rNine_
rNine_
About
- Username
- rNine_
- Joined
- Visits
- 47
- Last Active
Comments
-
IT part 2 has made over $1 billion dollars at the box office. If we're getting anything from a steven king novel it's going to be the clown, it just makes too much sense in comparison to anything else at the moment.
-
Honestly they should have put their work on dedicated servers to just improving the P2P networking to the best of their abilities, and implementing lockouts and punishments for DC's.
I'm sure with time they will get the servers to a decent place, but you're still going to experience things that feel terrible on both sides no matter what they try to do to fix it as long as the servers get the final say in what is taking place. I don't really understand why everyone wanted dedicated servers so badly to begin with to be honest. They were never going to "fix" the game, really the only thing that it fixes are the outlier cases of lagswitching while at the same time introducing more noticeable problems in every other department. I understand how important it is that they get tested, but leaving them implemented over the weekend was a really bad decision.
After dealing with the frustration on both sides of the game for the majority of my matches, I've just decided to take a break from playing until they are turned off.
-
The stats of how many teams are 2-3-full SWF through the ranks to rank one, and maybe their survival rates in comparison to solo survivors.
-
Currently in the new legion design attacks, and pallet stuns drain FF power. Can you guys look in to decreasing this a bit as it currently feels a bit punishing to just play the game as intended now?
-
I meant to post this in the PTB Feedback. I'd greatly appreciate it being moved there by a CM if possible.
Thank you.
-
Actual discussion going on, and it isn't a bait topic. But thanks for bumping the thread I guess.
-
I've done a write up over in the suggestion section with some of my ideas added to it. If you'd like to go over there, and support the feedback if you agree, that'd be wonderful!
Here's the link:
https://forum.deadbydaylight.com/en/post/editdiscussion/59500
-
@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/439485#Comment_439485
play against pro you'll see by yourself it's easy to say legion is great against potatoes. however frenzy duration , being more skill based , add-ons rework are great. stun duration , pallet and m1 penalty is not , full gauge to use a non-lethal power (except frank mix tape) is a non sense.
Look at the spirit she got the same gauge but a far superior power (lethal too). as for fatigue nurse have faster fatigue recovering. it take 1,25s to 4s to recover depending on how many blink you have and if you have pocket watch equipped. Legion take 4 sec by DEFAUT to recover on a NON-lethal power.
Think about it.
I'm playing in red ranks. It's not that bad, and just a few things need to be tweaked, and I think we'll be in an overall decent spot.
-
@xllxENIGMAxllx said:
TOP TIER sorry but no and no. Legion get pallet stunned get his gauge depleted , hitting survivor with m1 get 50% gauge depleted , his recharge time to replenish it fully take 20sec + do not forget that their powers can only be used with full gauge.
only that push him as m1 killer and in low tier almost worst than freddy even if i think freddy is better. at least freddy power regress gen just saying.
Top tier might have been a little bit far, but he's certainly mid to high-mid. He's no where near Freddy, and if you think they are on the same level or is below than you are out of your mind friend.
-
The power draining from hits, and pallet stuns definitely needs adjusted, or to go completely. The stun black out also could use a bit of a reduction if not completely removed. I don't really see why it needs to exist at all when the normal stun is usually enough to disorient most middle tier skilled players. I wasn't having a problem on the PTB keeping track of people, but I can see it being an issue for less experienced players.
-
@Emeal Sprinting at a survivor, and stabbing them twice in a row is any different than sprinting at a survivor hitting them, and then canceling your sprint to hit them again? Hmm.... It's literally the same.
You can also still use Franks to spam FF if you want, so it's the best of both worlds...
-
@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/439193#Comment_439193
Nice, another camouflaged survivor main in a Legion skin.
*Behaviour forums.. Behaviour forums never changes..*
Yep, because I have nothing better to do with my time than to masquerade on a forum just for fun. Come on friend, I literally explain why I feel the way I do, and that's the best counter you've got for it? To just accuse me of being a survivor in disguise? Big yikes.
-
@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/comment/439372#Comment_439372
You came to the forums with a ILLOGICAL post, what did you expect?
Anyways i dont even know why im replying a BAIT poster.
Imagine thinking a post is ILLOGICAL because it doesn't coincidence with your opinion on something. Listen friend, I think you need to learn what illogical means, I've given a fully detailed response post as to why I feel the way I do. Why not just refute the points with evidence of your own, or do you not have any?
-
Tracking is vastly improved even without bloodstains during FF because of the increased terror radius. You can actually mind game pallets due to the speed increase fom 110-115%. Deep wounds isn't worthless even though it was a common thought to think that it would be due to the changes. People NEED to heal it, or they'll go down. It does what it's intended to do, which is to slow the game down and apply a bit of pressure. You get a free first hit from it as well which is huge. Even though FF speed has been slightly slowed down, the longer duration actually helps you chain hits from survivor to survivor fairly easily even if they are a decent distance away from each other. It also helps to cover ground in order to apply map pressure to the survivors.
If you really want to play the FF spam hit play style there is still Franks Mixtape, but it isn't as efficient as it is on live. Which quite honestly is the way it should be if you're going to get a guaranteed down.
The only adjustments I'd like to see is M1 not draining as much FF charge. Maybe a slight reduction to the black out effect from FF stun, and not draining full FF charge if you eat a pallet stun.
Overall however the Legion changes go a very long way to making them both a more effective, and less frustrating killer to face.
Also watching Tofu play can actually show you how good the new Legion is if you're too afraid to do some testing yourself.
-
All these epic this is a troll post comments are really adding to the discussion well done! I guess I expected a bit too much from this forum thinking there'd be an actual discussion instead of just "ThIS iS a TROll PoST!" pepega responses.
-
@Jigmac said:
This thread :
https://us.v-cdn.net/6030815/uploads/495/5LGCZLUF3M2A.gif
Also op you forgot to say "im a killer main soo *insert stupid reason*".
Once again instead of constructively commenting on my points, and explaining why I'm wrong, you just insert "le epic maymay". Big yikes friend.
-
@Brawler said:
Devs: *Increase Legion's movement speed, implementing numerous nerfs and useless changes in the same time*
Desperate Legion Mains: OH my god they are top tier right now!!!
Undervaluing faster walk speed, and longer power duration. Obviously it's not Nurse/Billy tier, but they are high to mid tier now which is better than they are on live.
-
@fluffybunny The pallet timing does feel weird now, but I'm not sure if it's a bad change or if the animation just needs a bit of tweaking now that it's slower. I'd be alright with them keeping it if they adjust the animation, but I certainly wouldn't mind them bringing back the old speed.
@Mellow7 Instead of just crying foul, and accusing me of trolling why don't you actually constructively comment on my points and tell me why I'm wrong? As it is, it looks like you are a troll more-so than myself friend.
-
The new Legion is amazing unless you play him like the current live version of legion. If you spammed FF hits, and tunneled one survivor then you're going to have a bad time. If you actually play Legion how it's intended you are going to slay. I've been getting consistent 4Ks on PTB all day, and the changes feel absolutely amazing. The map pressure is very real my friends....
-
@powerbats said:
I just played as him and it's very smooth and the flow is easy to use since that's how i played him when he 1st came out. What I just used was Stolen SketchBook and Cold Dirt and the bonuses are disgustingly good.
I tried out some of what i saw across different streams where people were generally doing well. Surveillance is really good, BBQ for the points and the occasional aura reading, Spirit Fury (totally unexpected on him), Sloppy.
With the changes there's a whole bunch of new ways to play him/her and some interesting new perk combos judging by what I've seen so far from watching both sides play.
Another who has actually seen the light. It's absolutely refreshing, and I'll be really disappointed if BHVR caves to any of the actually tear shedding.
-
Hyperbole at it's finest my friend.
-
@SasukeKun said:
So is it any good? can you give more details?
Well where to start...
Tracking is vastly improved even without bloodstains during FF because of the increased terror radius. You can actually mind game pallets due to the speed increase fom 110-115%. Deep wounds isn't worthless even though it was a common thought to think that it would be due to the changes. People NEED to heal it, or they'll go down. It does what it's intended to do, which is to slow the game down and apply a bit of pressure. You get a free first hit from it as well which is huge. Even though FF speed has been slightly slowed down, the longer duration actually helps you chain hits from survivor to survivor fairly easily even if they are a decent distance away from each other. It also helps to cover ground in order to apply map pressure to the survivors.
If you really want to play the FF spam hit play style there is still Franks Mixtape, but it isn't as efficient as it is on live. Which quite honestly is the way it should be if you're going to get a guaranteed down.
The only adjustments I'd like to see is M1 not draining as much FF charge. Maybe a slight reduction to the black out effect from FF stun, and not draining full FF charge if you eat a pallet stun.
Overall however the Legion changes go a very long way to making them both a more effective, and less frustrating killer to face.
-
EDIT - Accidental double post
-
The new Legion is amazing unless you play him like the current live version of legion. If you spammed FF hits, and tunneled one survivor then you're going to have a bad time. If you actually play Legion how it's intended you are going to slay. I've been getting consistent 4Ks on PTB all day, and the changes feel absolutely amazing. The map pressure is very real my friends....
Not remotely baiting.
-
It's a time waster, and a free first hit killer. He's more than fine, and I say this as a Legion main.
-
The new Legion is amazing unless you play him like the current live version of legion. If you spammed FF hits, and tunneled one survivor then you're going to have a bad time. If you actually play Legion how it's intended you are going to slay. I've been getting consistent 4Ks on PTB all day, and the changes feel absolutely amazing. The map pressure is very real my friends....
The only thing I'd like to see changed is the power diminishing on M1's, and maybe a reduction of the blackout effect coming out of FF.
