sirmoobs1984
sirmoobs1984
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- sirmoobs1984
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Comments
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@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/comment/1895111#Comment_1895111
I never mentioned gen rushing??? i specifically talked about actually working hard to survive games only to die to crutch perk.
Not a crutch perk. You just don't do totems. Survivors have multiple crutch perks. Get over it.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/1895118#Comment_1895118
How would you know how any match I'm in goes when you're not in them. Beside when someone makes a post about changing noed I have every right to put an opinion as to how it could be changed if it was.
I don't know. So many people act like they were the only ones doing anything. Reading that gets old. Most of the time they are lying. It is safe to assume you were exaggerating.
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/1894007#Comment_1894007
No it's not fair at all that if I'm carrying the whole team and doing everything just to get punished for it at the end. I play killer as well and I never use it because it's a cheap perk IMO. But it's like I said most survivors don't care if they get hit by noed at the end but that killers played well all match, the only time it's a problem is when they've played poorly and then they are being rewarded for it at the end of the match by getting kills because of a perk.
I doubt you carried the whole team. Survivors are a broken record. You all complain about the same stuff then get on the forums and demand NOED be nerfed. Do totems.
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@TauNkosi said:
I'm getting tired of doing my hardest to survive a game and make it to the end only to die because of a clutch perk. It rewards killers for doing bad and has almost no downsides other than being a hex (which doesn't even light up till the exit gates are powered). Sure, you can tell me to just cleanse totems but guess what? That's inefficient as #########. Even after making myself the designated totem cleanser for a few games, I quickly realized how much time I was wasting when I could've actually been contributing to my team by doing gens. Even when I ignored totems and memorized their locations, the killer usually downs me before I even get to do anything about it and before you know it, I'm dead on hook cause my teammates are cowards and leave me to die.
You need to go. Stop gen rushing. NOED is there for killers that never had the opportunity to get a sacrifice due to gen rushing survivors. Get over it.
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@Retox said:
https://us.v-cdn.net/6030815/uploads/97JOH4BUXMXO/image.jpg
ask me why I tunnel and camp survivors
There is nothing wrong with tunneling or camping. Survivors should adapt or perish. Killers have to adapt to gen rush and a myriad of other things.
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@Ifill99 said:
I've just spent about 8 hours today on this game, and every single game I was the only one doing generators, running the killer about for more than a minute, and generally playing the game, my last game I literally started the game, did 1 gen, in that time the killer killed two survivors by tunneling and camping both of them, i did another gen, 3 gens left, the killer downed me and it was the end of the game... First hook... Devs how is this fair... I die on first hook every game now
Survivor is easy to play. You have 3 other people on your team. All you need to do is fix generators. There are perks that give survivors second chances. Try playing as a killer and dealing with all that. Survivor is easy street. Solo or not.
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@Yords said:
In my opinion, NOED should be changed instead of nerfed.
Right now, the perk is being mostly used as a crutch for new players. I know this for a fact because I did the same when I first started playing killer. Why would I not have run it? It gave me a chance to get some kills at the end game and as a new player, this is an absolute win for me. I eventually stopped using it and moved on to BBQ and chili a long time ago.
Almo himself said something along the lines of it being balanced as a high-risk high reward perk. He also said that it is the survivor's fault for not cleansing the dull totems the whole match.
I disagree with this statement. I do not think that a survivor team should be punished for not cleansing totems that they probably couldn't spend time finding, especially because of solo queue. Most people are solo queueing when it comes to playing survivor, how are they supposed to coordinate that? If you have one person in solo queue look for totems all game, that is one useless survivor (pretty much) and they might not even know if anyone has cleansed totems yet so they have to assume that and probably waste a lot of time. In solo queue, your best time spent is time spent on generators and healing less than experienced survivors so that everyone including yourself has a better chance of escaping.
Also, why should survivors cleanse totems for the small chance of a killer having the perk? It has been months since I have had to deal with NOED at rank 1. So should I be punished for being a good survivor all game only to get instantly downed because I didn't cleanse the totems that most likely did not matter to cleanse in the first place?
Conclusion: NOED should be changed, to what? I don't know, you guys think of something.
I think that NOED should have a different end game effect on survivors that encourages them to leave for as long as the hex is active. Just something about it needs to be changed.
Nope. NOED is fine where it is. I have had games where survivors rush the generators and the gate is open before I have managed to sacrifice anyone. NOED gave me the chance to kill someone that I did not have before the collapse. NOED is fine where it is and I look at it as somewhat of a counter to gen rushing.
What needs to be fixed is rank 16 killers having to play against a team of red and purple survivors.
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@kyogul said:
context: almost 800 hours in this game, rank 1 on both killer and survivor and play both often.
This is the first time I've experienced a game where you need hundreds of hours before you even enter the territory of potentially becoming mediocre, and then thousands for being eligible for even being good, and then multiply that for actually being good. And I'm more or less talking exclusively about chases here such as looping, not pretty much sitting on gens or being in a swf and escaping and thus "winning".
From my perspective at least, the average survivor is very mediocre at best, more often than not (including in red ranks) worse than that. And I think a lot of people, killer mains and veterans included, can attest to that, but I never see an actual explanation as to why. And from what I gather, the skill ceiling for being a good survivor in terms of looping seems so unrealistically high, which is why few people achieve it. A killer can be mediocre, but they have powers, game functions them out, particularly meta ones. Bloodlust, basically generally any anti-loop killer, so on. Survivors really only have their exhaustion perks and it only works once in chase, and when I play killer it tends to not really get them that far in the grand scheme of things, even Dead Hard (although it is annoying when used right).
Unlike playing killer, the practice isn't linear for survivor. There are plenty of people who only play a handful of killers, and there's no mandate to play a diversity of them. For example there are Nurse mains with thousands of hours on her, and pretty much only play her. In the games they encounter they have the linear practice of being used to how survivors play against a Nurse. The techniques and whatnot that work on other killers is irrelevant. For survivors there is no linear practice and you constantly are going back and forth between killers in a random order, and many with a totally different playstyle and you have to basically be prepared on how to skillfully play in 23 different ways, as everyone has at the very least their own powers and no two are the same. Videos on how to get better at survivor aren't really helpful in my experience either, as from what I notice it comes down to being in the right place at the right time and knowing where to go and how to basically minmax your movement and be precise. Playing killer you do have to know where to go when you mindgame, but for the most part it's just going where you see survivors and/or think they are, and not needing to position yourself. On top of this, resources have RNG on top of RNG. You have variations of a variation of a given map, making it difficult to tell precisely where things are in chase. But forget what I said about looping because of how many killers this game designs where it just deletes out the resources survivors have. Deathslinger, Pyramid head, spirit, huntress, nurse, so on. So many other killers included that have no reasonable counter on the survivor's side other than simply "don't get found"/"don't get hit" but yet these killers just remove the only two resources you had to work with to begin with. And even when there is counter it's all about being in the right place at the right time and being so precise about your movement. Personally, when I play killer, I make a lot more mistakes than when I play survivor, and it's not nearly as punishing, even in red ranks. But apparently that's just me, but playing killer and winning is 1000% so much easier than survivor in terms of mindgaming in chase. Which is why I think a mediocre killer wins more on average than a team of mediocre survivors, especially if it's a strong one like Freddy or Spirit.
The only advice I see is to "git gud" but I'm sorry I don't feel like investing thousands of hours into something that has such RNG value and that just seems so poorly designed on one end. Playing more doesn't help. Youtube videos don't help. Recording and watching your own feedback doesn't help not one bit. And it's just tiresome and boresome that this game is so demanding to even be competent at it. It makes playing survivor, particularly in solo queue, miserable, and am pretty much at the point now where I'm just don't want to play it anymore since I find killer to be boring but unfortunately my friends ask me to play this game and we have no other game in common until Back To Blood comes out so I thought I would try one last time before I just seclude myself to only playing this game with friends.
You should be focused on fixing generators and escaping. Running around in circles is nothing to brag about and I definitely wouldn't worry about how good I am at it. Sooner or later the survivor gets caught. You can't expect to loop forever.
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I have a challenge similar to yours as well. Mine is hook 5 survivors in the basement. I just played a game as The Spirit and I managed to hook a survivor in the basement 6 different times but the challenge didn't update and still sits at 0. This is frustrating for me because it isn't always easy to hook a survivor in the basement.
I play on Xbox and my gamertag is sirmoobs1984.