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It is extremely good on twins since victor can apply the broken from forced and staying injured against twins is a death sentence.
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@Lyonic said:
When you play again against another person - you are matching their skill against theirs.
This is survivor from a killah's POV.
If you are UNSKILLED you might = not loop well but can still drop pallets and move to the next tile/play the W game, you will go down fast on mindgames and will make mistakes - chases must seem unfun for you. You cant use any items other than a medkit/toolbox. you dont know all the killers.
If you are AVERAGE you might = play it safe on loops and try for pallet stuns when able you can connect tiles and know where the strong loops are in the map. Mind games are getting harder and you know the tricks. You will get your money shot in with a flashlight if you can. You know the killers powers.
if you are HIGHSKILLED you might = milk every loop for what it's worth, connect tiles and exhaust their offerings, you might not drop pallets and can land pallet stuns, flashlight saves and can bodyblock. You have a good game awareness and understand hookstates and when to trade. You will know all the killers and their perks and exploit the gaps in their toolkit.
The problem with DBD is that there are 4 survivors and 1 killer.
If a killer gets a highskilled player, their game can be misrable. If you are an avearge killer and you get 2 or 3 highskilled players, it can make you wonder why those gens are going so fast. 4 skilled players is essentially a bully squad that makes you want to just quit the game right now.
IMO, this game has way too many variables to conclusively claim if it is survivor or killer sided. If you play starstruck, agi, awakened awareness, lethal nurse on the game with range addons, you have every right to claim the game is killer sided. But if you play wraith on garden of joy against 4 brand new parts you have every right to believe this game is survivor sided. My issue with the game now is how easy it is to have "ez" games on either side by bringing the strongest items, addons etc. As of right now for most of the cast I'd say the game is survivor sided, but the top tier killers make the game undoubtedly killer sided.
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if you want i'd be willing to go into a custom with you and share some information about him :)
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@RavenzZ said:
I really don't understand how people see him as overpowered. I mean he's a good killer with good map pressure and it's fair to say some of his addons could use a nerf but I'm really confused as to how his basekit is overpowered. People tend to lump him in with the Nurse when, at least IMO, he is no where near as good as her and unlike her doesn't ignore certain game mechanics. As I said it's totally fair to say he's a strong killer with good potential but saying he needs a nerf seems a little weird to me.
people mostly talk about addons when it comes to blight and rightly so. Blight himself is fine but his addons desperately need to be looked at.
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@Moxie said:
Really don't understand the Devs doubling-down on "rewards for hook" Killer Perks.
Pop was bad enough. Now Pain Res.
The reward for hooking a survivor is getting them one step closer to removed from game AND Someone else has to save them.
Why are we double rewarding base mechanics? Imagine if survivors got a speed/repair boost after completing a generator.
Probably to de-incentivize just standing at the hook and making sure that person dies, getting rewarded for multiple hooks is at least an attempt to make healthier gameplay.
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@crystalkitti said:
https://www.youtube.com/watch?v=x10ka5eJ4Cc
(or also, https://youtu.be/IXJ2elt_PW0?t=18.)
But yes, this has been happening for a long time. The video posted was from late 2021, though I'm sure the bug's been around since before then. The other link was from today. First video doesn't use Deliverance, second clip (linked) does. I was using Sprint Burst in both, though...
Thank you for posting video evidence. I don't have a recording software installed so this is literally a godsend.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2876975#Comment_2876975
LOL support my claim lmao my bad im out of fresh trapper scientific researches. Just because the killer is slow at the beginning of the game doesn't mean he can't get kills in those maps. That map has MANY default vaults and pallets that you can strategically trap or lure to a nearby trap, 2 (or 3? i forgot) houses have default pallets, killer shack and the main building is full of default pallets and one default vault.
A trapper main replied to you as well, you should read it.
I mean that’s the problem, you said it yourself, there’s lots of resources on that map, trapper doesn’t have the capacities to deal with a map like that. Also could you link what this trapper main said to me since I don’t see anything.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/2874481#Comment_2874481
it actually is LOL
Can you support that claim?
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2871585#Comment_2871585
Unintended and bugs are not necessarily the same thing tho
True, if your issue is with hug tech being a bug then that is fair, but hug tech is fair from a design perspective, there are ways to avoid it as a survivor and there is a severe punishment for the blight screwing up the hug tech. TLDR hug tech is a tool of the chase that is only as effective as the survivor allows it to be.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2871533#Comment_2871533
Looping is not a "bug" lol
It was unintended at first, but then became a core gameplay mechanic, similarly window techs also followed this idea as well.
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@jakubr21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2871469#Comment_2871469
because its a bug
So is looping, in its earliest stages at least, but stayed since it added depth and charm to the survivor experience, I’d argue the same for hug tech.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/2865100#Comment_2865100
Look how quickly Blight gets his power back compared to every other killer. Look what Blight can do with his power : he can nearly run across the entire map.
So you're ok with Blight's power being better than 23/25 killers? You're ok with his power coming back faster than killers like Legion?
Yes, he’s fine and killers like legion aren’t, the punishment is becoming an 115 movement speed killer for 10 seconds for blight, if it helps you can count rush tokens to know when he’ll rush again. But killers like legion are severely underwhelming and should be adjusted 100%.
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@CakeDuty said:
Not sure what you mean by the killer having to be nearby to give value to survivors?
Sure Shadowstep removes scratchmarks, but also removes aura reading so perks like BBQ and Nurse's Calling can't be used
Exponential benefits from killer leaving you and not nearby to pick you up
Your CoH idea is interesting tho, not sure if I fully agree with it, but I can see both good and bad things about it
You could heal mid chase possibly, the intention is to put its utility in line with other boon totems.
shadowsteps main value is losing the killer in chase, something that requires them to be nearby, same with exponential ( killer has to slug in boon range to begin with) and dark theory. This allows the killer to have an somewhat easy way to snuff it like stated and also incentivizes boon totem (COH) placement to not be in desolate corners where the killer should never be in, like what sizzling Mario said.
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@Zeidoktor said:
Question: If Survivor leaves the Boon area and re-enters, does the time stop and resume or reset?
Ex: I'm in the Boon for 20 seconds but leave it for whatever reason. Does the timer reset so I need to wait another 45 seconds, or resume from 20 so I need only wait for 25 more.
It will reset
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The base kit changes are too much imo, just nerf the Addons
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@TheycallmeLix said:
Do you have nothing else to do besides complaining about Dead Hard every single day? Bet if Dead Hard is ever nerfed, you Killer mains are gonna cry/complain about Sprint Burst/Overcome to be nerfed because you get annoyed by 1 perk..
so you are dismissing the complaints over dead hard purely based off of opinionated claims that have no backing to them? Huh