daikaimon
daikaimon
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Thus, opinions that have fallen into a state of depression are so excessive that they are tiresome to watch.
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I don't want to see anything nerfed because of the current, almost excessive, anger.
I understand that if adjustments are made based on current bad feelings, it will lead to excessive nerfs and loss of individuality.
However, I do think that the hitboxes should be reduced and some of the add-ons should be adjusted.
These are clearly unreasonable and clearly a source of frustration for survivors.
My only fear is that BHVR will turn him into a boring cliché.
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910762#Comment_3910762
Yeah I get that, I can definitely see how Chucky would not be rated as highly in a scenario where survivors really pressure generators hard. The disconnect I have is that he was seen as one of the worst in the game.
Chasing is primarily done to buy time for generators here, too. It's not like survivors wait around and watch the chase happen, unless they are trying to position for a flashlight save. Getting a survivor on the hook is one of the strongest methods of applying pressure to survivors, and Chucky was very good at doing that.
Chucky was even regarded as strong by professional players in competitive settings, and they were most certainly applying generator pressure.
In Japan, one might say that a situation where survivors are hung from hooks cannot be that much pressure.
The time between executions is longer, and if the killer is targeting camps, there is even less pressure on the entire map.
If rescue is difficult, the priority may often be to ignore the hanged survivor and concentrate on the generator until the gate is liberated.
Also, Chucky is not very popular in Japan, and there are not many players who can use it.
There are a few players who try to master a killer that is not suited to their environment.
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@Zakon05 said:
I've heard of these differences before. I've heard conflicting things, too. Like I've heard Japanese players will ruthlessly camp/tunnel, but I've also heard that they never camp/tunnel.
The thing that I don't understand is how we disagree on some things which seem like we're playing completely different games.
Like I've heard Self-Care is highly rated over there, but over here it's regarded as a throw perk.
And I have no idea how you rated Chucky so low. I can see a meta in which he wasn't seen as strong as he was here, since he was all about highly lethal chase presence in exchange for poor macro presence. But he was really, really good in chase, and if you get downs fast enough, that's still a lot of pressure on the survivors.
The only way in which I can see that happening is if it's expected for survivors to bring multiple Brand New Parts and other perks to do generators faster, which would really prey on Chucky's weaknesses. Brand New Parts aside, generator rushing perks are not popular here.
In Japan, many players place the emphasis on “repairing the generator and escaping,” and the chase is simply a way to buy time.
For this reason, the killer appreciated in Japan is a character who is fast in patrolling and can put pressure on the entire map.
Here, it is not unusual for Chucky to have only one generator left before he is downed four times, and killers who are just strong at chasing tend to be rated low in general.
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What are the main complaints of North American players?
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@KerJuice said:
Question: do players on Asian servers have similar complaints about the game as their North American counterparts?
In Japan, there has always been very strong criticism, mainly regarding the weakening of the system against killers.
In particular, many people express extreme discomfort with weakening that takes away what they were able to do before and makes them lose their individuality.
There is also criticism that the game itself is team-dominated.
They are concerned that the various good adjustments for the solo player will result in an unbalanced game that strengthens the team as well.
There is a need to introduce a system that considers team players and solo players separately.
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Many in the Japanese community place a higher value on singularity than on ghouls, which I don't understand. (Of course, there's also the fact that I'm not a fan of Singularity.)
As mentioned above, in Japan, Ghoul is rated as a killer, excellent but not up to the top.
What is the evaluation in North America?
Also, I would like to know the general tier list of killers in North America.
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@RaSavage42 said:
I was curious about different severs… so this is great for me
So would you be willing to show us your Killer rankings???
The following reflects the general perception in Japan as well as my own personal experience and preferences.
S Tier:Nurse, Blight
A Tier:Twins, Wraith, Spirit, Hillbilly (my favorite!) , Singularity(I'm not sure I understand it...), Ghoul, Darklord, Plague, Lich
B Tier and below:I'm a little tired from the unfamiliar English text, so I'll omit them.
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@Akron said:
Wraith being so high tier is kinda wild to me tbh. If you don't mind me asking, what is the Asian playerbase's opinions on Kaneki Ken so far?
There was a lot of controversy about him when he was first implemented, but now the opinion is settling on him as an excellent but not top notch killer.
In terms of tiers, I would say he is in the middle of the A tier.
As the response to his weakness against loops and the fact that he is an M1 killer after all, such a rating has become more mainstream as his responses become better known.
However, there is a strong opinion that it should be fixed for grabs and some add-ons like penetrating walls.
He himself is very popular because he is a very exhilarating and interesting killer to use.
The original is also popular.
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@Soma_RTA said:
I can't speak for all of NA, but the system changes, like base kit endurance off hook 10s, longer hook stages anti-camp and gen perks getting nerfed makes the environment of the game much worse and pushes more people towards playing the top 5 killers. Playing a weaker killer at this point is a waste of your time. All these changes have been made for casual survivor players, yet there has been 0 consideration or positive changes for more serious players like myself or even casual killer players.
Indeed, it is a frequent topic of conversation in Japan that the current system is one in which casual playstyle survivors have the upper hand, and that it is a tough one for casual playstyle killers.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909887#Comment_3909887
I can see the angle on that. They want to be strong as independent players, not just as a team. So they want self-reliant perks like Self-Care. It's universally agreed upon in the West that Self-Care by itself is a bad perk, because it's so slow. Self-Care with Botany or some other healing perks is a different situation. But you should almost never prioritize healing before generators, with a few exceptions. If you're injured, you can still do generators. So, to be the most efficient on generators, you don't heal, and instead do the gen. If you're on your last hook, or the killer has been tunneling you and you manage to get away, obviously you would heal then. Resurgence from Jill can actually make healing under hook very safe, since you're almost healed all the way with that perk as soon as you get off.
Nurse and Blight are basically unchallenged on the top; no other killers come close to their power. It's not surprising that Japanese players would fall easy to Twins, since they're independent, and the main counterplay against Twins is running together, so that 1 player gets downed and the other kicks Victor before Charlotte gets back.
But Wraith and Singularity being considered strong is very surprising. Wraith might have the most counterplay in the game, which is all about abusing his slowdown he gets from uncloaking. For example, when you're both standing at opposite sides of an upright pallet, and he starts to uncloak, instead of dropping it to be safe, you can call his bluff and not drop it. That's because usually from his perspective, he wants to 99% his uncloak, so that you drop the pallet, and he gets to stay in cloak without having to waste time recloaking after the pallet break. Singularity, I have no idea how he ever gets any wins. His EMPs which he gives survivors for free are everywhere and are constant, and can disable multiple cameras AND cure multiple infections in 1 use. So the Singularity spends all this time setting up cameras to trap survivors in chase or to monitor gens, but when he needs them most they're disabled by an EMP. He's easily one of the most frustrating killers for me to play as, because it's so much work for so little payoff.
As for Wraith, I understand that the delaying strategy of inflicting wounds on the survivor, changing the target when the survivor has consumed one or two boards, and then repeating the process to consume more resources is considered strong.
However, since there are still many ways to deal with the situation, it often does not work for advanced players.
As for singularity...I don't know either. LOL
At least, it's a killer that I can't use.
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@danielmaster87 said:
You're right. The thing is that Westerners say* that they don't care about winning, but they really do care about it, so they're lying. If they didn't care about winning, they wouldn't whine about balance all of the time. And thus their evaluation is way off as well.
I also agree with Japan's assessment of Chucky, because I played him when he was at his strongest, and I gave up on him because he was so not worth it. Somehow that version of him became the target of relentless nerfs, and now they're trying to buff him in an attempt to raise the amount of people who play him. They shouldn't have nerfed him in the first place!
Although I've been a little confused by Japan's assessment of killers in the past. They did a "Best of the best" tournament in the past, and yet killers like Pig were being run, on imbalanced maps like Lery's. So maybe they're more casual, and care more about fun, than they realize. But them coming to the conclusion that Chucky was weak at least tells me that many of them know what they're talking about.
The issue that should unite people across all regions is the matchmaking. Many are thinking 1-dimensional, in that when they lose to a killer, they conclude that they must have lost because that killer is overpowered, with no further thought. What they don't realize is that matchmaking consistently puts bad survivors in with the good ones, and then gives them tough killer players to go against. Instead of all 5 players understanding the game and playing at the same level, it's usually only a fraction of the players in the match who know what they're doing. You can't balance the game off that, because any win/loss results you refer to will be majorly skewed. If we fix the matchmaking, and make it the way it was when MMR first released, it will be revealed that the game is really survivor-favoring, or at least SWF-favoring. Even if I'm wrong about that, fixing the matchmaking hurts literally nobody, so it should be done.
You are right, the matchmaking system should indeed be modified.
The opaqueness of the current system is often talked about in Japan, to the point that it is sometimes wickedly controversial and controversial.
There is also a lot of negativity in Japan about the drastic weakening of the system against killers, which has been done frequently for some time.
What is the thinking in North America and elsewhere regarding the weakening of killers?
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After all, cultural differences are significant.
In Japan, actions such as focusing on the chase rather than the progress of the generator are, in some cases, treated as trolling.
Therefore, the speed of the game is faster and boards tend to be used at some earlier stage.
This is because the speed of the generator is so fast that even if the board is saved, it may not be used up.
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What is the current meta in North America?
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I think we all share the fact that players from any country don't have much appreciation for players from other countries. lol
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Aside from the hillbillies, Wesker is underappreciated.
Some people even joke that “the reason Wesker is so highly rated in North America is because North American survivors are not as good.” LOL
Even if Wesker can use hug tech, “So?” In Japan, Wesker is not so well known.
As for DBD videos in Japan, you can find them mainly on You tube or Nico Nico. I don't hear much else.
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One of the reasons “self-care” is used so often on Asian servers is probably the strong emphasis on generators.
Many Japanese players do not like the idea of two people staying in place, one to treat and the other to be treated.
They want the treatment to be completed by one person, and the rest of the players to perform generator repairs, chases, etc.
Another reason may be the relatively high number of tunneling killers.
(It is difficult to treat immediately after a rescue.)
We recognize that the popular parks among Japanese survivors are not that different from North America, except for "self-care. Sprint Burst“ is particularly popular, as are ”Off-Record“ and ”Decisive Strike" for tunnel protection.
Naturally, “Nurse” and ‘Blight’ are the most popular killers in the S tier, followed by “Twins,” “Wraith,” and “Singularity” in the A tier.