unsafepallet
unsafepallet
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- unsafepallet
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@MadLordJack said:
That's the game. Killer, even Freddy, is significantly harder than survivor. Think of it as a way of naturally creating that 4:1 ratio for the matchmaking.
Edit: I should clarify, a lot of people like to say that Solo Survivor is the hardest thing in DBD, but personally I don't call bench-pressing a house "hard."
Yeah but there's other games with worse ratios like 8:1 (Friday the 13th) that can still balance the game much further than dbd. Naturally killer will be harder than survivor but killers get almost nothing to work with, compared to survivors.
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@Tactless_Ninja said:
There are perks that strengthen chase y'know. Bamboozle is almost always a game changer. So is brutal strength.
I know but I'm just talking about game mechanics in general, like I haven't even mentioned strong perks like dead hard or spine chill that can extend chases even longer
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@Sonzaishinai said:
What do you mean succesfull killer mindgames remove a second or 2 from the chase?
A succesfull killer mindgame straight up ends the chase most of the time
Some mindgames are better than others, and good ones aren't always an option. What I'm trying to say is there are some points where you can catch a survivor running into you but it still won't reward you as a mistake like that should.
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@piggypablo said:
De-rank if you can't compete with the survivors at your current rank, or get better.
It's really not a matter of whether I'm good or bad, I see killers way better than me suffer from literally unpunishable survivors too
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@Waffleyumboy said:
If you call the survivor's bluff the chase ends. It's just mind games mate.
Not really, and that's the point of my post, survivors can get away with a lot of mistakes
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I created an account just to say I agree, because I think I know what you mean
Optimal survivors who loop you, stun, and run to the next loop are pretty annoying and it really doesn't require as much skill as most people in this thread are saying. For killers it kinda just creates long amounts of wasted time you can do almost nothing to avoid, unless a survivor makes a mistake.
They shouldn't just remove safe loops or god pallets but they should generally just make loops less safe. Some of the most fun experiences I've had playing this game are on maps like hawkins or the hospital with almost non-existent loops. And I'm saying this as a survivor main, because optimal looping really just isn't fun.
Also, to the people saying things like "looping is dbd" it's really not all there is to the game and blendettes prove that. There's just too many problems overshadowing these other parts of the game, like a lack of interactivity, and meta perks