xStansfield
xStansfield
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Easy counter to that : Run NOED, and when survivors are waiting for you at the exit, just stand there without moving or looking around and wait for one of them to get cocky by getting closer to you and tea-bagging. Just hit the lucky winner, take him to a hook, their friends will panic and probably give you one or two additional free kills by buzzing around the hook and rushing for the save.
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If you can't see anyone working on a generator while Corrupt Intervention is active, and you have a gut feeling they're hiding next to the blocked generators, then why the hell aren't you looking for them instead of blaming the perk ? You said it yourself, if they are hiding then no generators are being done for 2 minutes, which gives you a massive headstart if you actually bother looking for survivors instead of waiting for them to be brought to you
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They might change it to something like that when people stop buying DLCs that give you unfair advantages
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/381771#Comment_381771
There is no autoaim, neither for killers on PC nor on console
And btw, the devs will never go through the trouble of developing multiple versions of the same game at the same time (they cant even handle a single version, look at all the problems right now....)
Fair point, a viable optimization patch would be a godsend already
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/398476#Comment_398476
Any killer can can camp with insidious, not just the Huntress but I see your concern. Since she has no terror radius, hatchets will instantly down survivors but there's down sides. You have to stay still for a certain amount of time and you have to repeat that process everytime you throw your hatchets. Lastly, survivors who rush the hook against any killer are bound to get destroyed anyways, it's just that an insidious Huntress is just more scary.
Finally the terror radius, she has to sacrifice a perk slot for it and 24 meters (M&A) is still a far shot for an instant down. I added the instant down because I know that if a Huntress makes a sick long shot, the survivors won't mind her getting rewarded more.
Thank you for your feedback but if you still feel like these might be OP, how would you make it balanced?
After some reconsideration, the out of range instant downs might be a good idea, especially with Insidious. Having to stop for a few seconds during a chase aiming to get an instant down could be an interesting mechanic.
I think just implementing this out-of-range instant down idea would be a great buff to her already, without even changing anything else about her speed or lullaby. It would also contribute to make perks like Insidious and Tinkerer actually usable with her.
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If all your changes are applied, they're going to make perks like Insidious completely broken; a Huntress could stay still in front of a hooked survivor and absolutely destroy anyone trying to approach them with a hatchet and make unhooking impossible; making camping even more of an issue; also, perks who make your terror radius smaller like Monitor and Abuse would make it really easy to get instant downs without much distance between you and them and would and make her overpowered.
The idea of making her hatchets an instant down from a certain set distance unnaffected by perks could be an interesting one though and would implement a whole new dynamic to the game, that'd be something to test out. I also agree that the range of her lullaby should be directional but be the same as her terror radius.
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Bump
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I think stealth is fine as it is, if you're having trouble just play Claudette and crouch
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It'd be something to test out but since it wouldn't please survivor teams it'll never happen
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@tizzi717 said:
I think the shoud remove all auto aim from killers on console. If you donìt have the hands to play it, don't play it
You've either never played killer on console, only played against new survivors who don't 360 or are completely insane, that's my guess
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I don't understand why you would take offense at someone pressing one button repeatedly to the point of not wanting to play the game anymore, as a matter of fact if you play Killer and a Survivor teabags you after dropping a pallet, they're wasting precious time to get away from you; same as people stunning you then blinding you with a flashlight, if you play with headphones on you can localise them and punish them.
On many instances of me playing Killer I had Survivors tea-bagging at a gate allowing me to down them, hook them, have their friends rushing over for the save and getting hooked as well; don't let it get inside your head, use the opponent's ego to your advantage, and rejoice when they send you hate messages
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I do, mainly when someone replicates the outfit of some YouTuber known for playing Survivor and "bullying" Killers, which is a surefire way to know you're going to face some kid thinking he's as good as the player he imitates (they're often not)
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As someone who mainly plays Killer, I have absolutely no problem with the current state of this perk but the new changes seem like they will make it one. Right now, it's really easy to handle an obsession using Decisive Strike by either juggling them or leaving them on the ground for their teammates to come flocking around and allowing you to get at least one hook.
It's also easy to predict what someone will do after hitting you with a DS, for example if everyone else is hooked and they're the last one to pick up. Now, you'll have absolutely no way to prepare and it'll just become a "press X to win" perk absolutely everyone with a credit card or a few shards can acquire.
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Seconded