justcherry84
justcherry84
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2287032#Comment_2287032
You posted on a public forum so anyone can say anything about it, you got a problem with that then keep it to yourself. And again with the personal insults, because what, i dont agree with you...real grown of you.
Why are you still here tho? Do you even see yourself? I'm open to discussion as you can see above but you had nothing constructive to say but rather just condescending replies. You got all fussy when I said that survivors BP arent shared so trying to say that survivors get way more bloodpoints total then the killers is the reason why killers get more? Then you're al like"so what does it matter to you then?" Like, ibaint got time for this. Keep replying because you'll be doing it alone. adios
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2287021#Comment_2287021
It's the same grind if you want to max out every survivor, (maybe even more because of the reduced bp you get) but you don't necessarily have to. You can just max out your preferred survivor and you are good to go. The difference with killer is that if you main multiple killers, you may need an entirely different variety of perks for either of them which would mean more of a grind, while if the same is true with survivor you just need to start leveling up both of them until you get your favorite perks.
Heard. And the more characters unlocked the longer it takes. Having all the teachables unlocked is satisfying because I'm an achievement oriented player but man it sucks when I want to main someone new like I've been doing with cheryl and the perks i want are taking forver to show! Haha anyway thanks for not getting all butthurt about my simple post. I never said i was angry about killers bo's or wanted then to not receive but just that it sucks being a solo survivor and rarely getting good teams means rarely getting good points
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2287016#Comment_2287016
How when that's a driving factor in survivors playing killer and has been for years now? Literally everyone knows killers get more bp, so the common practice is to play killer and lvl survivors with the bps...my neck is fine, when you think of an actual problem and stop whining about made up problems we can talk like adults. ;P
Adults? But here you are, you came to my thread to run your fat thumbs. I didnt go to you. Just keep scrolling next time and save yourself some time.
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@DoritoHead said:
Probably related to the grind.
As survivor, you need to only get the perks you want on your preferred survivor.
As killer, you need to get the perks you want on every killer that you play, and it's actually quite rare to see a killer player with just one main.
In addition, (not related to bp but I thought I should point it out) you don't have to spend that much money to be set on perks as a survivor. On console, Bill Overbeck, Feng Min, Meg Thomas, David King, and Dwight Fairfield all come free, which are survivors with notable perks that are considered good or meta.
Killers have to buy The Cannibal, The Clown, The Blight, and The Plague just to secure a decent build, and more DLC might be required depending on what killer they want to play. For example, if I want to play The Shape, I would not only have to buy him but I'd also have to buy Deathslinger to get Hex: Retribution (a fantastic perk for Myers)
This makes sense as because the killers all have different powers. But if someone wanted to level up every survivor, is the grind very different? That's what I've been doing. I have every trachavel survivor perk possible and so far 4 of them have every perk allowed because it's such a grind
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/2286968#Comment_2286968
(sigh)
Ok try to follow with me.
Let's say you want an optimal loadout for survivor perks, let's say Borrowed Time, Decisive Strike, Dead Hard, and Adrenaline, pretty standard very optimal build. This would require leveling at most 5 survivors. Bill, David, Laurie, Meg, and whoever your "main" is that you're going to put all them onto. Hell you could cut this down to 4 levels if you decide to main one of the four. At this point you are done because survivors literally all have the same stats and access to the same perks, so there's nothing left to do unless you want to play more survivors for strictly cosmetic reasons. If a new survivor comes out that has a perk you want, you level them up, unlock the teachable, immediately switch to the main to get that perk, and done.
Now let's flip this on the killer side. Let's say I want a relatively standard build of BBQ and Chili, Hex: Ruin, Hex: Undying, and Corrupt Intervention. First I'm going to have to level the 4 killers to get the teachables (Leatherface, Hag, Blight, and Plague) ok cool, except now I have to grind through bloodwebs until I get those four perks ON EVERY KILLER I PLAN TO PLAY.
Now you may be thinking "But kwikwitted you handsome devil you, you only need to main one killer". In a way that could be true, except it likely doesn't happen because of two reasons, Solo vs. SWF and the BHVR devs. Depending on balancing decisions, it's not uncommon to see killers go from A tier to C tier very quickly (just ask the Hillbilly) meaning that a backup killer at minimum is almost mandatory. So at a bare minimum I'm doing twice the leveling to keep two killers ready to go.
And then we've got perk nerfs that have to be accounted for, or new killers that come in that we want to play, or new killers we don't want to play but have absolutely amazing teachables, we're doing that re-grind on every single killer we plan to play as they all have different powers, abilities and playstyles.
Do you understand now?
Yes I get what you're saying but I'm just failing to see the difference between learning teachable thru bloodweb. I think the main thing here isnt about the teachable accessibility being different but rather the fact that the killers all have different powers? As opposed to survivors dont use powers?
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2286981#Comment_2286981
Ah yes resort to insults for no reason whatsoever. I understood what you posted perfectly but if you're that stressed about points then how about you play killer since its easy bloodpoints, instead of complaining about it...
Oh and you're gonna play the "let me be condescending and expect no reaction but when I do get a reaction I'll just play reverse psychology" typical response. That whole whatabout answer isnt really an answer either.
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@Kwikwitted said:
"At the rate of bloodpoints killers are gearning up and leveling waaay quicker than survivors which ultimately throws the game off balance."
LOL no.
That's now how anything works.
Each survivor is literally a pallet swap, all have the same abilities and stats. Learn the teachables you want then just level a main survivor and boom, you're done.
Killers have to level up optimal perk layouts on EVERY killer that they plan on playing. The grind is extensive and way longer.
Also this has little to do with balance, maybe this week and next week while people grind perks for their new survivor mains it's a minor issue but that's not going to last long as people get what they want out of their bloodwebs.
The solution is pretty simple, want the same BP generation as killers? Play killer. Be good for you to see it through their eyes too.
So you're saying that once you've unlocked a killers teachables they arent open for other killers to use?
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@Kwikwitted said:
"At the rate of bloodpoints killers are gearning up and leveling waaay quicker than survivors which ultimately throws the game off balance."
LOL no.
That's now how anything works.
Each survivor is literally a pallet swap, all have the same abilities and stats. Learn the teachables you want then just level a main survivor and boom, you're done.
Killers have to level up optimal perk layouts on EVERY killer that they plan on playing. The grind is extensive and way longer.
Also this has little to do with balance, maybe this week and next week while people grind perks for their new survivor mains it's a minor issue but that's not going to last long as people get what they want out of their bloodwebs.
The solution is pretty simple, want the same BP generation as killers? Play killer. Be good for you to see it through their eyes too.
Last tune I checked if you want any survivors perks to be teachable you have to level them up and unlock them. They arent just accessible
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@Sabraiz said:
If you view it in another way, survivors earn more blood points than killers. The game is 4v1, if you add up the survivors score and compare to killers, usually they earn more as a group but less individually.
Thus doesnt really matter tho since whatever points my teammate gets doesnt benefit me. He isnt giving me his points. Like one person replied in this thread, when you play survivor you're also playing against other survivors.
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@Kalinikta said:
Because they need incentives to get people to play more killers?
Additionally survivors technically can purely get the teach-able perks and then level up 1 survivor, as each survivor is technically just a skin and once they have 1 survivor maxed out with what they want they can play any build they want etc. While if you want to do the same with multiple killers... you are in for a hell of a lot bigger grind?
Hi, thanks for the reply. I dont think I quite understand tho so maybe you can explain. So you're saying that there is a difference between unlocking Dwight's perks and them being available in other survivors blood webs as opposed to unlocking Trappers perks and them being accessible to all other killers blood webs? They dont work the same? The killers arent also just skins once you've unlocked a certain killers teachable perks?
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@ThatOneNea said:
https://forum.deadbydaylight.com/en/discussion/comment/2283415#Comment_2283415
Understandable, but something needs to be done about griefers.
This game is the only game ever to make me have to turn off chats on my xbox. Not sure if other platforms allow it but I opted that only friends can message me. Has literally been a game changer
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And most the time it's not because the player has good aim either. You can see clearly that Huntress will throw aimlessly many times and still get the hit. Ever been struck by a hatchet from across the damn map? And while you are running and not just repairing or something
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@Omnis said:
To be honest the newest killer, the trickster, should have a big FAT neft of some sort.
I dont think that killed should be able to have melle attacks up to 3 meters range or be able to throw blades at the speed of light and if not hitting the target over obstacle, just aiming little bit above.
Plus hes so fast. His run steps are so long, plus while hes throwing knives when you're hot it just slows you down so much. Sometimes it seems the amount of knives h has is infinite. I've kited a trickster for a good amount of time and he just kept throwing knives like he had and endless supply. Less knives would he great. Just like I feel bubba's full charge of chainsaw is ridiculously long. That's another thing that is hard to counter unless you have a pallet or window. The thing is this game is so much about the player. Either the killer is just bad, puts up a good run or they just down everyone in a matter of minutes. Same with survivors. I run kindred and it's so frustrating when you get hooked and constantly see nobody doing any gens at all but hiding everywhere or just walking around. Anyway I got way off topic ahaha
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Honestly I'll admit that that was my bad when I said "youa int good without bbq and chili" because that wasnt meant for you. This post I made is my opinion and I'm open to convo but of course getting attacked by people so naturally I'll defend myself. I did read your reply and thought you did have some constructive input and thanks for that. Sorry again.
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@landromat said:
Play some killer before you post something dumb on the forum
We get it. You aint good without bbq and chilli
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I dont want think the perk should be abolished but rather changed. I actually run Kindred as main perk so I'm actually really good at countering bbq but the problem is that I dont sfw so I'm repeatedly in games where the entire team is murdered in minutes and I'm usually left alone to find hatch or exit gate alone. I just feel it makes it too easy for killers and harder for non-sfw teams.
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If that were the case we wouldn't have campers. Campers will camp regardless just like they still do.