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thediniz

thediniz

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thediniz
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  • i agree base billy wasnt op in fact i liked playing against it, its one of those killers in my opinion that takes skill to master so i dont see the problem in a skillfull killer be strong, but the addons really mess up the game and lets not gonna lie, its not hard to gather addons, they justify their overpower with "oh its not every time you have this addon", well it was not every time you had instablind or instaheal bout they were still broken werent they?

    also goddam mori man thats bullshit remove that thing

    one of the things that kinda pissme off its that they see the broken survivors items and addons and then they get nerfed (for a good reason), but they dont see or dont think killers have op addons or offerings

  • @Mister_xD said:

    the thing that nakes Survivors strong imo is, that they are the ones dictating the games length.

    they have very little pressure on them individualy, they decide how long the killer has before the gates are powered and they dont need to race against the clock.

    combine that with tons of second chances and you got yourself a very relaxed experienced when compared to the stress you have when playing killer, which results mostly out of that race against the clock.

    that fact of NOT standing under pressure at all times allows them to make decision a lot more coolheaded than the killer, aswell as their actions being a lot less punished and them having a team to fall back on that will push the objective they they wont makes them strong.

    at least thats my opinion on it.

    wow im a survivor main and usually defend that we are over nerfed but that its actually true, i guess the devs wont give attention to this but you are right m8, the end game collapse turned out to work well in my opinion so maybe something like that during the whole game would work as well in the end it would change a lot of the gameplay i think so we would have to adapt but that isnt impossible, hope people give attention to this

  • @PureHostility said:

    https://forum.deadbydaylight.com/en/discussion/comment/1469587#Comment_1469587

    Please, do list some of these endless "survivor nerfs" That are not exploits that needed to be fixed.

    I'm waiting.

    well i do think the nea ballance landing was miss nerfed since it was most a problem on specifc maps so they should have just removed the inifitys from the maps but i didnt really used the perk even before so wathever, now the lightborn perk makes flashlights totally useless, that is something that i think went to far, its not eazy to make a flash save and the killer can avoid that already looking at walls etc, now the perk punish the survivor for picking a item, i think if they wanted to buff the perk make it that you dont drop the survivor but still get blinded at least or that you do drop the survivor but your vision isnt affected, anyway every thing i said will be answered with a "git gud" or something so whats the point

  • @KuromiStarwind said:

    I really love when ignorant people try to justify one perk with another perk. BL was the only Exhaustion perk that had a passive benefit, and a ridiculously strong one at that. All of the Exhaustion perks function differently, but they're all quite similar, excluding Dead Hard.

    You're so desperate and completely lacking in any form of argument that you have to pull the "But NOED" card.

    dude learn to read

    where tf did you see me comparing bl with noed i just talked about them in two entirely different points

    anyway go back to crying when you play killer and cant get four kills every game

  • just to clarify that the 20 seconds cooldown would afect only the stun reduction, you would still get exausted and wont get speed boost

  • also another evidence to that its that this only seem to ocour when i press E right before being hit

    the error never happen if i use with a goo window of time

  • hope the devs find a fix soon

    before the dedicated servers sometimes i would press E to dead hard and becouse of the latency it would not activate before i was hit but it wouldnt give me exaustion either

    now maybe its the samething but the server "remembered" i pressed E and maybe is giving me the exaustion

  • @HuntressIsMyFavXD said:

    Dead hard needs a major fix, there have been times where i will dead hard, it will say Exhausted: Dead Hard but i get smacked while dashing WHY OH WHY ISNT IT FIXED

    same here

    its really anoying but im pretty sure it must be something about the dedicated servers thats causing the trouble

  • "Headshots are hard to hit and its fair that they cause insta down"

    "Legion is the weakest killer and dont need nerf"

    "MoM its soo op they should remove it"

    "Momento mori is not op just git gud dud"

    "This game its too survivor sided killers need buffs"

    Stay tunned for others quotes from baby killers

  • @Karl_Childers said:

    Killers would just camp the first survivor hooked out of the game though, as now the survivors can no longer bang out gens to punish them. Can’t do anything like this without addressing that aspect too. I think both sides need something additional to do, that’s how you extend the game, not just adding to one side.

    Its not like it needs to take longer for the genarator to be done, its just that ot will be no longer just siting down on a single place but if the killer camps you would still be able to rush gens

    I see your point though but with enough thinking we could find a way to make it work for both sides

  • @GraviteaUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/402730#Comment_402730

    So again because YOU think something is "not right" or "not fun" you feel BVHR should compensate or otherwise maim killers?

    Of course as the survivor you're not gonna like it, you know what i don't like? loops i don't feel they are particularly fair and don't find them fun.

    BVHR please remove them!

    See what i did there?

    You are at the killers mercy to dispatch you however THEY see fit.

    The killer is at the mercy of all these sweatbag SWF and second chance perks running around.

    Lets just remove everything!

    what if i told you i also think loops should be reworked?

    they wont be removed but they should be worked on and its not like the devs dont try, thats what bloodlust is for, of course its far from enough.

    now you see the diference between you and me, im not just whyning, im trying to find solutions, you should do the same instead of acting like a baby create your own post about how you think looping should be reworked


  • @GraviteaUK said:

    So lemme get this straight.

    You have 3 anti camp/anti tunnel perks.

    2 give you a free hit and THEY STACK and 1 gives you a 3-5 second stun after being tunnelled.

    And you want more?

    Im out i can't even.

    Hey BVHR can i have a killer perk that if a survivor tunnels a gen it teleports them to me so i can have a free hit please?

    Survivors seem to want to force me to play how they want for an easy game so i believe killers should be able to ask for the same.

    dude nobody will enter a trial with only anti camp perks and if they do they would pay the price while making anything that is not beeing unhooked or unhooking,

    now camping may not doom the other survivors game, they might get all gens done while their commrade dies but what about the guy on the hook? he also paid for the game just like you and me, he also waited a long time on lobbys to get in a game like you and me and he also want to have fun playing the game like you and me, when he gets camped its not about if he is a good player or not its about he not getting a chance to play the game


  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/402329#Comment_402329

    The issue here is that there are times where camping is the right decision. For instance, if the gates are powered and one survivor is on the hook. If the two remaining survivors are running in for a save, it's in the killer's best interest to make sure they don't get unhooked. All they would have to do is take a hit or use borrowed time and the killer would not be able to down them again. If the timer is paused there, you would be punishing the killer for not leaving and letting them be freed.

    It's a tricky situation because sometimes camping is the right choice and you need to make sure you aren't punishing killers for playing smart.

    well doesnt seem like it cant be worked out, you seem to already know a few cases when the killer should camp so why dont work on that.

    for example, for the case you mentioned.

    lets say you increase the cooldown after a sucesfull hit when the killer is camping, this cooldown would stack acording the the number of gens left, lets say 20% longer for each gen, this way on early game the killer would get punished for camping while on late game when gates are open the cooldown would increase 0%

    that seems to fix the specifc situation you mentioned, but i know there would appear more cases when you have to camp, still if you tested the mechanic on PTB you could indentify this cases and try to find solutions like these

    also, changing subject, would i be asking too much that after finishing a trial with a friend both of us get send to the same lobby instead of need to create another one and inviting him again?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/402329#Comment_402329

    The issue here is that there are times where camping is the right decision. For instance, if the gates are powered and one survivor is on the hook. If the two remaining survivors are running in for a save, it's in the killer's best interest to make sure they don't get unhooked. All they would have to do is take a hit or use borrowed time and the killer would not be able to down them again. If the timer is paused there, you would be punishing the killer for not leaving and letting them be freed.

    It's a tricky situation because sometimes camping is the right choice and you need to make sure you aren't punishing killers for playing smart.

    Still doesnt seem like it cant be worked out, you seem to already know some specific situations where camping is right so you could work on some mechanics, for that situation you said, lets say you add a increased time between hits when the killer is camping, so the increased time would be based on the number of gens left, lets say a increase of 20% for each gen, this way in the early game the killer would be punished while on the late game when gates are open he would suffer 0% of the penality

    Of course there will other situations when camping should be done but you could still test the mechanic on PTB to find out when this would apply and then think of a solution

    While we do have anti camp perks doesnt feel fair to have to sacrifice a perk slot for something that first of all doesnt happen every trial and also in some times can still be countered by the killer

  • the legion hit also dont stack the perk and he is atacking with his main weapon

    why would devs make a perk that demands you to be hit by basic atacks if 99.99999999999999999% of killers nowdays dont use this kind of atacks


  • @Peanits said:

    This was actually tested quite a while ago. The issue is that it could be abused by people who rush the hook or by people who intentionally sprint over to the hook when they get chased. If the killer tries to prevent them from unhooking each other right in front of them, the timer stops. While it does punish someone for camping, it also punishes people who don't camp.

    what about if the timer dont stop if you are on a chase?

    or if it never stop at all just slows down

    lets face it, losing points its not a real punishment, most people dont even care about that even more on low ranks, there are a lot of possibilities that can be explored like revealing the aura of campers or maybe increasing the time between well suceeded hits so that if you are able to take a hit for your friend you and him would be able to make more distance from the killer as a punishment for camping, this way a survivor could still try to force a chase near the hook to make the "camper" status active for the killer and then get the bonus but it wouldnt be a death sentence for the killer since first of all the survivor who came to the hook would need to hold the chase there long enough for the killer to be concidered a camper, the he would need a good time and positioning to take a hit for the hooked one, wich wouldnt be easy since by the time the killer get the camper status he would already have bloodlust, if the survivor try to abuse this mechanic this way he would most likely be put down.

    I dont think this would resolve the entire problem but its a good start

  • ok then soo its now clear that most people thinks the devs are doing the right thing, that was my question and thx to you all even the salty ones

  • @LCGaster said:

    My guess is that you're kinda new to the game

    i played the game for something close to a year but still, i have never been a top rank player so i know what i think may not be true im just saying what a see from my point of view, as a said if you dont think the game is unballanced then im probably just wrong thats why i made the post, to see if more people were feeling the same as me

  • the thing is that if you take 4 bad survivors and 1 bad killer the killer will win

    if you take 4 medium survivors against a medium killer the killer still hava the advantage

    on the high level matchs even if they are better balanced it will be really hard for someone ho starts playing now to get better on the game if you will only play fair matchs once you are already a good rank


  • @Hoodied said:

    I want to point out that legion is one of the weakest killers in the game, and this just looks like salt to me

    i dont think soo he can ignore pallets and windows while running super fast once he lands a hit he can see all survivors in its terror range but if he just take a few steps back he will and tha chase making the counter turn on without really stoping the chase since he could only follow blood trails, it will depend onthe killer skills but if you know how to play you wont have a hard time laying down survivors