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nh_hapz

nh_hapz

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nh_hapz
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  • @deadwolfwalking Yea I get that. Other times when I'm playing with friends & d!ck!ng around I'll do some teabagging & get merked on (which I totally would deserve at that point lol) Usually I'll even msg the killer with a GG for sportmanship..
    I think in general there's a mix of decent (& kind) players who will even let you get away if they feel you deserve it, other times there can be a lot of toxicity within survivors & killers.

  • @deadwolfwalking
    dude... I mentioned that I use DS as last resort when i'm on my last hook when the killer specifically targets me. Hell, there are even matches where I don't use DS at all. Those types of matches are nice. I'm not the greatest but at the least I am moderate & usually am a good teamplayer to help others when they are tunneled (bodyblocks, unhooking, luring killer away, etc.) but other times it does suck when you don't have good team mates to help you out. I play pretty stealthy & avoid running too much, usually equipped with URBAN EVASION, sometimes self care. Recently I've been trying to practice being a team player with perks like auto-didact & deliverance to practice in chases without relying on other main perks.
    Can you please share what kind of survivor build you play? TIA.

  • @deadwolfwalking
    Same for killers that complain that survivors have too much. Maybe in lower tiers you play against better survivors because they have been playing the game since it came out. ONCE AGAIN, I MENTIONED THAT I HAVE BEEN PLAYING FOR 3 MONTHS & THIS WAS MY OBSERVATION. I'm just saying mechanics have to be believable in a few places, & certain perks INCLUDING DS need to be reworked so that the game doesn't feel to one sided.

    OH yea btw, i'm on PS4 to be clear

  • @Bananaplanes said:
    DS isn’t useless. The killer has to perfectly time the hook to DS so it’s basically luck. Also, why should DS work, if you’re already on a hook? Dribbling is also a completely viable strategy and shouldn’t be nerfed because of the sole reason that decisive strike has been the most broken overpowered perk in this game for about 2 years

    I wasn't on the hook just yet, the killer was about to hook me & right when he got up to the hook is exactly when I landed DS. I get being hooked & unable to trigger it, but for this specific example I mentioned that I landed it in time & heard the chime. There have been other occassions where I wasn't hooked & landed DS but never triggered properly, that was both in ranked match, as well as in a private lobby with friends.
    All in all, DS has to be reworked in a way where it's not a nuisance for killers but not overpowered for survivors.

  • @Peasant said:
    @nh_hapz Rather than rely on DS, how about you just evade the killer?

    It's not about relying on it, there are times where a killer tunnels you & i'm literally running the whole damn time, dodging, evading, juking, etc. but the killer is STILL on my a$$. The best I can do at times is give enough time for my team mates to do generators & have a better chance at escaping.
    For example yesterday I played a match against Michael, the whole damn time he chased me through the match. I would hide, dodge, juke, & he would ignore every team mate in front of him & specifically went for me. There's only so much you can do at times & that's frustrating. but yea, I'm guessing your a killer main & you're advice is to "rely on skills & get better". thanks.

  • @Dabrownman1812
    Thanks for breaking it down & giving an in depth explanation, It is nice to see that we can actually discuss it rather than a snobby "get better" response from killer mains LOL
    As i mentioned before I have only played for 3 months & am still learning the mechanics of the game. Cheers

  • @DeadByFlashlight "DS worthless?
    Sorry, but I stopped reading here"

    Then why bother posting lol this is merely for conversation & discussion, if you had finished reading then you would've seen that I gave examples of my experience, which may have resulted from a bugged game.

  • I guess I may have to put in a few more weeks into the killer to really explore. In the beginning of the game I've been mostly playing survivor but I have started killing a bit as Mikey. I noticed rank 15-20 I had a really easy time 4k'n the survivors. It does get a bit more difficult as you start going into the lower tiers. I can only imagine playing against tier 1-5 survivors. Thank you for your insight, I appreciate you not bashing on my discussion post, as I mentioned this was merely my observation of gameplay :) happy killings

  • That may be very true but as a killer it can't be that hard to catch a survivor that is already hurting, not to mention easier to track. Also if the survivor doesn't land it, they are still losing that 4th perk & are left with the 3 (hoping they don't have another 1 time use perk). Usually when I use DS I tend to save it for my last hook as a last resort escape (as it should), and again, that's if i'm lucky enough to land it. I do land about 80-90% of them as long as it triggers in time & i'm not right at some hook. I've had other instances where I wasn't the obsession & not once was I able to fill up 30% to trigger it because I would be like 10 feet from a hook (which at least they have now nerfed hook distance from what I understand). It's good that there's going to be a rework but the real question is how will they fix it so that it isn't too one sided & that both killers & survivors can deem as acceptable. I think that's why the devs are really taking there time with it. Other than that it would just be a cheap temporary fix that will be broken until the next update.

  • @ClogWench said:
    I'm not denying that the game has flaws but most of your complaints are either about things that really aren't that big of a deal (dark sense, pull offs) or really are just something you need to get better at. People dribble survivors with decisive strike because it's the only way to counter the perk. Boil Over is a bad perk in general though.

    true, but imagine playing a game & seeing that for the first time & wondering if it's a bug or something. I'm usually pretty good about not getting pulled because I watch my surroundings when repairing. For this specific situation I had borrowed time to help the guy off the hook so that we could both escape, i just thought it was really cheap that as a healthy I'd get downed like that since I've never experienced a pull until that moment.
    As for the dribbling, I still think it's a cheap move lol Just as cheap as people who can't hit skill checks during repairs & constantly use baby steps for repairing.
    As I mentioned these were things i've observed during gameplay as being a new player. In no way do I consider myself a pro & I understand that compared to other long time players, i'm deemed as an "unskilled" or "inexperienced" player, which is ok, we all are newbies at a game at one point or another. The game you're good at may be a game i'm not good at, but the same goes for other game titles as well.
    All in all i'm at least happy that the devs are working on the game & trying things out, even though it may frustrate the hell out of ALL of us whether we're survivor or killer mains :) thanks for the feedback.

  • I reposted this in another thread since for some reason it didn't show up the first time. Here I actually say what tier I am & how long I've been playing.

    https://forum.deadbydaylight.com/en/discussion/23567/peetpeeves-2-3-0#latest

  • @Zanfer said:
    the pull and drop has always been a thing

    I understand but devs should at least add some sort of action, even a simple head punch or something so that it's more believable. I saw it for my first time & was trying to figure out how my player is bleeding out from a grab lol