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hastarkis

hastarkis

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hastarkis
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  • Considering the fact they are going to change ~40 perks and, maybe, anything else in a game flow (including BBQ and DS) I definitely want to see what they'll have for us and *then* ask for changes if needed.

    Just like after Q&A people complained "why not removing perk tiers, it's so much easier, what else can they do" and here we are: grind massively reduced and even (if I can say that) eliminated because no matter how many DLCs you have - the cost of "all new perks for all my characters" will be the same: P3 the new character and that's it. Pretty nice change, very thoughtful.

    So yeah, of course it *can be* very bad idea which conflicts with BBQ, Archives, achievements and sacred friendship. But there are SO many rocks underwater I can't believe they don't know about at least couple of them. And there must be a cool sulution.

    Maybe they'll rise rewards and therefore remove BP multiplier from BBQ. Will change tunnel thing so there's no DS in the endgame needed. Will make anything else to help new mori system.

    I'm personally very curious about 1v1 custom things. Do we have to use bot-3d-person to be able to practice some chases without auto-mori after down? Or maybe it won't be work in custom matches? How to check new killer's mori with that system?

    But anyway. It's very reasonable to see new system on PTB firstly. Of course, we all make good thing here speaking up our desires and fears but as long as devs can't speak back it's kinda... I can't say "pointless" but some sort of not really efficient.

    I don't really like how this change looks right now (and I agree with lots of arguments) but I can't say anything against it before the actual PTB release.

  • @ArkLovecraft said:

    Hahahaha

    Maybe, it sucks anyway.

    But what about this undying survivor, do you think is part of this quantic issue???

    Their HUD shows Deep Wound state as like you injured them during frenzy but images it for you as a normal basic hit, so should be quantic issue too.

  • Had this issue. I don't know what exactly made things right for me, but I believe I decided to ctrl+c, ctrl+v the code from the news instead of typing it by myself and then it was accepted.

  • Same here. Stuck in repairing animation even after gen was completed.

    изображение_2022-05-03_043337424.png


  • >>I think this is a terrible translation.

    Meh. GTA's "WASTED" was translated as "ПОТРАЧЕНО" which's more like "SPENDED". That was a terrible translation but also... kinda understandable through associations (and became a meme). And this is more like not terrible but just wrong translation, honestly, with additional meanings. I reported it via Russian section of forums.


    >>Isn't this a mistake in your memory?

    I thought about that too but no, I'm not the only one who used Appraisal and completed challenges faster.

    Here's discussion 1: link

    Discussion 2: link

    And here's not-anymore comment from June 2021: link

    But it was almost a year ago and maybe it was that period when the animation was like you really open chest twice. Then they changed animation and maybe separated "open" and "search" actions but didn't change translation and I missed that information in patch notes (if it was there). So with Russian translation it was obvious for me and my friends the challenge is broken somehow. It's just couple challenges per Archive so I wasn't super bothered about that but with 15 chests it became frustrating enough to report it.

    And here we are...

    Thanks for the help!

  • image.png image.png

    В русской локализации присутствует дополнительное разрешенное действие "или обыщите", которое предполагает, что для выполнения архива можно использовать "Изучение" Элоди и обыскивать уже открытые сундуки. Однако, в оригинальном переводе никакого "обыщите" нет, а перк Элоди на выполнение задания не работает. Задание должно звучать как "откройте сундуки (15 шт.)", чтобы не вводить в заблуждение.

  • @wimpy said:

    I think you are probably mistaken. The instructions for the challenge are "Unlock 15 chest(s)".

    https://us.v-cdn.net/6030815/uploads/N5HET4FW8JDY/image.png

    "Appraisal" does not mean to open one chest twice.

    https://us.v-cdn.net/6030815/uploads/X74ZW9B5B627/image.png

    And as in the past Tome, "Appraisal"  did not earn the number of times for this challenge.

    Well, then it's a translation problem because as you can see that's deffinetely more words here "откройте или обыщите" (open or search) than one word "open". Good to know it's not an archive bug tho but still smth wrong with that.

    image.png
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