elitetq
elitetq
About
- Username
- elitetq
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Comments
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I have 1500 hours on this game and am a hardcore nurse main lmfao, I also specifically said there was some counter-play, not none. The reason nurse isnt as widely talked about is because so many people don't put in the hours to master her power, so overall it doesn't impact the community that much. Also i'm not sure why you are being such a dickhead about it lmao, it was a suggestion, if you have an issue with it I dont see what saying "get gud" does.
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@Bot_Salvo88 said:
https://us.v-cdn.net/6030815/uploads/3BEQXQ0T31KJ/img-20220902-170715.jpg
In case you need it.
that'd be great if behaviors report ticket system actually worked at all.
Its appalling that company like behavior racks in tons of money from a game like DBD yet can't take the time to implement a simple game replay feature to save literally every survivor the hassle of having to record the game with third-party software. Anti-cheat is a joke and even with video evidence, the likeliness of your report being viewed is extremely low due to the massive number of them that come in every second from malding survivor mains that think tunneling is bannable.
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@TheWheelOfCheese said:
Maybe I'm the only one who feels this way, but as either survivor or killer, a single DC makes me not want to play out the rest of the match. As survivor it's hopeless, as killer it's boring. Farming is on the table but is boring; I'd rather just go next.
It would be cool if a survivor DC caused the match to immediately end, like when a killer DCs. The person who DC'd gets no BP and gets a matchmaking ban as usual. Any survivors who were in the same party as them get no BPs, but don't get a matchmaking ban. Everyone else (including the killer) is guaranteed at least a safety pip, but can still pip or double-pip based on their emblems at the time of the DC, and gets whatever BP they'd earned up to that point with a possible bonus on top.
I understand not everyone would like this system, but I think something like it should be considered, at least on an opt-in basis. There are points against it (for example, if you farm you can work on rituals/tomes, etc., but this requires killer cooperation) but overall, to me, it feels like the game is already tossed in the bin after a DC. Why not make it official?
There could be some fine-tuning of criteria as well. The match shouldn't end if the survivor DCs during their sacrifice/mori animation, for example -- their fate is already sealed and the DC doesn't affect everyone else. (In fact I'd argue the survivor should still get their BP and shouldn't get a matchmaking ban in this case. They are already effectively dead and should be able to requeue right away.)
I can see where you're coming from, but if they were to implement that, then they would definetly need to make the dc cooldown longer (say 15-20 minutes or so) as it would become extremely annoying to be disconnected when at 1 gen or 2 gens cause someone didnt like how the chase ended. Or another way to go about it would be to make the system only disconnect everyone else if the dc happens within the first 5 minutes of the game.
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@danielmaster87 said:
At least give up on hook when the game is already lost. These people give up way too early, even when it can go either way, or when we actually have the advantage. "3 gens already done and the killer has 2 hooks? There's no way we can win this! Rage quit!" It's a self-fulfilling prophecy every time.
I'm not saying I've never unalived myself on hook, but it's usually in matches where I see literally all 3 teammates walking around after I just took the on what should have been a 2+ gen chase. If y'all aren't going to put in effort, I guess I won't either. Most of the time though I at least try to play it out, unlike most solo teammates.
thing is people have very different opinions on what a "lost" game is. Ive seen games with 5 gens left and a 3v1 being pulled back. Anything is possible unless your teammates refuse to do gens and sit on the edge of map.
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@Tsela said:
He wasn't buffed, just some things were adjusted to work as they should have to begin with. No buffs or nerfs happened in this patch. It's a bugfix patch basically
his survivor hitbox was increased, how is that not a buff ๐