Avatar

kaoraku

kaoraku

About

Username
kaoraku
Joined
Visits
275
Last Active

Comments


  • @coppersly said:

    Well if we make luck increase chest rarity then the perks dedicated to literally just that become obsolete.

    Not triggering skillchecks could be a thing. It would require a good bit of testing though to see if its healthy for the game when you inevitably get the x4 offering death squad.

    Why the hell would perks be obsolete? It would be a bonus on the perks, what themself is based some of luck

  • Anybody who says or think voice comm is not op in this game for the survivors is dumb. And it is a bad excuse that "we would do stupid things". It is not because the voip, you would do this without voip too in swf. And on other hand you know where is the killer, you know when he chase someone, when he stopped chasing, you can communicate where you saw the hex totem, while the killer chase you. You can communicate who go for a save, where is the hatch and many many other things.

    And if you think this is not an advantage compared to those, who can't communicate these things, then you never played this game.

  • The main problem is that you want to tell others, how and why they should play this game. Everybody enjoy different things in a game. However everybody should tips that for the others it wouldn't be a gg, so should just say wp to be polite - but this is also something, what you shouldn't and what you can't force. You have to accept that some people enjoy the other's suffering

  • I have to agree the most what you say - and nobody have to play 2 years to realise these.

    Since for a while now i play Pig mostly, I know this part the most - it's trap really a joke. However I already saw 4-5 people die from it (2 in one match), but it's not really work on higher ranks. Many times the first box removes it, and even if not, they usually just don't give a shite about it.

    Also the crouch. It is slowly indeed, for the price of your sight. On many maps you have no chance - too big open areas, meanwhile you can't see ######### from the grass.

    Her addons should be change a little too I think, since most of it almost not worth anything. They got more skillcheck to remove? On higher ranks it is irrelevant, people able to hit overcharge with T3 madness.


    Wright shouldn't be faster in cloak I think, he still fast as hell. But his decloak really really slow, even with speedboost when finished it.

  • @IAmGrubbs said:

    So, my feedback is: this game is still completely broken on dedicated servers. Killers can hit you from a mile away, vaulting windows or pallets might as well be the middle of the map. Hit boxes seem to be the size of the killer shack.

    My suggestion: ban anyone playing killer during this test. Apparently you can be banned for using things in the game to your advantage because that wasn't the way the devs have designed it. So, unless the devs have designed the killers to be able to hit from a mile away, then every killer in the game right now is exploiting a game breaking bug that isn't working the way the devs intended. I am happy and open to a response from the dev team as to what was actually fixed in this new "test" because right now it seems that you have just turned the servers back on the way they were a few days ago.

    EDIT: Brand new part, hitting both skill checks even on these horrible laggy servers gives you no progression to the generator. So once again wasting blood points and items to get nowhere.

    Are you out of your mind? How the hell you want to test it without killers?


    However yes, it is horrible. As killer it is basicly unplayable, with ~50 ping sometimes my skills have a whole second or more delay.

    As a survivor you get hit from another part of the map

    https://www.twitch.tv/kaoraku/clip/PiliableVenomousStorkSeemsGood

    And it would be really grate, if you turn off loosing ranks. It is really not funny if we loose ranks cause you cannot make work normally the servers

  • Why there is no month marks on the roadmap at least? This roadmap is zero, nothing. Balancing marked on the whole year. Dedicated servers is 3rd of the roadmap. So it will be in live phase within 4 months? Party management will arrives at the start of chapter13? I hope you see what is my problem with it. It is nothing else, just a bunch of promisses.

1 … 3 4 5 ›