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xTalon32

xTalon32

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xTalon32
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  • First of all, wrong section. This is Feedback and Suggestions, not Technical Support or Bug Reporting.

    That being said, a d/c looks like a d/c no matter what caused it. Yeah, it sucks but if it wasn't this way, we'd have a worse problem.

  • Unfortunately the biggest advantage of SWF is knowing where the killer is or was at virtually every step of the game.

    So let's forget every suggestion so far. And assume the easiest answer is what would be implemented. How do you counter 2 or more people tracking YOUR movements as the killer? The simplest answer is to make it so the killer can see only the SWF players at some stages in the game. It removes their ability to troll and coordinate. However, this would only be self destructive to the game. As this feature could then be abused to no end.

    The reason I gave such a simple example is to show how we need to think about the issue. While there are good suggestions on the forums, some of them are so complicated that they could be balanced but only if it's a 4 man SWF; any less and the solo player would likely suffer. We have 3 player demographics, Solo Survivor - SWF - Killer.

    I do NOT believe balancing solo to SWF is the answer. Because we'd then need buffs to everything related to killer. I think balancing SWF with Solo is the best option.

    If I lose to 4 solo players as a killer, they earned it and I deserved to lose. They can't communicate my location or coordinate with eachother. They have to trust their team mates won't hide, run away from gens at the first sign of the terror radius, and hope people go for saves they can.

    If I lose to 2-4 SWF - and I'm only adding 2 because while unlikely it's still relevant - I can assume it's because they constantly knew where I was, hid when another team mate said I was heading their direction, and basically just avoided me because they KNEW where I was.

    Killers and Solo survivors don't need buffs or nerfs overall. SWF needs to be looked at in fine detail though.

    There was a suggestion to make it possible to opt in or out of SWF matches. I think this is a good TEMPORARY solution but it still won't fix the issue.

    All we can do is wait and see.

  • Honestly, even if my team mates are tilted at the end of a game you can always leave and not chat. Or report them, then leave.

    Ingame is a different story, but it's all what you make of it.

  • First game of the day..png

    THIS is why it's bad. You were 100 points shy of a perfect game 4K. This killer had no chance at all. The first gen was done in under a minute, the next were just as fast while I just constantly looped and pallet dropped him.

    Best part is this was my FIRST game today. But this was a 3 person SWF + me.

  • Okay, you got 2 players close to your rank, and I may or may not be right but that could very well be a SWF group. As a lower rank solo survivor I never get paired with a high rank killer. So, I'm inclined to believe that only happens with SWF.

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1183288#Comment_1183288

    Ironic you say that because I have the exact opposite problem, I am getting matched against too many low rank survivors when I am a red rank killer.

    Sorry, but I find that hard to believe, unless the red rank survivors you should have been paired with get dumped onto a low rank killer. I've had more of those games than I care to count.

  • So what are you saying? You want SWF easy mode for solo? Or do you want SWF to be just as difficult as solo?

    Are you killer or survivor? The community is pretty divided on the subject.

    As far as facts are concerned though - SWF is incredibly unfair to killers due to communication. However, if people couldn't play with their friends, most people would quit. There have been solutions and workarounds suggested, but the reality is that if ANY of them are introduced to the game SWF players or killers would be furious with it. SWF would complain about any advantage to the killer, and killers would complain that it didn't do anything to balance the game.

    Long and short of it is SWF is broken yes, but nearly impossible to balance without major flak from the community.

  • If you fail to prepare to counter something you think could happen, whose fault is that? In all honesty you're saying you want to punish killers for your lack of preparation. If you don't want to be slugged, use Unbreakable. If you don't want to be tracked, there's perks for that. If you want to be able to heal yourself and allies faster, there's perks for that.

    You can't have everything. All you can do is prepare as best you can.

  • I wholeheartedly agree with you. I loved Evolve/Evolve Stage 2, I thought the idea was wonderful, how the hunters were strong in the early game - mid game the monster and the hunters had equal power and late game if it got that far, because the hunters couldn't find the monster and the monster played with skill, the monster was strong. But not unbeatable.

    I think Behavior has lost something from when the game was released to now. I loved it in the early days, it truly felt like a survival horror game where if you had the SKILL you'd survive. As of now, we're seeing a very high power creep curve with perks, item and skill addons and killer abilities.

    They introduce new perks to counter existing ones, for survivors and killers and it just doesn't have an end in sight. In the early days, you didn't need perks, items or addons to win. You needed to think about what gens to work on, how to evade the killer, etc. It seems these days if you can't loop for days or blind and stun the killer as much as possible people aren't satisfied. While killers shouldn't be overpowered, the charm of the game for me was I was scared of them, I had to play mind games and run in circles to MAYBE get away. While my team worked on gens and when they could, rescue me.

    I worry Behavior has gone past the point of no return with this game, and the game will suffer for it worse than it is now. It's not about whether survivor mains or killer mains are right or wrong. But I'm worried this is going to turn into the next Evolve/Evolve Stage 2 eventually.

  • I'm confused, if you could use a Mori every game, sure that's too much. But I don't get anywhere NEAR that lucky in my bloodweb.

  • On the flipside we could do Gordon Ramsay as a killer :D

  • I agree with this. It should be an optional thing and you should get more rewards for doing it.

  • @noname12344 You have not provided any valid argument to what you're saying. You blame your team mates rather than looking at what people are telling you. I play solo survivor and BBQ is easy to counter. You're simply unwilling to accept that there are things you're not doing/choose not to do to counter it. If you find it hard to play survivor I dare you to play killer for a week straight without making a post with no real complaint or even a suggested solution that doesn't make the game more unfair than it already is.

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