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impulse_90

impulse_90

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impulse_90
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  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2711483#Comment_2711483

    Right?

    There are posts on here that immediately lose all credibility when they make comments like that.

    Makes me think they will just say anything for developer attention.

    If you bothered to read why I suggested that you'd understand but hey, survivor mains will constanly always look at what people say and think it's not an issue because they're entiteld and it's already been nerfed, classic.

  • Can tell you guys have never played a high mmr game against a team with 2-3 DS up their sleeve.

  • @lagosta said:

    You're clearly ignoring several points unintentionally or not. So much so that I am not sure if it's worth arguing here. It's impossible to balance the difficulty to both sides in this game. Yeah adept for killers is more difficult, but so is collecting crowns for survivors during a limited-time event. DS has been nerfed already, now a survivor cannot progress the game without deactivating the perk. Boons are a new addition and need to be rebalanced, but so was Undying and other perks upon release.

    The dev team has been more active not only in map balance by removing infinites (the latest being Myer's house in Haddonfield), but also in readjusting perks but of course, hardly anything the other side says is worth noting.

    Again if you bothered to read some of my posts you'd know what my argument is.

    I'm well aware of the changes they're making to maps and loops but it really isn't enough and the fact it's taken this long to do is an indictment tbh. I realise the game is impossible to balance for both sides but time and time again they are showing that they are moving away from balancing the game in favor of new content. It's plain as day to see this is the direction the games been going for a long time.

  • @Object said:

    This is just a vivid "venting" made by a newbie killer. I have in this game for over 7500 hours and I have been playing this competitively too. While I may agree with a fact, that it's not always balanced as it should, but no, as Survivor you just cannot hide for the whole game and easily escape. Most of the time, you won't get solely carried by your teammates just to assure an escape, because if a one person is hiding, one person is getting chased and eventually will get downed and the two other ones are doing gens, one will eventually need to go for the save which will remarkably slow down the progress of generators and will result in a certain loss, unless the killer doesn't really know that to do.

    Achievements DO NOT influence the outcome of the game and they shouldn't be taken in a perspective of getting changed. We are talking about the game balance and if you are solely ranting just about adept, then it's your fault. Bubba is one of the easiest adept you can receive, because of his strong perks.

    Your rants here are purely made on survivors not getting nerfed, well, then you certainly don't know the past of this game. Let me introduce you into the past:

    • Brand new part have been repeatedly nerfed, previously it was a thing, that could do one very bad thing: genrush
    • Instaheals have been nerfed to basically useless state, both (purple one and pink one)
    • Decisive Strike, Object of Obsession, they all have been nerfed to a state where they are really bad perks (DS is still powerful, but you can't abuse it unless you are literally being tunneled, while OoO is useless)
    • Maps have been tremendously changed to a state, where they are mostly killer-sided
    • Shack has been nerfed many times, as well as other powerful loops
    • Balanced Landing - insane nerf with erasing passive it had
    • Exhaustion perks - they have been nerfed so it no longer recovers while running
    • Hatch - this change made keys basically useless without Blood Amber addon

    ... and I could name them five days how big nerfs survivors have received. Not to mention that solo queue is practically impossible unless you get good teammates and getting a tryharding SWF is very rare. Please, check your facts before doing such a post.

    For the last paragraph I'm going to address boon totems - They are NOT broken and they are really good for the health of the game. Why? It gives survivors another objective to deal with, it takes 16 seconds to bless a totem, half more if it's a hex totem, healing costs 16 seconds and if it was hex, the survivor lost 48 seconds, if not, he lost 32 seconds. You can snuff the totem with very short animation and only thing that is questionable is the range and I think that's the only thing that should be sort of adjusted. Besides, boon totems are pretty good addition to the game and I'm a killer main. After their addition, I feel like the games are a lot easier, because I have better map pressure and control.

    If you bothered to read what I said you'd realise I was using the adept system as an example.

    I stopped reading after you said boons are healthy for the game.

    I'll give you an example of why they aren't. I had a game a week or so ago where the survivors healed 47 times throughout the game. That isn't balanced regardless of what you say.

  • @Tiufal said:

    800 hours of being a killer main, and basically no gamesense. No problem, there are even people with thousands of hours as killer main and still having no gamesense. But i would hope you would at least try to understand the game mechanics properly.

    People like you are what piss me off more than anything. You literally have no idea and didn't even bother to read what I said clearly. I said I have nearly 800 hours TOTAL mixed with both survivor playing SWF/Solo queing and killer. L2 read or don't post, it's that simple. Until you learn to read your opinion isn't and will never be valid.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2711465#Comment_2711465

    "If you're the type to pick out a spelling mistake of one letter then I don't know what to tell you."

    Usually I'm not, but when it changes the entire context of the sentence then yes I will base my assumption off of the typo because to do otherwise would change what your original comment was saying, which would be weird.

    2) Shadow Step is average and Exponential is mediocre at best. There are two other boon perks in the game, you absolutely can have one without the other.

    3) SLUG THEM??? Literally down the survivor and chase someone else there is now another survivor who needs to come heal them off of the ground if they don't have Unbreakable (and if they do they've just wasted it instead of using it in a situation they'd need it in later) so only 1 person is on gens and you've just slowed the match down massively congratulations!!

    4) If you're flahslighted from the side while looking at a flat wall you're not looking at the wall, you're looking slightly off of the wall. Alternatively again just look around before pickup or use a perk to counter items it really isn't that difficult. And from your original post it really did seem like you were either new or very very biased, yes.

    5) We literally agree on this point um?

    6) Yes because when I think of modern examples of how the devs are out of touch, I don't use things from 2021, or 2020, no I use one clip from 2018 because that'll show em!!

    7) Where's your proof they're flat out ignoring feedback because like there's been changes based on community feedback for a while now 🧍

    Like no offence but you just... Are biased intrinsically. You admit you play more killer than survivor and therefore your opinions are far more lilkely to be in the killer's favour, just like how mine are more likely to be in the survivor's favour because I spent 2 years exclusively maining survivor and another 2 years trying to play catchup. It's just a part of human nature to be biased, it isn't necessarily a bad thing, it's just there.

    It's when you get the extreme cases like "Killer mains are morally superior to survivor mains" that we start having issues.

    There are game problems on both sides. Hackers, maps, camping and match speeds, to name a few. There is absolutely work to be done, and work to be done for both sides, but I just don't think your points are necessarily the right ones (of course, that's entirely my opinion and you are completely entitled to your own). The best we can do is just provide the feedback (in the right section, of course) and wait until action is taken- because what you think is a problem I don't, and vice versa, so massive amounts of conflicting feedback probably feed into the length of time it takes to make changes.

    And I'm not defending the time it takes- please don't take this as me doing so. Imo it takes them far too long (4 years for a change to Object?? Really?!), but to say they don't listen to feedback isn't exactly... Correct, I guess?

    Sorry, btw, if my original post came off as hostile, I'd woken up like 5 minute prior and was very tired lmao.

    First off it's pretty common sense to assume that I was saying the adept system is stupid on the killer side and not whatever else you were assuming I was saying but whatever that's a non issue now

    1. Shadowstep is also extremely strong and also needs changes, I'm not sure what games you're playing in where you think it's average but the teams I play against manage to literally escape on some of the darker maps thanks to that boon and iron will combined so that's a pretty bad point.
    2. Did you read what I said about slugging them? It doesn't matter if you do or don't because even if you do they've just bought the person you're chasing plenty of time to create a big gap and considering how quick gen speeds are it really doesn't matter that someone else has to come off a gen to come and heal that person because generally at higher ranks that next person that comes over isn't even on a gen anyway because they always have 2-3 running around to help take protection hits and bodyblock. Honestly it's like you've never actually experienced a high ranked game ever because what you're saying in terms of slugging has little effect unless you can down two of them very quickly which only ever happens if the team you're playing is bad and makes mistakes which is extremely rare.
    3. I'm telling you I've been flashlighted from the side a few times while looking at a wall so please don't tell me I'm not looking flat at a wall when I was. You weren't in the game playing killer for me so don't assume you know anything. And specific to the last sentence of this point where you said I was either very new or very very biased, if you bothered to actually read the first sentence of what I said then you'd see I'm not new unless you consider 800 hours new then yeah sure I'm "new". And also as for being biased I've literally been playing survivor since MMR was released and it's an absolute breeze and so easy to bully killers it's a joke. The worst thing is it's the most fun you can have in the game and that's sad so don't tell me again that I'm biased because you literally disprove your own point.
    4. I highlighted that clip from 2018 purely as an example because since then overall what's actually changed? Litereally nothing in terms of the big picture. Sure they'll argue that they've made map changes and reworked certain perks but the harsh reality is the game is still overwhelmingly survivor sided and if you look at that objectively you'll see it. Just look at all the high end streamers that played killer before and that are increasingly switching to survivor in high numbers or think about the decent killers who simply stop playing the game because it isn't fun due to the imbalance. Your argument basically implies that none of these things are issues and that the devs are listening to these things but if they were listening then where are the quality of life changes or gameplay reworks or just anything to improve the killer life?

    Look the fact of the matter is they are ignoring these problems and have been for years, I know you think they've made plenty of changes and they have. I'm not disagreeing with you saying that however those changes are too minor when you look at the big picture. I'm really tired of this argument where anyone who has anything remotely negative to say about the state of the game especially from a killer standpoint immediately being called biased despite not knowing a single thing about the person stating their point.

    Look at the game objectively and tell me it's not broken and if you can do that then you're not playing the same games at the same level that the killers complaining are playing at. That's just a hard fact.

  • @ThatOneDemoPlayer said:

    It's not so much Survivor bias as it is incompetence. No hate to the devs, it's just that they are really out of touch with the current game

    Regardless of what it is it's simply bad. Incompetence or bias it doesn't really matter.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2711430#Comment_2711430

    "I could do this but I won't" simply tells me you can't.

    "Also on the topic of adept if you bothered to read what I said properly you'd see I didn't double pip and that wasn't what I was saying at all."

    Your original post contained a typo that did not say "A tiny bit off a double pip" but "A tiny but of a double pip". You can see the reasoning behind my confusion, I'm sure?

    If you're the type to pick out a spelling mistake of one letter then I don't know what to tell you. Anyone who's been playing the game for more than a day knows how broken the adept system actually is and that was my point.

    And since you think I can't, happy to tell you I can.

    1. My point regardless of a spelling mistake was a 4k should be more than enough to give a killer an adept achieve considering how disgustingly easy it is to obtain as a survivor.
    2. If circle of healing is a problem then boons ARE a problem, you can't have one without the other. Pretty simply tbh.
    3. It's not about DS deactivating, it's about the simply fact that the survivor that has DS up runs along side a killer and bodyblocks for the person that you're trying to chase because they know they're safe in either being downed and triggering DS or the killer slugging them and giving their teamate an opporunity to get some distance which is abusing it, that's just a fact.
    4. You think I don't look at a wall when picking someone up? Do you think I'm just some 10 hour fresh killer or something? I've picked someone up while looking into a wall or locker and been flashlighted from either side or I've been flashlighted from the front and gone to turn around only to have another sweaty survivor flashlighting me from the other side too. Don't act like it's a simple thing to avoid when it isn't against good teams.
    5. Maps being a problem feeds into the larger issue of killers being so weak, the fact that maps haven't been changed in like ever is a major issue in itself.
    6. It doesn't matter what people have been saying before, the reality is experienced killers are dropping off this game to either play other games or play survivor which is never a good thing. Dunno if you've seen the youtube video of the dev Cote suggesting to the guy that was complaining about killers back in 2018 to go play Civ or play survivor but if you haven't I recommend watching that Q&A session. It truly highlights how out of touch with their comunity they really are.
    7. Doesn't matter what the feedback is, they can ignore the abusive and not constructive feedback but the reality is they are ignoring feedback that they think isn't relevant when it's extremely relevant but continue to keep pushing it aside time and time again.

    In summary I realise that none of the issues i've mentioned here are simple fixes but the fact that they continue to ignore major issues in terms of balancing and bugs in this game is pretty scary tbh.

    And before you go saying I'm a killer main or I'm biased etc, I believe noed should be removed from the game because it 's a toxic perk that gives ######### killers the ability to get a 1k or 2k when they don't deserve it.

    I like the way the game works but after investing hundreds of hours into it to simply get ######### on at higher ranks and tbagged at every turn isn't fun. I don't know how much killer you've actually played but if you find that fun then good on you this is a great game for you.

  • @GoodBoyKaru said:

    1) A double pip should score your adept. If it doesn't double check your perks or report it as a bug.

    2) Boons aren't a problem. Circle of Healing needs to be nuked from orbit, yes, however the actual mechanic itself just needs a few tweaks.

    3) If you can't counter DS idk what to tell you... It deactivates if the survivor has done anything productive for the team so if they're trying to flaunt it just ignore them?? And they'll be deadweight for 60 seconds. If that happens more than once in a game you've practically won. Literally go for someone else that hasn't just been hooked and 99/100 times you'll have completely avoided it (the other 1 time it'll be so obvious they have DS you can just slug them). DS is actually in an incredibly good spot balance wise, with it's strongest effect actually happening when nobody is using the perk.

    4) Flashlights? Literally look at a wall when you're picking up, or do this really novel thing where you use your eyes and movement to look around before picking up.

    5) Maps I agree a lot of them need serious redesign, especially the recent ones, or recent killer powers need a redesign to add in mobility to their kits.

    6) People have been saying this game is dying since 2016. And 2017. And 2018. And 2019. And-

    My point is that until player counts reach dangerously low levels consistently (ie it's not because of all the new games releasing in December so people can use their holiday money to buy and play them) then saying the game is dying holds about as much merit as me saying I've won the Olympics.

    For the record, haven't done that one.

    7) It actually depends. A lot of the feedback isn't "Hey so I feel like this could be changed because it's really OP and really not fun and makes everything hell on earth to play"- it's a lot more like "FIRE EVERYONE AT THE STUDIO YOU CAN'T CODE YOU CAN'T LISTEN NOBODY LOVES YOU I HOPE YOU ALL DIE". Pretty major difference and I hope you see why the latter is not the best option. Factor in feedback from others who enjoy the feature and it's a minor cluster ######### because you will never make everyone happy in this playerbase.

    Anyway this game's been around 5 and a half years, I don't see how that isn't long term at this point considering original plan was a couple months before it died.

    Whilst I could pick apart every single point in this reponse with relative ease I'm not going to. All I will leave you with is this, if they have been told about these issues thousands of times by people then like it or not there is an issue because if you aren't willing to adjust things based on those that are having a difficult time then you're failing your player base because it's not like we're talking about a small minority of people saying this, it's actually alot of players albeit mostly killers but you can't just simply ignore that just because you see it differently. The game is broken and has been broken for ages.

    Also on the topic of adept if you bothered to read what I said properly you'd see I didn't double pip and that wasn't what I was saying at all. I was only pointing out that it's a biased achievement system because even if you 4k as killer it still doesn't guarantee you adept. I had four games that I ended up with 3 iridiscent emblems but it didn't get me adept. That's a total joke.

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