falconf1946
falconf1946
About
- Username
- falconf1946
- Joined
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Comments
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@Metronix said:
I understand the thought behind that and in theory I'm on your side. The thing that leads me to believe that it is not a good idea is the waiting time between matches. :. ) I'm pretty sure it would get out of control.
The good news is that they are working on a bot mode (costum games with bots), so that could be a way we can breath once in a while ^^
I agree with you but sooner or later their going to have to fix it.
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Yes I know that I have a typo. So just in case people get confused the 3rd option is" Quit crying and get better at the game"
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@DeathBeam said:
An actual training and tutorial mode is needed. One where you can actually play using various perks, add ons, and killers. That way you won't be stuck with players who don't know what they are doing.
Yes that is a great idea they need a think like that so they don't gamble on a game because there is one thing that gamer's don't like same with new players and that is gambling if you get rid of that then DBD might get more players on.
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another i idea is a prop hunt on the indoor maps i'm not sure how that would fully work but they can just have it were the survivors gets a perk that can only be used in game were any thing that they use they become and the killer can only play trapper or hag just no TP there are some ways that could be done and i think people would like that even new players all they have to do is make it a LTM and then see what people think if they like it then maybe make it a mode for good if not think of something else
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@DeathBeam said:
An actual training and tutorial mode is needed. One where you can actually play using various perks, add ons, and killers. That way you won't be stuck with players who don't know what they are doing.
that is a great idea and i'm so with you on that one they do need an area were you can test out killers before buying them, because there is one thing that gamer's don't like and that is gambling. not gambling will bring more people knowing that this game is not a gambling game and it can get more popular off of that fact.
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@ZCerebrate said:
While I'll agree Deep Wounds and Legions design is pretty boring overall (for both killer and survivors) - there is a reason it was nerfed into the current state. There was a time when Deep Wounds on Legion had an even more brain dead tactic of running Bloodhound (possibly even Play with your Food for added lulz) then just moonwalking after getting a powered hit. You drop the chase then the survivor immediately starts bleeding out while you walk around looking straight at the floor to prevent another chase from starting. The result was the survivor either started mending and getting smacked or just falling over in the 30 seconds regardless of how bad the killer was or how good the survivor was.
This tactic wasn't going to get the Legion many 4Ks but it was enough to pip and just drain the fun out of the game so it was "fixed" through the current state its at now.
On another note - it's actually a misconception that people think Legion is weak, if anything his ability giving you the ability to "FIND" specific really annoying immersed survivors AND usually keep everyone in a usually noiser bloodier 1 shot state (because in theory you want survivors to be healing against you as legion to make them waste time) makes him one of the above average killers (above pig, clown and trapper). He also applies his on-hits with his power active meaning things like Hex: Third Seal and Sloppy are arguably stronger on him than on other killers. Watch Otzdarva's games and he says the same things about Legion for keeping pressure up and making people play dumber because they should always be hurt.
But once again he is "Boring" while being viable sort of like old Bubba (I actually like New Bubba a bit though his add-ons still make no sense).
I get your point but they wont start bleeding in till they are out of the terror radius"Deep Wounds does not tick down in the killers Terror Radius". There for you have to be away from them or run a detectable perk which by the way legion dose not have so in that case you have to work hard to make one a teachable perk. But it dose not have to be a buff it could be a rework add-on(which might not ever happen). But that's all i'm saying is to have the Deep Wound timer add a little more pressure that's all.
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I'm new at this, its my first time so if i messed up please let me know i don't wan't to piss people off.