craker007
craker007
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Survivors equivalent is most likely any build that involves being able to hide from the killer mid chase.
Such as Bite the Bullet + Overcome + Lucky break with a Medkit
or Iron Will + Deception + Quick & Quiet
There are definitely more but those are the ones off the top of my head.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/329625/suggested-buffs-for-weaker-killers
Pig needs a rework more than anything. Imo less focus on the RBTs, and she gets new traps as well as buffs to her stealth and ambush. Let her trap generators, windows and pallets, and maybe give her some kind of M2 ability?
That actually sounds pretty interesting.
I can imagine that the 'trapping the generator' would be most likely to be implemented and would have a replenishable feature? Maybe hooking a survivor gives you one charge of this ability which would allow you to trap generators, causing missed skillchecks to injure and apply deepwound.
I can imagine the window and pallet one to be similar to that of Freddy's dream snares, hindering survivors after they vault for a few seconds, or maybe going deeper into Amanda's lore and having the window appear to be open from further away, but being blocked when within vaulting distance?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3013446#Comment_3013446
Glad you like the ideas! I think the only time the instadown idea is maybe a bit OP is at the start of the game when all survivors enter the dream world at the same time. But they would still have a period of time to wake up anyway before instadown popped- literally just one player would need to wake up to stop the power from activating so it’s easily counter-able but it gets people off gens at least for a little bit. But people need a proper reason to actually use the clocks. I see far too many Freddy games where people don’t even need to bother waking up because really the there’s no danger in staying asleep and that needs to change.
Again, referring back to Sadako’s condemned the key is to make it so it’s fair but also design it so that it isn’t so insanely slow (which Sadako’s is) at building up to the point that no one is worried about it. The chances of it activating should be unlikely but not impossible and certainly not impossible if survivors only laser focus on gens.
I just think as well for the game overall moving forward with the perk rework and the devs saying they want to move away from a Gen slowdown meta then quite a lot of the roster (especially the m1 killers) could do with having secondary objectives/threats to survivors beyond their basic attacks- especially killers like Freddy who don’t have a special attack power. But we need them to be like pinhead’s box and not like sadako’s condemned for them to have an impact.
Everything you said is true 100%.
A second objective is definitely needed to break up the rather tedious process of every match.
Alongside the perk rework (which effects the weaker killers much more than the stronger ones such as nurse or blight) I firmly believe that the killers the community considers weaker than the rest should all be looked at and not reworked, but revamped in order to make their powers much more in time with modern DBD. These killers go without saying... but; Myers, Pig, Trapper, Clown, and Freddy (and others I haven't named) all require hard buffs to their powers so they are actually viable in higher ranks.
People mostly tend to say that with enough practice, anyone can 4k as Clown in high MMR but I always counter that by asking who does better; 7k hour nurse or 7k hour clown? Obviously the nurse... but why?
Because compared to Nurse's power, clowns is... well awful. But that shouldn't be the case.
The best killer in the game should not have such a massive gap between the worst (if you get what I mean.) I do understand that not every killer can be strong without a proper rework but like I mentioned beforehand, the gap shouldn't be so substantial.
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Best build for BP from what i've seen is
Bubba w/ his addon that doesn't make his chainsaw instadown (can't remember the name but it gives 100% extra BP upon successful chainsaw hits)
BBQ (obviously)
Hex: Thrill of the hunt
Distressing
Any other perk you wish to increase win/kill rates (such as NOED or Hex: Ruin)
May not be the most interesting build but boy does it really give a ton of BP
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@[Deleted User] said:
As someone who used to love playing as Freddy, I think the Dredge has shown how underdeveloped he is and how boring the dream world design is. Freddy’s teleport is decent and it synergises well with certain perks related to gens but his anti loop is weak and his dream world compared to nightfall is laughable. In the dream world Freddy should be far more powerful than he is- it would actually tie in to his lore way more and actually make him more powerful. Plus it’s the dream world, so really the potential should be there to do some interesting stuff. I’d happily keep him fairly basic (some would say weak) in the real world to counter this. If changes are made to spine chill then at least oblivious will be a little more beneficial but right now he doesn’t have much going for him.
So my ideas are:
I would like his dream snares to actually properly hinder asleep survivors. Keep in mind also that doctor has yellow add ons which can cause broken pallets to appear when survivors are suffering from madness, so it’s strange to me that Freddy can’t have both his dream snares and some dream pallets.
I also wouldn’t mind seeing a similar ability that dredge has in regards to grabbing people out of lockers but with gens. So any survivor in the dream world who is working on a generator, if Freddy starts to teleport and they don’t let go then he grabs them upon arriving at the Gen. So survivors would still get the blood spurting from the Gen as a warning and anyone who is awake will be fine. But if you’re asleep you need to get off the Gen. If multiple survivors are on the Gen, it’s just down to chance who he grabs.
Now my last idea which is probably the one most people would hate (but I love the films and hate now weak Freddy is so I admit my bias here) is that I would like Freddy to get some sort of instadown power if all four survivors are in the dream world for a period of time. So say the fourth survivor enters the dream world, then 30 seconds to a minute later all survivors suffer from exposed and they will continue to do so unless they wake themselves up. This would make using the clocks much more important.
I know some of this, especially the last suggestion, will probably be seen as OP but the easy counter to all these possible powers is for survivors to just stay awake- for example so long as one survivor is awake his instadown will never activate. It would probably end up being like Sadako’s condemned (hopefully a better version) but at least there would be a bit of a threat there and it would incentivise doing something other than gens.
This... This is beautiful
I myself never understood why dream pallets were an addon, and not just an addition to his power alongside dream snares.
The instadown mechanic when all 4 survivors are in the dream world does not seem OP, it actually seems balanced IMO as it punishes 'lazy' survivors
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I get this quite often too.
I'm not entirely certain so don't quote me on this but I think that a few select maps are chosen (5-6ish?) and picked from randomly, obviously the times you wouldn't get these maps is via offerings.
Still not entirely sure, but I think the way it works is something similar to this
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I actually discussed something similar to this with one of my friends a while back, the most notable character being Myers, as he is our downright favourite killer in the game.
Buffs I thought would allow Myers to come up a few notches are as follows:
When a survivor is killed by any means, any remaining stalk they had leftover would be evenly distributed among the remaining survivors.
Myers now gains more stalk the further away from his target he is (with a cap of course, we don't want him stalking you from across the other side of the map)
First buff would allow this to happen; Upon reaching his third use of tier 3, he gains a purple tombstone effect. allowing him to mori one survivor before returning him to EWI (if no survivor is mori'd he just returns to EWII instead)