fixthis
fixthis
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2786064#Comment_2786064
sorry but being able to do it abusable twice is not making it not abusable.
you didn’t give any reasonable solutions at all.
Stopping for 1 minute twice is game breaking for you?
You can't even give a simple example of to what I couldn't give a reasonable solution. You're just like the other guy.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2782094#Comment_2782094
Yeah but that would definitely get abused. You can always fake a dropout after all. You really don’t see the problem with that??
You definitely didn’t give a solution to everything @AngyKiller said. At least not reasonable solutions.
Make it usable for max 2 times or so, that way it can't be abused.
For which ones didn't I give a solution?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2782013#Comment_2782013
Wait, you are suggesting that SWFs get the ability to pause the game at any time they want? And it wouldn’t be a problem if the pause had a max time limit?
No. When one drops out, then they get to pause. IF they decide to pause, the dropped out can reconnect.
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@AstroLive8333 said:
https://forum.deadbydaylight.com/en/discussion/308072/reconnect
No. Reconnect happens when you get kicked due to lag or if your game crashes.
If you purposefully dc, it won't allow a reconnect
Of course I don't demand a reconnect for people who click the leave button. I'm with you.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2782013#Comment_2782013
Here's a shocking fact: Not every game has to be like every other game! 😱
You wanting a function that won't work is very much a you problem, not a dev problem. But I'm out. It's clear you can't think of anyone but yourself, so have fun asking for something that would never work. Hope you like waiting forever to get it.
Have fun thinking of only yourself. Just don't blast the devs over it.
Are you kidding me? A function that won't work? I gave you a solution to EVERY one of your counter arguments. You basically just admitted you are out of ideas against it by saying iT JuSt wOnT woRK!!!!111
I am thinking, clearly, by giving you solutions to the problems you see behind it. The one who is struck by their own gridlocked mind is you. Give me a reason against it for which there is no solution and I might reconsider.
But go ahead, flee from the argument you have lost.
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Make the reconnect wait until the chase is over for X second or not carrying someone anymore or not being in a radius of X meters of another survivor.
Give SWFs the option to pause the game, when someone drops out. If they refuse, the one who dropped out can't reconnect.
It's not a ME problem, sorry, this is a problem because of people like you, who apparently can't think further than they can see. For whatever reason you can give that speaks against a reconnect, there can be a solution. This is not a universal physical law we're talking about, but a game.
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1.) The game is not in any way balanced against anything.
2.) Then give the one reconnecting a disadvantage like being downed, spawned close to the killer and giving them a notification or if they were being carried by the killer, put him back on their shoulders.
But sure, let's not even try to think of a solution. 😍