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@LALYTHIA said:
No - Killers would dodge lobbies. Its the same reason survivors don't get to see their Killer.
5-person groups who have to decide who the Killer is is called KYF and it already exists. LOL
first-they don’t get to see killers so they don’t chose perks that counter them and that’s the point killers should chose if they want to play the game as not originally intended I don’t say that to say because it wasn’t intended origanly you shouldn’t do it I say that because it is most killers perfred why to play with out swf’s
second-that’s the point that if they want an unfair advantage like coms they should make sure the killer is okay with it
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@Calisto_667 said:
https://forum.deadbydaylight.com/en/discussion/comment/1357137#Comment_1357137
I did not say nerf, I said balance, its not the same thing. How toxic u are again? lol
every nerf/buff is an attempt to balance them and if you want to make him weaker then he is now( wich i don’t agree with) it would be a nerf
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When I and most people play her she is worse then a 1 but in the hands of a good nurse player she dominates
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Maybe even increase duration by a bit like 3.someting seconds to make charging up while in a chase not a death sentence 90% of the time or at least that is what happens to me when playing bubba (granted I’am trash with him)
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And what If anything would you change about the end of it and that awkward lunge that slows you down a weird feeling amount before you go back to normal speed personally I would completely remove it
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1358759#Comment_1358759
You'd be surprised. Like I said, discounting the charge stuff this version of Leatherface travels roughly the same distance as current Beast Mark's Leatherface.
Plus Play with your food exists and 2 PWYF stacks is just above 5 M/S
And we did have a 5 M/S Legion for awhile. That last one acting as definitive proof you can temporary loop a 125% Killer although not for very long (hence why Legions speed needed to be buffed back to 5.2 M/S).
Also bloodlust 2
I wasn’t around for 5.0 legion and I don’t use PWYF at all and almost never play surviver so I can’t verfeiy that but I’am assuming this game isn’t broken and you can loop those things for more then 3 seconds I feel 5.0 M/S would be good
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1358691#Comment_1358691
It's 3 seconds unless you've already hit someone.
4 M/S would mean he would never catch up to anyone ever in order to use the saw, and even 4.5 isn't fast enough to have any sort of anti-loop potential. And if he can't anti-loop with his power then there really isn't any point of playing him over other instant down Killers.
Basically him being able to put himself at 5 M/S is the answer to the question of "why not just use Billy?"
Also. In terms of a straightaway, this is just the beast marks addon but with the acceleration flattened completely and the charge speed reduction removed.
And you're comparing his speed to Legion as if it's a direct comparison.
Legions power:
* Has no start-up
* Can be use to vault windows super fast
* Can be used to vault pallets
* Has over triple the duration
* Grant's him tracking on hit
* Can be lunged out of
* Slows the game down
* Is still 0.2 M/S faster
By comparison Leatherface has no tracking, no patrol mobility and absolutely no stall. The only thing he has potential going for him by process of elimination is the chase, so that means his chase potential needs to be on par with Huntress, who has arguably the best chase in the game due to her long range and low cooldown hatchets.
And it can't just be that his instant down alone is just so powerful that he doesn't need any utility or anti-loop, because of the other 4 Instant down Killers all of them have lots of utility AND a better instant down.
Good points and I think any speed non devs suggest will be largely arbitrary seeing as we can’t test every speed to see what let’s you catch up with survivors with out being an easy catch almost every time
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Make it a timer instead of a state because 99% of body blocking is not with a 4 man swf with more then one guy body blocking and if you hit them once they will either commit and be downed regardless of being exposed or not or run away with a speed boost and not be hit at all and with a timer of like 20-30 seconds you might get some use
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I like the map for the most part but get rid of breakable walls because the map is unplayable with them and it wastes so much killer time when time on the killer side is so incredible important and they are just more of an annyounce then anything and also give more ways to go up and down floors it is so frustrating when survivers finish a gen or heal because you have to find a stair case or break a ton of walls just to reach the second floor (yes there are a bunch of ways up hidden behind breakable walls so if they don’t change this make sure to look for those)
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@xEzekanarioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1356813#Comment_1356813
Yeah, just thought about it and i agree that myers can be good in this one. But i dont understand this people, the map isnt loopable and they like it lol. I guess no one sees anymore maps for looping, but repairing and leaving. The game is dying because of this... Thanks for your comment =)
It has a bunch of pretty good loops in the side rooms that feel unique and strong though full disclosure I’am a killer main
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@Kaiju said:
https://forum.deadbydaylight.com/en/discussion/comment/1348591#Comment_1348591
Hawkins would like to have a word with you
ya but most un safe pallets at Hawkins have A running start and if you try to loop results Are almost the same so it would be largely unaffected by this change
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Completely agree
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@MiniPisa said:
Unless its in a tight space you can just shift to the left or right to dodge it. Then throw the pallet down.
If you doge enough to avoid the pretty sizeable hit box you don’t have enough time to throw it down depending on distance
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I love the idea but I feel 5.0 M/S with full manuverbilty would make him to strong maybe decrease it to 4.0 M/S or 4.5 M/S because 5.0 is almost as fast as legion and 5 seconds can feel pretty long with a refreashe legion speed and full munoverbilty so love the idea over all and it would make him one of my favorite killers just nerf the speed a bit