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dwightdotexe

dwightdotexe

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dwightdotexe
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  • my personal opinions, and sorry in advance if i stole things that i saw without giving credit to people

    4 dwights: dwightmare

    4 megs: scrambled megs

    4 claudettes: claude squad

    4 jakes: earthJAKE

    4 neas: swedish fish

    4 lauries: potlaurie (get it? like potpourri? haha i’m so funny)

    4 aces: royal flush

    4 bills: the science guys

    4 fengs: feng gang

    4 davids: the kings

    4 quentins: dream team

    4 tapps: police force

    4 kates: a band of kates

    4 adams: the pebble men

    4 jeffs: sons of god squad

    4 janes: the thicc chicks

    4 ashes: the right-hand men

    4 nancys: wheelhouse

    4 steves: scoop troop

    4 yuis: the bikers

    4 zarinas: the channel 12 news team

    some are obviously better than others


    thanks for coming to my TedTalk

  • note: i’m a survivor main so yes, i’ll admit that i’m a bit biased. but i’m actually pretty ok with going against doc. i only have a few complaints about him, but i feel like they’re pretty minor:

    1. doc’s static blast. i feel like between the fact that it inflicts a full state of madness, has a pretty generous cooldown, and is one of the least skillful things to pull off in the game, it’s too good (just a little bit). it would be better if the cooldown were made a bit longer or only inflicted half a state of madness
    2. shock therapy “stun” time. ever since the change that got rid of the separate treatment and punishment modes, hitting survivors after being shocked has become too easy to pull off. the amount of time that they can’t interact with things is just too long. now, this was ok in the old patch bc it took a decent amount of skill and practice to get the timing of shocking, switching modes, and hitting while the survivor still couldn’t interact with vaults. but now that doc doesn’t have to switch modes, it’s too easy. i have probably less than 100 hours on killer (compared to over 1000 on survivor) and as doc, i was able to use this strat like 5 times in a single match. so the stun time for shock therapy where survivors can’t vault or throw pallets should be reduced by like a second. that would be good.
  • I never got it but I’ve always thought that Claudette’s Halloween event outfit was pretty good. The one with the sap-stained apron. That could be just me, but I really liked that one

  • Idk if this thread was more targeted towards killers or survivors, but as survivor my absolute favorite perk is spine chill. It has helped me avoid countless chases, it’s amazing against stealth killers, and very helpful against spirit. It’s also good for knowing whether it is safe to repair gens when in the killer’s terror radius, which increases gen progress efficiency. And as I’ve found out recently, it’s helpful during a 1v1 in the EGC if the hatch has already been closed. Knowing whether or not the killer is coming to my door has helped me decide between committing to doors or opening them just enough to not light up the lights on the exit gate and hide until they go to the other door.

    And as an added bonus, it’s amazing when paired with resilience to get that spicy 15% vault speed while injured, which is so important, especially with the current state of dedicated servers. I swear by this perk, and I feel so useless when I try to play without it. Spine chill gang for life.

    Thanks for coming to my TED Talk.

  • *spine chill has entered the chat*

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216440#Comment_1216440

    Dude are you still serious with your pathetic little whiny posts? We get it, devs mean, only care for killers, hurr durr.

    Just stop with the attitude of blaming the devs of only caring for killers in every second thread you freaking post. It won't get anyone to take you serious, or to take your concerns serious.

    Just for your information, the reveal mechanic can be bad for both sides. I have been revealed and have revealed Ghost Face behind walls as well already. The reveal mechanic is bugged in a way that can hurt both sides.

    And again, most of your concerns are fair, but your continuous accusations of the devs only caring for killers won't help your case.

    I’m gonna start this off by saying that you aren’t wrong when you say that it’s bad for both sides. But when it doesn’t work the way it should, the result is 10 times worse for survivor. The survivor gets exposed, effectively cutting chase time in HALF. When it doesn’t work for killer they have to gasp chase without an instadown at 115% movement speed. The horror.

  • Also I feel like the moral of the story is that we need more people to play demoboi

  • @ClickyClicky said:

    https://us.v-cdn.net/6030815/uploads/689/0CFC265D6HGW.jpg

    I think this is why I gave up on playing survivor. Aside from Huntress the top 5 have all but disappeared, hell most of those in the top 3 tiers barely appear anymore. Now it's all Spirit, Doc, Freddy, Deathslinger, Hillbilly, Legion, Ghostface. I can put up with a mix of fun and not so fun killers but the bottom 3 just put me off playing the game completely and sadly they seem to be some of the most common killers.

    I 100% agree with the placement of ghost face in this list. Until the reveal mechanic is fixed, I dc any time I get exposed by him when I’m 2 meters away from him and staring at his face

  • Heads up, I’m a survivor main so this might be a bit biased. That being said, I think that this is a solid idea. The main complaint I’m seeing on this channel is that it doesn’t act as a true anti-tunnel perk. Which is fair. But I also feel like the suggestions that are being thrown out are just a little bit too harsh. So here’s my solution:

    Reduce the timer of ds to 25/30/35 seconds. Activates when getting off of the hook. Ds is only disabled if a gen is touched. Make the skillcheck success zone slightly smaller. If the skillcheck is hit OR missed when used off of the first hook, it will still be available to you off of second hook. All rules regarding the obsession stay the same

    This way, no objectives are done for that time, the “invincibility” time isn’t too long, it takes more skill to use, and it is more of a hard punish for tunneling than 2 minutes of invincibility is.

  • while I agree that ghost face doesn’t need a nerf, I will say that the reveal mechanic definitely needs to be looked at. too many times it has happened that I will be playing against gf and we are standing not even 3 meters apart and he will still give me the exposed status. that is literally THE MOST tilting thing that ever happens in this game (in my opinion at least). and before you ask, no, the killer never has the reduced reveal range add-ones when this happens.

  • As a dwight main, this post makes me a bit sad lol

  • While it’s true that a lot of perks mentioned here aren’t actually going to get a buff, I think we’ve can all agree on one thing: Left Behind ACTUALLY needs to be changed, especially with the EGC.

  • I think a 1% stackable Haste boost per token would be a not too overpowering buff that would make this perk usable.

  • Bloodhound 2: Electric Boogaloo

  • A lot of times when I play killer and someone unhooks in my face, I’ll hit the person that got unhooked if I can. If there’s BT, I’ll go for the unhooker, and if there’s not, I’ll slug the guy on hook and go for the unhooker. This gives the rest of the team a chance to heal the downed survivor, AND the downed survivor (and the survivors healing them) can’t do gens during that time. They get picked up about 90% of the time. It might seem a bit toxic at first, but I feel that it gives the survivors a more fair game, and I’ve never seen any complaints about it.

  • yeah, this perk was bad, and now with the egc it's even worse. i think a good buff for it would be to make it like sole survivor: for each teammate that dies, gain a stackable 10% to gen repair when working alone (or something along the lines of this). this wouldn't really be too much, because the 30% bonus if you're last alive will practically never be utilized.

  • A couple things to keep in mind for all of the killer mains out there:

    Borrowed time is useless if you don’t camp

    DS is useless if you don’t tunnel

    Unbreakable is useless if you don’t slug

    Dead Hard is only useful the first time they use it, and is useless after if you know how to play against it

    Adrenaline is useless if you have NOED

    MoM is not that big of a deal, and if the devs really think that there’s a problem with it, it takes time to fix