predalienman1
predalienman1
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@Sluzzy said:
Casual survivors auto-losing to casual killers is why there is proof the game is killer sided.
All of those perks you mentioned are way more OP than what survivors can use. It is killer sided because in any random match there is a high likelihood survivors will lose. Killers have advantages survivors can't overcome such as slugging in an endgame build. Sitting on a 3 gen and so much more. If survivors have a rough start of the match, they have to accept their loss because they don't have any way to recover like killers can.
In other words, survivors have to play perfectly against a killer making mistakes.
Heard the exact same argument being made from the other side
If killer(without the endgame build) makes some mistakes at the start, recovery can be impossible
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@xni6_ said:
i understand where youre coming from, but the game is much more balanced than before
god pallets are still complete bs that should be removed completely, i agree entirely. id take it a step further and argue some tiles and main buildings need to be nerfed as well, but thats map balance not game balance, and the devs releasing garden shows they dont care about that in the slightest
dead hard was nerfed. the only part that was buffed is good timing is a hit + distance instead of a missed lunge. the uncounterable dead hards are so much harder to pull off, and theyre technically not even uncounterable. its in a much better state than before
genrushing has always existed. prove has pretty much always been a problem. toolboxes and bnps have always been op. but they do have a counter - hard tunneling asap
99ing gates isnt really a problem. itd be nice if gates regressed passively, but the devs wont do that, it seems theyre happy with endgame being how it is, and endgame isnt really that bad as it is
basically - play scummy, and bandaid fix issues with perks. its been like this forever, mmr has just made these issues much more obvious
It honestly saddens me that I have to play like a scum just to win a game
Developers really think that getting 12 hooks while there are only 5 gens is ok
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3186090#Comment_3186090
You are in a discussing Forum and cherry pick your things in this whole thread. Maybe get some steam out. Play some solo q aswell and try to see for everyone.
You came here not to change your mind, you came to complain and stating your opinion is the only one.
I am not willing to play a random guy#34 when I can play someone as iconic as Pyramid Head or Nemesis
Don't think I don't know how bad soloQ is.
People who are clueless and alone are easy games most of the time, but can you count them as good examples
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/346499/killer-sided-dont-make-me-laugh
"Before people come with smart and original comments..."
https://forum.deadbydaylight.com/en/discussion/comment/3185879#Comment_3185879
You dont really want your mind changed.
Just because some killers have it hard, doesnt mean Solo Q isn't terrible. And people should still and can complain.
Also it was disproofen that killers face high MMR SWF's all the time, its a small percentage.
Whataboutism doesnt help.
I agree that some killers need some help, but Solo Q was ignored a long time ago, even before the killer buffs. They need the buffs the most right now. After that we can look at the weak killers.
Even tho they atleast got buffed recently, agree?
Oh I totally felt the 2.5 percent gen kick buff
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@sonata93 said:
https://forum.deadbydaylight.com/en/discussion/comment/3185879#Comment_3185879
Dude, you obviously came into this discussion with your mind already made up.
I'm not about to 'change your mind', but what I will say is that both sides have annoyances and complaints about their opposition. From experience on this forum, many people aren't open-minded to seeing it from both sides because they've had some bad experiences playing either killer or survivor. All a killer needs is a few matches against some really strong SWFs to decide the game is "survivor sided", whilst a survivor just needs to play solo-queue for a bit and experience Nurse and some tunneling/camping to decide it's "killer sided" - you see a theme here? For every complaint you have about DH or a gen-rushing squad, survivors are just as entitled to have a strong opinion about, let's say, a range add-on Nurse, Alchemist Ring Blight, or a face camping Bubba. Do you see? Discussions like this are just fighting fire with fire and aren't productive when discussing the overall health of the game.
Instead of us all making it a 'us vs. them' thing and competing to see which side has it worse (which, no offense, this discussion is doing exactly that), why don't we all mutually agree on certain things in the game which needs fixing which would benefit both sides? For example map design and layout - we can all agree (whether killer or survivor) that they're not great and need fixing can we not? Also: MMR... I think we can all agree that there's something seriously off with this.
Also, this doesn't particularly benefit the killer but the gap between solo-queue and SWF needs to be addressed. I only mention this because you say countering Hex's requires 'team work and game knowledge', which it does, but that's no easy feat when playing solo-queue. You don't know what you're gonna get, and you also forget there are casual players in this game who only play for a few hours.
I appreciate the input.
But
As I already mentioned, the points I listed apply to everyone but Nurse and Blight. I dont play Nurse, but I do play add-onless Blight
I dont care about Bubbas (I think people are smart enough just to go do gens and not give him more kills)
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3185984#Comment_3185984
I got around 6k hours. Welcome to Dbd indeed
Great input! I am now tempted to leave a game there people dont count as people until several thousand hours.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/346499/killer-sided-dont-make-me-laugh
500 hours isn't anything. People arnt wrong in saying this. With that said. A lot of this just sounds like a skill issue. Or in this case experience issue.
While a lot of the killers arnt viable against comp teams. You're not facing comp teams almost ever. So most killers are quite usable. The game CAN be killer sided depending on your build and willingness to do what's neccesary.
I was playing huntress last night. I ended up with a literal 4 gen and a hook. Did I proxy camp that section of the map, and hook ? You bet I did. Especially with the very popular kick build right now. The survivors were screwed and in this scenario. Yes, the game was very killer sided.
Oh, I guess I will come back after 8 thousand hours when my opinion begins to matter then, thank you
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@Sumnox said:
Godpallets : 99% of survivors treat them as windows, instantly drop them and they're gone.
DH: 0,5 seconds duration and how broken and buggy this game is, it'll fail more often than it works.
Genrushing: That's literally survivor's only objective
99% exit gates: not an issue, it has its pros and cons
"dO i HAvE tO BriNg DisCOrDanCe aNd TerMinUs EveRy GamE?"
Welcome to dbd. Survivors are forced to bring Anti tunnelling perks and camping/repairing perks every match. Otherwise if the killer decides to tunnel and camp (and 99% of them do every match all the time 24-7) you are defenseless. That leaves survivors barely no room for having fun with different builds.
I guess I am playing against 1 percent of survivors every game then.
I never camp or tunnel because I want to. Unless you consider hooking a survivor after hooking another one tunneling-sure
I proxycamp the hook during endgame or when I know there is someone around it.
-500 hours-Welcome to dbd
Bruh
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@xni6_ said:
i understand where youre coming from, but the game is much more balanced than before
god pallets are still complete bs that should be removed completely, i agree entirely. id take it a step further and argue some tiles and main buildings need to be nerfed as well, but thats map balance not game balance, and the devs releasing garden shows they dont care about that in the slightest
dead hard was nerfed. the only part that was buffed is good timing is a hit + distance instead of a missed lunge. the uncounterable dead hards are so much harder to pull off, and theyre technically not even uncounterable. its in a much better state than before
genrushing has always existed. prove has pretty much always been a problem. toolboxes and bnps have always been op. but they do have a counter - hard tunneling asap
99ing gates isnt really a problem. itd be nice if gates regressed passively, but the devs wont do that, it seems theyre happy with endgame being how it is, and endgame isnt really that bad as it is
basically - play scummy, and bandaid fix issues with perks. its been like this forever, mmr has just made these issues much more obvious
Thanks for an actual argument
Although I do not agree with countering lame playstyles with lame playstyles. it's just sad.
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@get_barted said:
https://forum.deadbydaylight.com/en/discussion/346499/killer-sided-dont-make-me-laugh
God Pallets - Are only good once. If the survivor drops it, break it right away, you dont have to worry about it again.
DH - 0.5 seconds endurance. Bait out the dead hard to see if they have it. I use Dead hard and still have a hard time getting the timing right.
Genrushing/Prove thyself - the counter to Prove thyself, Discordance. It allows you to see gens and alerts you when multiple people are on the same gen. Also, there are loads of gen slowdown perks.
99% Exit gates - Wesker's new perk terminus. Unless the exit gates are open all survivors become broken and cannot fully heal until the exit games are open and has a 30 second lingering effect and it also counters adrenaline. I have seen games take a turn for the worse because my teammates 99 and exit gate to go for a save with terminus on end dying because they couldnt heal.
Oh, so I jusr run Terminus and Discordance every time I play then? Lovely!
Yeah, godpallets are a 1-off deal. But what about those times when there are up to 3 on them on the map and you will just throw the game trying to loop a person around them?
If you can not use DH properly-other people can. And they do it plenty of times
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@ShinobuSK said:
Feeling better now?
I will feel better if someone actually tries to change my mind.