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tubalcane

tubalcane

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tubalcane
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  • @Green_Sliche said:

    Killer is becoming more and more stressful and punishing experience. Unless you get inexperienced survivors, there's little to no room for mistake. With recent nerf of almost all regression perks, you must resort to all sorts of pressure, be it tunneling or proxy camping if you want to win somehow.

    Survivor experience is more forgiving, though you are at the mercy of luck - your team mates can be either decent bunch or monkeys who tap on keyboard.

    SWFs are fine as always. No changes there.

    You nailed it. There is ALWAYS an out for survivor. An infinite loop. A pallet. A random turn. There needs to be more penalties for poor survivor choices.

  • LOL what? In each match if you are the survivor you get:

    • A 50/50 chance at magically finding the hatch. No skill, you just find it.
    • Even when you don't find it, you can skip this altogether and camp an exit gate. And get another 50/50 chance.
    • If the hatch is nowhere near one of the gates, and you pick that gate, the killer can still possibly not make it to the other side where it is.
    • The killer is giving up another perk for this perk which is sometimes situational.

    You want the killers to make it easier for you? Maybe you should just ask for the exit gate to be seen by the player and not the killer. Hell, let's make it EVEN easier. Once the killer finds the gate, they have to run to the complete opposite end of the level, ensuring only a small chance they ever catch you at the gate.

    The game is already so survivor sided - now can get 30 second gens, dozens of pallets, infinite loops. You guys are ridiculous with your complaints.

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