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Adrien

Adrien

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Adrien
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  • The followings don't include map or killer balance. Coordination : Make the survivor aura (not the killer one) from Kindred a basekit feature. Show the survivors loadouts icons in the "Escape" menu in game. For the anti-camp mechanic, show the filling bar to all survivors. Add HUD for all survivors when Deliverance, Reassurance, Wicked, unbreakable, power struggle, decisive strike are acti
    0 comments 41 views last activity
  • I'm a PH enjoyer, he is one of my favourite killer like Bubba, but I play mostly survivor. Hard tunnelling Pyramid Head is basically old facecamp Bubba in terms of skill, game sense and game enjoyment. It's very easy to destroy a survivor, especially with one of the strongest 1 v 1 anti loop in the game. At least Bubba had a mediocre chase potential. Same can be said with just sitting around 1
    7 comments 111 views last activity
  • Boons are not in the META right now, but 2-3 of them are pretty decent (Circle of Healing, exponential, shadow step). They are in a decent spot, except for a couple of them : illumination and dark theory are overwhelming. I think we could add a mild synergy between them. Suggestions : For each additional boon effect on a blessed totem, perks get a bonus. It means : If you run 2 boon perks,
    1 comments 31 views last activity
  • Chests are underused because they can't compete with gen efficiency and opening one is not rewarding enough. With the gen blocking META (Grim embrace), it could be nice to get some value out of them. Buff suggestions : Reduce the open time from 10 to 5 seconds. Remove the chance to find green key, green map and brown toolbox (basekit without specific chest perk equipped). Decrease the sound
    0 comments 11 views last activity
  • While I'm happy gen tapping got nerfed because it was time consuming for killer and easy for survivors to counter the kick, there is still a major problem : When a survivor leaves a generator, if a skill check event starts, it makes you automatically fail and you got a 10 % penalty. Suggestion : when you stop repairing a generator, the skill check event is cancelled if it's not due to a killer
    4 comments 91 views last activity
  • "Boon : illumination" Is a nice concept that could be useful for soloQ and not for SWFs (premade on comms) and it's nice to see another Boon perk joining in. However I think it's too weak in it's current state. Buff Idea : the perk could show the aura of all other survivors Map wide on top of the existing effect with a lingering effect of let's Say 5 seconds. It Would be great for coordinatio
    2 comments 41 views last activity
  • Hello, I would like to make a suggestion about the coming anti-facecamp mechanic. I'm a 1100 hours player since march 2022. Unhooking yourself for the survivor is not going to work well against the Cannibal, who is I guess the most targeted killer by this new feature. It might be weak against the Huntress as well. Indeed Cannibal can hit survivor as soon as they touch the ground then catches u
    9 comments 152 views last activity