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variantgameplays

variantgameplays

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variantgameplays
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  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1094785#Comment_1094785

    The only issue I have with the NOED v DS comparison is that DS is used to help a survivor not get tunneled once. I dont know of a fairer way to do that...

    you can prevent NOED from activating by cleansing totems. i don't see any problem with both NOED and DS they have their own risk.

  • And by the way it's either we adapt to the new mechanics or quit. simple truth.

  • I don't see any problem with the breakable wall. The wall takes time to break, the god pallet is a waste if not used efficiently. as for me playing both surv and killer i don't have any complaints about the breakable wall.

    on the other hand though the gen speeds is too fast. being looped for 3-4 mins will pop 3 gens. being hooked on the first minutes of the game is just frustrating some people dc, a lot of Monto's games survs dc like on the first hook, feeling helpless. Suggesting to have exclusive skills for survs and nerf the gen speeds/toolbox or just increase the repair time.

  • I HATE Legion and Doctor the most.

    My least fave would be Demogorgon.

  • I agree, it's kinda lame coz what purpose you can use it for.😕

  • @Orionbash said:

    I agree with this.

    This is something what the game needs, additional killers or survivors can come up on later dlc. but with this type of update there will be new strategies more ways to enjoy the survivor side, to balance out a game this should happen. I don't have any complains about strong loops nor the killer shack it's just a matter of mind games for the killers,I see a lot of pro players overcoming those obstacles to mention Monto, Noob3, not otzdarva, Puppers, and PainReliever. The killers are usable not because of cosmetics but for their unique skills/powers and even more strategies to explore with add-ons and perks. They need to take a look at this discussion coz this will make a LOT of change.


    Suggestion for exclusive skills

    Laurie - DS

    Dwight - Leader

    William - Borrowed time

    Nea - Balanced Landing

    King - We're Gonna Live Forever / Dead Hard

    Steve - Second Wind

    Nancy - Better Together

    Ash - Mettle of Man

    Jeff - Distortion / After care

    Jane - Head On

    Adam - Diversion

    Kate - Boil Over

    Tapp - Stake Out

    Quentin - Vigil

    Feng - Technician

    Ace - Ace in the Hole

    Yui - Breakout

    Meg - Lightweight

    Claudette - Botany Knowledge

    Jake - Saboteur


    Devs please take a look at this suggestion, you can come up with a different exclusives for them, it's just my suggestion for more players to be survivor based. I'm not against to those who are killer based, I'm a killer based myself it's just that i don't have any point to play as a survivor not unless a ritual or a rift quest is needed, coz after you unlocked teachable perks geez the survivors are basically just re-skins.

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