egoxeno
egoxeno
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2297366#Comment_2297366
I’m just saying they are never going to change it, and it’s probably not useful discussing it. So you might as well adapt. This is like going onto the WoW forums and complaining you need to grind to level 60 or something.
But the difference here is you can get everything you need to play the game pretty quickly. Like the survivors are just cosmetics, and nobody really uses more than a few perks on them most of the time beyond the super vets with like 5,000+ hours who could go into games perkless anyways.
Only the killers actually really need good perks, and there’s only like 6-8 perks worth using for them as well. Everything else is just garbage there’s no reason to use. So who cares if you need to grind for stuff you don’t need?
I disagree. I think there is some value in discussing it. I would like to know, if you believe the current grind is a good system? Also, you can get to level 60 in WoW much faster than the grind we are discussing here. "Just accept it and adapt" is not what I'm going with. I can tell that works for you, and that's totally fine. The developers are likely aware that many players aren't concerned. That's valid.
I care. I want access to the content I would theoretically pay for in a reasonable period of time.
We are definitely advocating different perspectives here.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2297333#Comment_2297333
There is no catching up to do. All you need is two perks on killer, corrupt intervention and pop goes the weasel, and that’s good enough for every killer to be competitive at any rank.
Survivors don’t even need perks if you are good at playing because most of their power is just their base kits. I haven’t changed my survivor build in like 2 years because the meta has never changed. I don’t buy the new survivors. You can basically fine full meta with 3 survivors to 40. Bill for unbreakable, Laurie for DS, and David for dead hard (and he has the BP grinding perk to boot).
You can be rank 1 competitive in like a week or two of playing. Like 90% of people at purple / red ranks are running meta build and I’ve seen survivors make it to red with less than 100 hours played.
Just to make sure I fully understand your perspective:
There is no need to address the grind, because only a small fraction of the perks are ultimately useful?
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2297328#Comment_2297328
I'm not defending them at all. I said they are ignoring the older players and need to hear the problems from the players they balance around, the newer ones.
I don't like the grind how it is and said they will end up losing a lot of the newer players they gain.
I would honestly love to be retained as a new player. This game is great!
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2297300#Comment_2297300
You need to stop defending BHVR, it literally takes 1.5k hours to get every perk on every killer and every perk on 1 survivor. That's not even with Prestige. It is ridiculous.
Yikes! Those totals are much worse than I guestimated in my mind.
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/2297315#Comment_2297315
Maybe they need to hear it from a new player since this is what they are basing the balancing of the game on. The older players have been trying to communicate the problems about the grind and in a lot of cases just being ignored.
They did add 3 perks passed lvl40 and 4 passed lvl50 however they are still very rng based and you can guarantee that 9 times out of 10 the second perk you want the entity will grab, possibly leaving you with 2 perks you will never use as options.
As more dlc gets released the grind gets worse.
That's another concern I had as a new player. Every Killer I buy will represent another oppressive RNG grinding experience, if I can ever catch up.
I hope my perspective offers something to the development team. I'm ready to ante up cash as a new player (and drag in plenty of my friends...) if the grind is reduced.
It seems like player feedback has made a difference over time. Maybe with the influx of new players, this is an opportunity to really send the message home.
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@QwQw said:
Yeah, the grind in this game is absolutely insane. It literally took me over a week of playing just to P3 Ash and get every survivor perk on him. (Even then, I'm still missing Leon and Jill's.)
Despite all the complaints, and easy solutions, are the devs gonna do anything about the grind? Nope.
Congratulations on getting Ash to P3.
I genuinely think Bhvr wants to make the most successful game they can. I also think there is value in reporting that the grind is a differentiating factor in opening my wallet as a new player.
Yes I am just one data point in a sea of players, but what is the point of these forums if not to share our experiences?
Gotta keep hope alive! Hope costs nothing.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2297302#Comment_2297302
If you play the game that long, you will end up in the ranks where you are basically forced to use the meta perks anyways.
It will only take a few games against a meta survivor team when using a meme killer build for you to get spanked hard enough to go meta too.
I routinely have 3~ gens almost complete in the first 2.5 minutes as a rank 1 killer. If you don’t have meta perks you just instantly lose those games.
That seems like an entirely different issue, and is beyond the scope of my experience. I wanted access to perks to experience that for myself (I still do).
Because the gameplay gets very competitive, seems like poor reasoning to gate of content behind a huge grind wall.
I will leave the larger balance discussion to minds greater than mine.
Thanks for sharing your thoughts as a vet player though.
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@Purgatorian said:
I was the same as you, totally up for the grind when I first started. Just like you, and countless others, the tedium of the grind possibly started to show within the first 100 hours for many others, probably not all though. It did however take me longer to get sick of it, maybe 200-300 hours, and a lot of new players are going to be initially drawn in then get bored of it when they come to the same realisation.
Bhvr think it's the grind that keeps players coming back to the game, in some respects a small part of that is correct, but as it is now people will some of those new players will leave.
Yes, bhvr would have gotten their money from what the bought however will also lose future revenue from them too.
They should make it easier to get perks and for those that want the grind, make more prestige options available with proper incentive to entice others to maybe at least want to try prestiging too.
I appreciate your perspective, and I think I would have stuck with it longer, but I saw where this train was going.
I am actually totally receptive to grinding, but there has to be something more reasonable/less RNG than the current system. I still find it really troubling that a small percentage of players seem to want to gate content behind tons of hours of gameplay. Seems counterintuitive to inviting new players in.
I admit, I'm probably too new to really propose specific improvements. But I am confident there has to be a better way.
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@SilentPill said:
Eh it looks bad but then you realize 95% of the perks are useless, survivors are just skins, and you can have the meta builds with like 3 characters to 40 on each side.
After that you can level the niche stuff people use for 1 game and then never again.
That's an interesting perspective, but that does little to tackle the real issue for me. I want to have access to all the wonky off-meta stuff, and I am willing to put a substantial amount of time into unlocking those skills from each Killer (getting all of them to 40 will take a good while).
If I just wanted to power out meta builds, my understanding is that I would be better served not unlocking the weird teachable perks for the Killers I would presumably spend money to own.
Is the optimal solution to the grind to simply not plan on experiencing a good chunk of the game without dedicating hundreds if not thousands of hours?
I recognize that is a kind of solution, but it would seem to encourage only playing super meta builds, and meta Killers. Why not reduce the grind? Is it really necessary to gate content behind potentially hundreds if not thousands of hours?