kumarotto
kumarotto
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- kumarotto
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@BugReporterOnly said:
There are too many reasons one can kill themselves on hook if that is what you are referring to and shouldn't be punished.
No, I'm not talking about suicide by hook.
Have you heard of the game called Identity V?
This game has implemented this function beautifully.
It may be helpful.This is a feature that benefits both Killers and Survivors, as it instantly solves the problem of both players being unable to finish the game.
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@Laendra said:
Rather than punish players for wanting to leave a match, which ultimately almost always punishes those that stay behind, how about removing the disconnect penalty and allowing players to leave a match gracefully (sending control of the survivor to a bot) rather than them feeling the need to leave by dying on hook prematurely.
Playing with bot survivors is much more preferrable than playing without said survivor that intentionally died on hook. Bots are getting better and better with each bot logic update.
The other problem you run into, is when a player is in the middle of intentionally exiting the game while on hook, other survivors will quickly run over and get them off hook (intentionally trying to force the player to stay in a match that they no longer want to be in, especially if the other survivors are being toxic), which almost never results in a player participating in a meaningful way in the rest of the match anyway, and quite often results in the player intentionally "throwing", by either making the match difficult for the other players by attracting the killer with intentional noise, or body blocking the player that got them off hook, or just standing there and not doing anything the rest of the match.
Regardless of whether you are motivated or not, according to the rules of this game, rescuing (unless it is an impossible rescue) is the right thing to do, and it is not good to point that out.
Even if it is an impossible rescue, such as when the killer is nearby, it is just a lack of judgment, and the rescue itself should not be considered an issue.
The problem is when the rescued person does something annoying.Of course, there are people who intentionally get found by the killer and do an annoying rescue (although I have not seen much of that).
How can we protect good players from bad players?
If the current reporting system could be made to work better, it might be a little better...
Or, if players could avoid matches at their own discretion, or if they could block bad players for a certain period of time, it might be a little better. (Overwatch 2 might be a good example of this.)It is good to have high-performance bots, but on the other hand, there is a risk that they will use the bots as an escape route to accelerate their behavior.
If bots are okay, there is no need for human-to-human combat.
(It seems that we may eventually move in the direction of reducing waiting times by making the killer a bot.)The good thing about disconnection penalties is that some players will be saved because they will not be matched with that player for a while.
The bad thing is that it has a big impact on people who are unintentionally disconnected due to communication problems, etc.As a killer, I think it would be nice if there were better rewards for good survivors.
Or maybe there should be a system that allows you to withdraw from the match in the first place. (Identity V is a good example.)
If you can withdraw from a match when it is determined that neither the killer nor the survivors can win, the match can move on a little sooner.
This would also be a good feature for the remaining survivors who end up fighting a killer who is trying to wipe them out. -
@BugReporterOnly said:
They need to do something about tunneling especially off hook and maybe the suicide on hook rate might go down also the proxy camping is an issue. They need to tailor the anti face camping and anti 3 gen to the killers individually or they need to make it so hooked survivors are transfered to another place on the map. What they are doing with 2v8 should have been done woth the hooks in 1v4.
I'm not sure if the translation is correct, but if you're talking about killer tunneling, it would be better if they removed the weakening of the delay perk.
From the killer's perspective, tunneling is often the only way to win (or rather, the only way to avoid being provoked).
Killers also want to enjoy the game regardless of winning, but the current situation is that they have no choice but to do so due to the repeated weakening of perks and killers, as well as the large number of boards and windows on the stage.
(Tunneling doesn't necessarily mean you'll win, but conversely, it's a level where you can't win even if you tunnel)It's especially tough for intermediate and below level killers.
So if killer tunneling is the cause of hook suicides, I think reverting the perk nerf will be a bit better.
It won't eliminate it completely, but it will be better. -
@Clee said:
Yeah, it's some excuse about BS MMR, which is obviously not working. Let people switch if they want, if you are a great killer, learning a new killer is not going to hinder you that much. if you are not a great killer, chances are your MMR is already fairly low.
In my experience it rarely matters anyway, either way your getting a couple P100 survivors with flashlights….so
I'm playing as a killer on an Asian server with many strong survivor players.
Excuse me, but I myself am a red 1 grade killer, and I am a killer who has won some rituals.
Even inexperienced killers can win to some extent, and sometimes even P100 party opponents can win.
However, while I may be like that, not all beginners are like that.Of course, there are too many nerfs to the killer, so you probably won't need a lot of flashlights in the current environment.
On Asian server, I think it's only when you want to provoke the killer.I don't know how much they want to attract new players or how friendly they want to make the game.
However, as many useful functions are being added to Survivors, I think it would be good to add some useful functions to Killers.
Because there are already competing titles that can do that.
There's no need to make it the same as other games, but isn't it important to learn the things you can learn correctly and make it a better game?I hope that DBD will become more familiar to more people.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712375#Comment_3712375
Grades are not used for matchmaking at all. Your matchmaking on each individual killer is decided by an invisible number called MMR and it is different on each killer.
This means, that the game is (at least in theory) able to find opponents that are on your skill level no matter what killer you play. If you could switch killers in the lobby, then nothing would stop people from queueing up with their worst killer and then switching to their best, so that they get easier matches.
Yes, I know that.
So, as I've written many times, I've said that with the current system, it's probably not possible to change the killer.That's why I wrote that updating the system is also important as it keeps up with the latest games.
I don't know if the method is to separate "casual matches" and "ranked matches," or to change the match system.
But it's possible in games of the same genre, so it's not impossible.
Regardless of the method, I just thought that if there was a specification like that, it might be easier to play as a killer. -
@Hex_Ignored said:
Buried underground is and has always been an exceptionally obnoxious challenge to complete, but it's just that, an exception. 99% of killer challenges can be completed rather easily, either by playing normal or, if the challenge is asking for something ridiculous like scourge of the purge, by convincing a few survivors to help you.
Does this mean that the archive can be cleared even in custom matches?
If it's not a custom match, does this mean the game allows boosting?I don't know much about the rules of this game yet.
However, this is the first time I've heard that this is normal in DBD where there are no casual matches.Sorry if I misunderstood something.
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@MrPenguin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712375#Comment_3712375
It's not just one way.
You could pick a killer you never play and get matched with a lower skill team, then switch to your best killer.
It's done the way it is so you can pick your weaker or new killer and not get destroyed by teams at your best killers level.
Grades are not used to match players, the number used to match players is invisible.
By prioritizing play skill and having a system that is different from the current system that is separated by killer, no matter which killer you choose, you will be matched with someone with the same play skill to some extent.
(Although you may also consider the total time played)
I think that's probably why the system is divided into "casual matches" and "ranked matches."If you try to select a killer with the current system, you will be matched with a weaker killer, and you will be able to destroy it by changing to a stronger killer.
Currently, this is not possible because the system of this game does not take into consideration "selecting a killer."But, it's not impossible, since similar games already allow you to choose your killer.
This game has constantly updated the character's performance, but the system updates have remained the same.If the game is to continue to be a popular game, I think we should consider updating the system.
Of course, I know it's difficult. -
@Skillfulstone said:
The issue in this case is how the MMR system works for Killers.
Every Killer have their own separate MMR (so that experienced players playing a Killer for the first time won't end up against the SWAT comp teams that they face when playing a Killer with which they have thousands of hours on) so allowing players to switch Killers mid-lobby would make people able to search with a Killer they have 0 experience with (tricking the mmr system into putting them against low mmr Survivors) to then switch to their main before the game starts and utterly stomp.
I'm using a translation app, so I'm sorry if the sentences are weird.
I see.
If so, I think the system is at fault.
It is possible to change this in games with systems similar to DBD.
This game has a grade system, but it is different from ranks.
Ranks are more detailed and should not be considered the same as ranks in other similar games, as they are more detailed and allowed to ban characters and ban abilities.
I think that the current DBD has a mixture of so-called "casual match" and "ranked match" functions.I'm a player who just started at the end of last year.
Even the most skilled killers are not that different from other killers, but the level of the survivors they match is too high.
(I don't know if the level of survivors is high or if the current environment is too disadvantageous for killers.)If the level really changes depending on the killer, I don't understand the current situation where any killer matches a high level.
Is it not possible to simply match them to the character with the highest level?
In that case, if you change to another character and the level drops, it's your own responsibility.Or maybe it's a good idea to separate "casual matches" and "ranked matches."
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PS4 and PS5 use the ID as a name, so they use the anonymous feature for security reasons.
If there is a function to change the name in the game, you can remove the anonymity function, but if that is not possible, I cannot support it unless thorough measures are taken to prevent incitement and harassment. -
I'm on the anonymous mode side, but I agree.
I think it's okay to see the name, but I don't think it's necessary to see the profile or chat.