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voelkl

voelkl

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voelkl
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  • Happened on 9 games out of 12 attempted games last night, we gave up trying to play in the end.

    • We were a party of 2, it was loading into the game that we got the infinite screen.
    • Had to task manager quit the game after 10mins of loading.
    • Playing nea
    • On steam
    • With cross play enabled.

    Thank you

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2465774#Comment_2465774

    Low ping has always screwed you over with vaults. Watch any twitch streamer play killer and they get hits on survivors that have fully vaulted because most of them sit around 60 ping. While people like me and detailed have really low ping and will hit the window frame or pallet with the survivor still on them.

    Yes vaults are screwed I'm not contesting that. What OP and all the other comments are about the new hit validation system. Which vaults haven't been added to. I'm all for them adding pallets to the new system should take away a lot of the pain points.

  • @DetailedDetriment said:

    Having a hit/down taken from you because of this new, highly flawed mechanic can mean the difference between winning and losing a match. It's a nightmare for killers that already lose hits because of their extremely low ping. For example, as a survivor, I'll get hit after the vault animation has finished, but as the killer, I'll lose hits when the survivor is mid-vault. Incredibly unfair for players with 20 ms ping to lose because the opposing player has 100 ms ping.

    How exactly is the pallet mechanic highly flawed? The sever rejects the last action. So either the pallet is dropped first or the killer hits first but has terrible internet. Why should the other players suffer from poor latency?

    The vaults you speak of are not part of the new hit validation system. They have only added pallet stuns. The vaults are the same old spaghetti code as before.

  • @danielmaster87 said:

    Pallet hit rollback is the worst idea they've ever had. Survivors have been saved an unthinkable amount of times by it when they literally greed for the pallet stun and drop it too late.

    They don’t drop it too late. The pallet needs to be dropped and reach the halfway point on the servers end for the hit to be invalidated.

    It is quite literally which command reaches the sever first. So either the pallet dropped first or you have ######### internet.

    The hit animation is entirely client side and has nothing to do with the server.

    The client just needs to be patched to hold the hit animations until the server confirms the hit.

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2444720#Comment_2444720

    Well why change the Moris and not the keys then?

    Its just BS/BM

    The two have been complained about long time ago, and the change on the key is about changing one single freaking number

    Its not BS or BM. A huge amount of matches were ending with Mori's, next to none with keys. They choose to bring Mori's in line with keys until they had a new system ready.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2444720#Comment_2444720

    New mori system as in how it is now, or they are going to change it again?

    the current mori isnt a system change just a number one (from one hook to two). The new system is a complete over-hall with a way to 'earn' mori's and keys each match. Hopefully should be fun :D

  • @Clyxxy said:

    This could cause problems, because people could just avoid every single skill check by releasing as soon as they hear the skill check sound. What are your thoughts on this?

    That's why I think the skill check should continue after you stand. that way you cant abuse it.

  • It’s tied to the new Mori system where you have to ‘earn’ keys and mori’s each match. It’s not something you can just take.

    They touched on it on the anniversary stream.

    That being said they also mentioned that only 3% of survivors escape with keys so it’s pretty rare compared to the amount of survivors getting mori’d before the nerf. So it wasn’t very high on their list.

  • Cant really have a Jason skin for the same reason we cant have Jason. The license is still tied up in lawsuits. It would be over now but I think one of the judges died.

  • this is a non issue. devs have said only 2-3% of matches end with keys.

  • this is such a non issue. they said in a dev interview that only 2-3% of games end with keys. sure it doesn't feel good when playing killer, but endless forum posts for 2-3% of games is silly.