trendyfartknocker
trendyfartknocker
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Lmfao. SWF is cheating? The most closest thing that resembles cheating in this game is that killers get to prune exactly who they want to play against.
You can't be serious. If you are, you're either wilfully ignorant of the current situation, or just inexperienced in the game. On the assumption that your response lacks malicious intent, let me clarify why SWF is "cheating" in many cases.
- SWF groups can chat via discord, PSN, w/e OUTSIDE OF THE GAME
- They can coordinate movements, formulate plans, alert others of the killer's location, etc. and all of this INSTANTANEOUSLY.
- The first survivor to leave the game or die can report to their friends exactly what perks and add-ons the killer is running.
Here's a second option for those of you above who argue that eliminating SWF play would kill the game.
**Give the killer a spectator option. Let the killer invite ONE friend to spectate the survivors during the trial. The spectator can communicate with the killer just like the SWF members can communicate with each other, but cannot otherwise influence the game. **
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Let me tell you some fun facts about game. It actually can't detect SWF, lol. Since game don't have dedicated servers, all it does is just establish connection for every survivor to the same killer. Peer-to-peer connection. So, technically, when in SWF lobby everyone press "Ready" button, SWF stop exist, since survs aren't connected to each other anymore. It's also the reason why SWF members forced to create lobby after every game.
Let me tell you, as a programmer, it absolutely CAN. I don't have to even know the code to tell you how this works.
- A SWF lobby is formed.
- Player invites friend to join said lobby
- When all players 'ready up', the server starts searching for open killer lobbies that have N slots open (N is the number of friends in the temporary SWF lobby)
- When a match is found, the SWF lobby members are transferred to the open killer lobby.
Eliminating SWF joins would be as simple as the killer lobby always reporting only 1 slot available. If a solo survivor joins the queue, they'll never have a problem finding a lobby with 1 slot. If an SWF group joins the queue, they'll only be directed to lobbies with N slots open. The SWF toggle on the create lobby screen simply controls the reported value of N in this case.
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What I'm seeing:
/cry
Then I can't play with my friends unless I want to wait for someone who wants to play with us!
/cry
The voice chat outside of the game is unfair. The ignorance on display here suggesting that that unfairness is perfectly fine is pathetically astounding.
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f you implement this idea, then queue times for SWF will go through the roof. They could go solo, but what's more likely to happen is that they'll leave DBD and play a different game to hang out with friends
No, they won't. the vocal minority will, but these are the same vocal minority that take pride in being toxic idiots. The people that truly enjoy the game will keep playing.
Punishing people for playing in a group
It's not punishment. It's giving both sides a choice. Right now, one side has a choice, the other does not. How many potential long term players do you think have left because of the current state of things? I guarantee you just as many would-be killers have left the game because of the way it is now as you suggest would leave if things were more fair. You're ignoring one entire half of the equation to fit a bias.
SWF would still be possible, but both sides would have to consent. If mutual consent doesn't fit with your idea of fair play, then I would suggest you're part of the larger problem plaguing this game.
Hell, I watched a VERY popular twitch streamer spend at least 1-2 hours today de-ranking on purpose. He''d get 3 kills, slug the last, and leave the game. He did this from rank 3 down to at least rank 6 before I stopped watching. All to avoid the issues plaguing the upper ranks.
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@Nickenzie said:
Cool idea but... SWF would have huge queue times since most killers just want a chill game, ya know?Then the SWF can break up and go solo, or wait. It's silly to suggest that long wait times are frowned upon but forcing unfair circumstances on the killer is A-OK. As it is, killers experience stupid long wait times at higher ranks.
Further, if the SWF group REALLY wants to play together, they can do KYF as an option. If they don't want to do KYF but are adamant about SWF, that tells you they are clearly looking to use the SWF advantage to rank up, something killers have no option to do or counter.
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Whatever happened to just calling someone a rusty ######### or some variation thereof? When did children (and their underdeveloped adult friends) get this grandiose impression that threatening control over a circumstance they have no influence upon is somehow more insulting?
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@Orion said:
@trendyfartknocker said:
@Orion said:
@ShrimpTwiggs said:
How you voice your opinion plays a huge part. If you come shouting "KILRS OP, ALL OF U R FAGETS! GAME 2 EZ 4 KILRS!" without giving any actual reasoning, then of course people are gonna flame you.True, but even reasoned discussions are drowned out by whiners. Too often I've asked for clarification on a certain point only to be met with refusal to explain or insults.
Dangerously close to whining yourself there. Post whatever you want. You'll get some legitimate feedback, positive or not. The rest can be easily ignored.
See what I mean? This person didn't even read what I wrote, or they'd know I was referring to me trying to get clarification on ideas posted by others. This is the kind of person with whom conversations are pointless.
See what I mean? You're complaining just to complain. My reading comprehension is fine. Any post that doesn't pat you on the back is "pointless" or "whining" or some other derogatory status.
Too often I've asked for clarification on a certain point only to be met with refusal to explain or insults.
Those would fall under the "The rest can be easily ignored." category.
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@Orion said:
@ShrimpTwiggs said:
How you voice your opinion plays a huge part. If you come shouting "KILRS OP, ALL OF U R FAGETS! GAME 2 EZ 4 KILRS!" without giving any actual reasoning, then of course people are gonna flame you.True, but even reasoned discussions are drowned out by whiners. Too often I've asked for clarification on a certain point only to be met with refusal to explain or insults.
Dangerously close to whining yourself there. Post whatever you want. You'll get some legitimate feedback, positive or not. The rest can be easily ignored.
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@MineAntoiya said:
No one wants to believe some people think like they do, so they resort to destroying them due to their "stupidity" and such.Game and its community are going to ######### with every passing day.
That's not the game. That's society in general.
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@Sehkmet said:
If your team is dumb, you have to wait till the dumbest one dies and repair the generators till the next cap (50%), I dont think ALL the survivors in your team are so dumb to the point they cant finish generators with a cap of 50%. If they are, just look for the hatch and save yourself, the entire team doesnt deserve to win because they play poorly, if you did your job and you are smart, just let them die and get the hatch.It's not about that at all. By capping any given player's influence on the objective, you're effectively handcuffing them to the whims of the others. In the game's current form, I can choose to ignore excessively altruistic survivors and do the gens on my own time and escape. In your scenario, that becomes impossible until the match boils down down to 1v1.
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@Sehkmet said:
@AsePlayer said:
This entire post basically spells out "RIP Solo Queue"I dont think so
Because you're biased toward your own suggestion.
As it stands, its hard enough to get people to coop on generators. There's literally no way to communicate in-game aside from a couple of hand gestures and a flashlight click, so there's no way to tell someone "Hey, come work on this with me".
Add to that the fact that in some rounds, people will spend far too much time going for altruism points and never even touch a generator, and you've just pushed the game completion rate back by about 50-75% for most survivor groups. The only way to even know your teammates are on a gen is to use bond or similar perks.
There is no scenario in which a sole survivor having completed their part on N generators and having to wait on non-participating team members is a viable solution to anything.