yet there are several situations in which the Killer is punished due to the Survivor's poor choices. For example: Exit ga
    0 comments 121 views last activity
  • I decided to finally point out this massive gamebreaking oversight. Every single prestiged item has a unique description compared to their default version. However, there is one exception, and that is the Cannibal's Sledge. Both the default and prestiged variants have the following description: "The sledge might be old fashioned but it is still the fastest and cleanest way to put down cattle."
    1 comments 31 views last activity
  • First things first, I have almost two thousand hours in this game and I play both Survivor and Killer. However, I tend to play Killer a little more often. Now that's out of the way, I can begin my discussion about the killer add-ons. As some of you may know, certain add-ons for this game are extremely strong, while others are extremely weak. In this discussion, I will go certain add-ons for al
    0 comments 13 views last activity
  • I'm stunned (pun unintended) that this perk is still a get out of jail free card after two YEARS! It is extremely game-breaking and shouldn't of existed in the first place. With my proposition, you don't need to worry about creating new animations and all that jazz. The perk will instead keep its effect but with a twist. Decisive Strike is a perk belonging to Laurie Strode, whose perks are cen
    44 comments 534 views last activity
  • As of now, when playing Trapper, the trap's auras are a red color. This makes it extremely difficult for colorblind people such as myself to see the traps as I often have to go behind a solid object such as a tree in order to see it. Seeing as the Huntress' axes inside lockers have a yellow aura when she needs to restock on hatchets, I believe that the Trapper's traps should also have the same au
    0 comments 31 views last activity
  • So it is safe to say that when compared to killers, survivors get a lot less bloodpoints on average. Now obviously you could use We're Gonna Live Forever, but I am thinking about possible buffs towards those perks that have a purpose but are so minor that they are never used. The following buffs are only bloodpoint-focused, and are there to help ease up the massive grind this game is for people
    5 comments 51 views last activity
  • Poor Wraith, always being forgot about. Wraith's kit is based on finding survivors, however when it comes to actually hunting them down, he struggles to keep up. With these supposed changes, Wraith will no longer skip leg day. 200% movement speed while cloaked (from 126%) Reason: Wraith gains a slight increase to his movement speed while cloaked. Unfortunately, this change is too minor to m
    11 comments 861 views last activity
  • Decisive Strike has been a problem since the Halloween DLC was released, and with the suggestion the developers gave as to how it could be changed, I figured it was time for me to give my opinion as to why the nerf idea isn’t good, as well as giving a suggestion as to how I think it should be handled. The developers proposed that Decisive Strike would have no skill check and instead have an activ
    3 comments 192 views last activity