therealcroissant
therealcroissant
About
- Username
- therealcroissant
- Joined
- Visits
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Comments
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@Caleegi said:
Just stay away from the basement.
There are perks which allows you carry a surv much faster. Don't tell me you forgot about it.
Your advice is misguided.
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@Lord_Tony said:
damn survivors really want killers to quit this game.
Stop trying to nerf us for ######### sake
So, you're saying you only play around the basement? I guess you need to start to learn to play then instead of tryharding to get to higher rank. No more to add here.
The rank should be hard to obtain, imo, for survivors as well. Now this is a clown fiesta. 80% of players on highest ranks are miserable af. It's literally a waste of time for good, experienced players. Horrible survivors + campy killers on rank 1. Game!!! Sth went wrong!
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@Dragonshensi said:
No. Because the basement is one of the few places Killers can have total control over and turn the tide against gen rushers and SWF. If that’s taken away the game will get ten times harder as Killer.
Yeh, no one should have total control. When it comes to gen rushers, killers have many perks/abilities to control the map and stop the progress of the gens, but I guess you need to know some experience in game to know this. Also, if the game's being constantly changed like the killer was facing swf only, there should be an in game voice chat like in every coop game, then it makes sense.
The game should be though then only good players would get to red ranks, I find it fair.
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@Boss said:
Not to be mean, but i really like that it caught you off guard.
Isn't that why there's so many spoopy Myers videos? Cause he can catch you off guard more easily than most others.
This is literally only one thing that makes dbd sometimes scary. And I love it!
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Adding a crosshair would be a nice change imo. Good Huntresses already can play without it, but it would be helpful for new players.
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@Friendly_Blendette said:
While I really disagreed with Ayruns statement on killer/survivor exploits and kinda hate him as a person in general just cause of his personality but is sending death threats really nessacery. Like jesus let a man have an opinion on a game without getting ######### death threats. I disagree with him but holy ######### this community needs to chill. Why does it always go straight to harassment.
Well, I suppose fanbois aren't really rational. They just follow their idol and can almost die for him xD. Yeh, for me it's more ridiculous than sad, but I feel sorry for you that you had to go through this. Just report them and block, you can't do more than this.
Take care!
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@XombieRocker said:
https://forum.deadbydaylight.com/en/discussion/comment/2075839#Comment_2075839
No pip for the killer either.
It's a boring way to play and not fun for survivors either, but my point is that if the killer wants to face camp in the basement there is nothing you can do to stop him.
Either get your gens done and get out, or give the killer an easy 4k by constantly rushing the basement.
At least if you gen rush, the camper doesn't get points either and maybe will decide to start actually playing in order to get more BP and pips.
You're saying what is absolutely obvious. And in my opinion there's a plenty of stuff which was really harmful for dbd and those were removed. Why it is a bad idea when it comes to the basement?
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@BubbaDredge said:
No, that's just silly, you're new so it's cool.
If you don't like the basement, stay away from it.
No, I'm definitely not new. I'm just observing how dbd is changing through years, so don't insinuate.
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Hello there,
if you're still looking for someone add me on dscrd: yookie#7776
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@sad_killer_main said:
Did you get slaughtered in the basement in your previous match?
Doesn't really matter. I'm not mad bcs idk "oh maw gawd thish shtupid killew keepz mee in the bashement". I just dislike the lack of gameplay and ppl who ignore that or try to explain this is all good.
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@FrenziedRoach said:
I mean... it could be worse - could be the Suffocation Pit basement that's in the Mine. Literally strongest basement in the game right there with The Game being a very close second.
https://forum.deadbydaylight.com/en/discussion/comment/2075877#Comment_2075877
Just means that half of his perk slots are taken up for that one thing, making him considerably weaker in the chase and gen pressure. Seems like a fair trade to me.
A fair trade, ehm ye. You know there's no way to get out without any obsession in your team, also the bt doesn't work against freddy. Plus you can't really tell how good/bad are your teammates from solo q.
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@Mister_xD said:
It feels like is an easy way to win the game without a decent gameplay
yes, that is indeed what it was designed to be.
basement is ment to be the place no survivor wants to end up in, as it makes escaping after an unhook that much harder.
Honestly it's just a reward for bad players. So in a result a bad player gets rank up, cs solo q survivors couldn't communicate obviously and ######### up. Next time he will face swf and will get absolutely destroyed. I've never seen a good player was camping a basement, there is no need to, it's just a waste of time.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2075839#Comment_2075839
part of your problem is worrying about said pipping system right now as there is no reward for rank 1 yet. The emblem system is a dumpster fire right now that should be ignored.
No, my problem is what i exactly said- the basment, (just like other stuff ds (already changed) and the keys). I just wish the game become healthier. Campy playstyle isn't for sure.
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@WaluigiTime said:
If a survivor is bold enough to try to loop me around shack they best be prepared to be basemented. Imo the only inconsistency regarding this is that basement isn't ALWAYS in killer shack, which I think it should be.
Nope, two games ago Freddy with agitation and iron grasp took me from the middle map straight to the basement, I wasn't even close.
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@InsaneCoaster said:
It adds a good balance of strategy and risk I think. Basements typically are found in areas of relatively high strength for survivors, so it's nice to have an element of risk (in the sense that if you go down, you give the killer increased pressure on your team compared to a normal hook).
Yeh, that's convincing, sounds really pretty. What harsh reality shows is... just killer running back and forth around the basement. There's a lot of risk which players have to take or for example lose a teammate. It's obvious if you play against a good killer in a solo q team.
Well, first map which comes to my minds is Rotten fields, so nope, there's literally nothing except the corn field around ofc.
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@Woot1234 said:
Sounds harsh, but have you tried not getting downed near the basement?
If a killer is camping basement then I assume the survivors are punishing him by slamming gens?
Each map has places favorable to the survivor like e.g. cow tree, killer shack. Basement is killer's "god pallet"
Well, I do know how to play, bcs of my experience in game, but my teammates from solo q apparently not. So, basicaly there's another thing LACK OF COMMUNICATION and MMR which can be talked through in a different topic.
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@XombieRocker said:
As with any kind of camping, but especially basement camping, the answer is: Do gens. If you feed the camper, that's on you.
Well, not really, you get the gens done, you leave your friend behind, escape the trial and get -1 pip. So, I don't think so.
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@FrenziedRoach said:
Because just as survivors have strong areas of the map, killers need strong areas too.
It's part of the power dynamic between the two as the play area shrinks over the course of the game and as the chases progress with the hunter trying to push to areas they are strong at vs the hunted trying to stay in areas they're strong.
I mean, there are plenty of "dead zones" on many maps already. If this is not enough, then idk.
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Well, in my opinion, it was the right decision to change the d-strike this way. Ppl were abusing the perk constantly. And from anti-tunnel perk it tipped over into the part of the bully build.
Although, d-strike should no longer indicate the obsession. If there's no obsession in the game, killer gets too much information. It should be unexpected, then it makes sense.