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jimmy5200

jimmy5200

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jimmy5200
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  • @Nameless said:

    The amount of underappreciation to the devs in threads like this is just pure comedy gold. It's that sweet bedtime story I never knew I needed to make sure I sleep well.

    I think the trapper needs some tweaks, yeah. If the traps spawned in something like lockers, it'd already be huge since he wouldn't have to warlk across the map anymore.

    Lmao spawn in lockers someone needs help here

  • @MarsAttacks said:

    Okay anyone with half a brain k ows gen repair speeds are ridiculous. I've been thinking about how to handle this in a way that helps satisfies asany people as both sides as possible.

    So I think if survivors are injured all actions except MAYBE healing(probably not healing) still haven't decided on this yet have new effect applied called overzealous.

    What the status does is SIGNIFCANTLY increase the amount of skill checks and and tremendoualy reduces the size of skill check zones while repairing, make the ability to receive skill checks during cleansing and searching chests happen. This essentially does a number of things. It makes other perks more viable for example sloppy and thanata and other slow down perks become even stronger. Survivors can still ignore the injured state and potentially get very good at skills checks. To play off of current perks. Other killers such as plague become A LITTLE more viable because now if survivors don't cleanse they can potentially miss A LOT of skill checks.

    The "great" success zone can either be slightly reduced or not reduced at all but the regular skill check zone is BARELY barely available after great skill check zone.

    And if it doesn't affect the healing action the other healing reduction perks to get a direct buff via the effect, but they do get a buff in the fact the survivors are Significantly more incentivised to heal. So you get more use.

    I don't think this is a perfect option and could be modified but I think to a degree this could help A LOT with the gen time to complete issue at higher level player.

    Let me know thoughs

    Neat idea but the great skill checks would need to be different sizes as the greats would be too big and too easy to hit like unnerving skill checks

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/922379#Comment_922379

    That's a problem if an addon and not if crosshairs. Besides, hardcore fps players have High end monitors and can enable it from there with ez. Your concerns are not valid/wrong.

    @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/922379#Comment_922379

    That's a problem if an addon and not if crosshairs. Besides, hardcore fps players have High end monitors and can enable it from there with ez. Your concerns are not valid/wrong.

    its Gonna be the same resolution either way except used less when an add on

  • @TbagThisLag said:

    1 . When you load into the game find your generator , but don’t touch it .

    2 . When the killer patrol passes by your urban immersion , start it .

    • you will have a huge amount of time to complete if you do not mess up .
    • At least half way with your Jenny , and if your other survivors are found . All the way .

    3 . When done , hide behind a nearby tree or wall , Don’t run . Test your nerves of wood .

    4 . Find another Jenny and tap that sh*t .

    This is the most effective way I found to AT LEAST do one generator at the beginning .

    If all 4 survivors did this , then there would be 1 gen to do , with no hooks yet within the first 160 seconds . 🤯

    Disclaimer : some killers are way better at finding you no matter what , but most killers will not go near a gen that hasn’t been touched . Or a virgin jenny . 🤓

    Thanks for letting killers know lmao

  • @DwightOP said:

    If even a Huntress main like ScottJund aka damnnohtml is using a crosshair (he openly says he is using it) why shouldn't it be default for beginners? Imo we need a crosshair (entity style) for everyone, toggleable so everyone can turn it on or off as he desires.

    It's very beginner unfriendly without it

    No. Iridescent head with a cross hair and a cod player. No. As someone who plays huntress I don’t see the need for crosshairs as the hit boxes are the size of the map and besides it’s really not that difficult to hit them. Once you got the general area down it’s an easy hit trust me. And yes I play console, its not that bad. If you really want crosshair just put some masking tape on ur screen and go play kill ur friends whatever it is now to test how accurate it is.

  • @nyan_painbow said:

    also the repairing time should be expanded!

    I play both sides and I know how easy it is, to destroy or even counter the Ruin:

    in order to destroy it, run:

    Small game

    Detective's hunch

    also take a map or simply search for the common spawning locations

    in order to counter:

    tap the gen

    run Stake out

    keep repairing

    So, survivors HAVE THE PERKS TO COUNTER THE RUIN.

    When I play as a killer the gens will be done quickly! It doesn't matter how cleverly / fairy you play. There is always a sneaky peaky surv who does only repairing.

    As result :

    after the match an average survivor gets a pip for repairing /healing + avoiding or stealth.

    the killer gets a black pip

    Also they should make it so survivors cant escape

  • @HellDescent said:

    It took me around 30 games to get unhook in egc. At least they changed it from 2 people to 1. I just have easy ones left now

    Yes

  • @SteelDragon said:

    ALL killer mains know what im talking about, when a survivor is moving to the left and right in front of you and you go to swing, and you get forcefully turned to the left of right HARD and it causes you to miss even though they are right in front of you. im not even sure if the survivors know what they did but it is getting annoying how much it is happening recently. either remove this hit assist or update it please, im tired of having my swings miss because of it (also fix ghost saws on billy at the same time if you could)

    This is quite annoying, it actually broke my damn camera once after swinging getting the assist or whatever and it jerking to one side, then it kept forcefully shaking, jiggling or whatever left and right throughout the match and it made it near impossible to hit anyone

  • @yoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/879387#Comment_879387

    try to get a couple of downs as trapper (without traps) if they know how to press the space. the argument has sense in rank 10 or above. how is gonan be trapper op, he is the most outdated from all killers he has nothing in the early game cause he is a normal chaser and need traps to actually shut down loops. trapper is far away from actually being OP, playing trapper in rank 1 can be sad sometimes. it wont make it op at all having instead of one fuc+ing trap, having 3 but without addons, also his traps should be a little bit darker by default his traps in lerys and the game are utterly bullcrap. i found some placements in hawkings but the first 2 are unusable if they have half a brain. unless u have the bassement in the library there u can do some good stuff as trapper but... is not fun at all.

    Afterthought, this is the same case with any killer without their power. It’s difficult to get a down without trapping someone, using Mikey’s t3, Billy’s chainsaw etc. maybe traps aren’t instadowns but there’s add one and you usually make it to them before they escape the trap which injures them. and yes it’s not easy to stop loops but that’s the same with ghost face, usually leather face, pig and or wraith. I’m sure they can stop them but they also have a difficult time. So I don’t get your point...?

  • @malloymk said:

    This game is unplayable if killers don't have the fortitude to actually play the game.

    Developers- limit the information killers can see. Basically show the ping only. As a survivor on PS4 there are multiple instances where I am constantly dodged. I just had to switch to killer so I could actually you know, play the game.

    Also, killers. Grow up and play. Cowards.

    As a killer main I dodge occasionally because a 4 swf with toolboxes is quite annoying. I play a lot of survivor aswell and It’s boring either side, bringing all toolboxes cause the match goes so fast, or having all toolboxes against you and have it over in a few minutes. If they’re lobby dodging cause toolboxes I could see, but medkits flashlights key builds or nothing really isn’t that bad. If I’m getting to many swfs that escape easily I just play survivor

  • @yoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/879387#Comment_879387

    try to get a couple of downs as trapper (without traps) if they know how to press the space. the argument has sense in rank 10 or above. how is gonan be trapper op, he is the most outdated from all killers he has nothing in the early game cause he is a normal chaser and need traps to actually shut down loops. trapper is far away from actually being OP, playing trapper in rank 1 can be sad sometimes. it wont make it op at all having instead of one fuc+ing trap, having 3 but without addons, also his traps should be a little bit darker by default his traps in lerys and the game are utterly bullcrap. i found some placements in hawkings but the first 2 are unusable if they have half a brain. unless u have the bassement in the library there u can do some good stuff as trapper but... is not fun at all.

    True he can be difficult to get downs without traps yet I do this quite often I mainly get traps while chasing but sometimes mid chase which is backa$ but hey whatever. You can still get downs without traps it just takes some good mind games, jukes etc. I play a lot of killer and survivor so I can usually assume where the persons gonna go which probably helps me a lot but Idk maybe I just get lucky and get bad survivors? Also I think 2 traps would be more “fair” for both and still useful. Darker too would be fine I belive

  • @yoi said:

    The problem i found With him is that actually trapper waste a lot of time searching for his traps so he needs go to the other side off the map to get his staff and that's a problem considering he need to set up traps to use his Powers and apply pressure so in my opinion u should be able to start with more traps without needing to use addons to actually have some extra pressure, by the time You walk get your traps a generator or even more than one could be done without using ruin (wich most likely Is Gonna get broken in the first 20 second due marvellous totem placement, Big brain placements), so in my opinion it would be very nice help to you starting with more than one trap without needing to use bag addons that would be a very nice help to him.

    Actually i don’t see the problem with his traps being spread out, it gives survivors time to gen rush yes but you don’t need to spend the begging of the game looking for traps. I get a couple down then go check gens chase whatever then grab more traps set down and by then there’s a couple gens done and a death or 2. He dosent start with too many otherwise it could be pretty op. Other killers start wi th them all cause they can’t get injured or stuck in them only slowed down or whatever obviously. No I’m not a trapper main but he’s pretty fun to play and yes I use the traps all the time

  • The only one I might have a problem with is the noed challenge but that’ll come to me eventually. Thanks to the devs for listening and helping out with the more difficult challenges

  • @NMCKE said:

    Well, for starters, remember the formula to spawn the hatch in:

    If there are more generators completed than the amount of survivors remaining, the hatch will spawn in.

    Therefore, you don't have to worry about the hatch until that statement above is true, but it's great practice to eliminate survivors who have keys before the hatch spawns in. ??

    Actually hatch spawns in whenever it’s last survivor no matter how many gens done


    If you forgot it was updated a while ago

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