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boosm

boosm

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boosm
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  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965570#Comment_3965570

    1% of the time you went into a room with people inside you’d got punch

    Ok, so with that logic time to nerf full SWF… You have so many things that kinda are issue, but doesn't happen often enough to be considered one.

    Just because it’s not annoying you doesn’t mean it’s not annoying to others

    New DC system gave you easy way to fix your issue. Just let killer down you and you can DC. Bleeding out is not a thing anymore unless survivors allow it.

    It’s up to you to decide if you want to bring up the issues you have with SWF or not. If you think it’s fine enough, then it’s fine enough. If you think it’s worth bringing up, it’s worth bringing up. As far as I understood, that’s exactly what this category is for : "feedback and suggestions". Doesn’t have to be correct, doesn’t have to be agreeable, and doesn’t have to be implemented, it’s just what I think about this issue

    And no, that’s not how it works. In fact that’s exactly what I referred to in my reply to Gandor : "Altho I didn’t realize people were so adamant about getting the 4k in general, I just thought I was unlucky in my games. I guess a easier fix (easier as in, keeping the status quo) would be to allow the survivors to abandon if they are on the ground or on hook while there is only one other survivor. Which unfortunately only fixes one side of it and not the part where two survivors are hiding."

    Currently, you can DC without penalty if and only if both survivors have been in the dying state/on hook simultaneously. Which does not happen when I’m getting slugged and my fellow teammate is hiding

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965555#Comment_3965555

    Then do it and go to killer and force locker. Majority of them will hook you.

    I really don't believe every killer you play against is going to slug you no matter what.
    And if they slug other survivor, just run into killer so they down you and you can DC.

    No need to make it worse for everyone, because you don't want to deal with it.

    In my experience, if the killer start slugging, they will almost always drop you if you force a locker grab

    I never said it was always happening. But just because it’s not always like that doesn’t mean it’s not an issue that could be solved. If 1% of the time you went into a room with people inside you’d got punch, I think that would be an issue worth trying to fix. The fact that it’s only 1% doesn’t matter. And it does happen often ; I would say probably about what, 10% of the matches or something like that, counting only those where I’m amongst the last 2 survivor.

    As for survivors hiding, doesn’t happen that often anymore, but it’s still a pain when it happens

    I don’t think it would make it worse for everyone. And I don’t think I’m the only one that’s annoyed by it. Just because it’s not annoying you doesn’t mean it’s not annoying to others

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965390#Comment_3965390

    Fact that it's not connected to number of gens compare to dead survivors makes it worse imo.
    That means, I would always have to deal with this situation, where I am highly unlikely to win.

    Even if I find hatch first, it's unlikely to end with 4k. Gates would get powered and survivors just need to split and start open both gates, then I find one survivor and they can try to reach other gate.

    Majority of games would be 2/3k even if killer was winning, where it's simply outside of killers control.
    If you would kill second survivor when one escape, or both if killer finds hatch, then it kinda sucks for survivors imo.

    When I play survivor, I’d rather die instantly when the game is over so I can go next, rather than wait for 3 to 10 mins in a cycle of "picking up survivor - being slugged on the ground" where I, in fact, don’t really get to play the game imho

  • @Gandor said:

    For it to be fair, u'd need closing hatch to not power gates.

    For this reason, I'd suggest killing the last survivor if 3rd one escapes and kill both survivors if killer finds the hatch and not all the gens (or all but last one?) are already done. That way it's about who finds the hatch instead of waiting for inevitable death possibly because MM screwed up (imagine 2 survivors 1hour each with 2 10K hrs survivors vs 300hrs killer that tunnels those novice survivors - the experienced ones are doomed to loose even if they are way better at the game) as is current state.

    This way killer has reasonable chance to 4K (about 40% depending on killer and if survivors are not slugged) and one of survivors still has some chance to escape.

    Otherwise it looks reasonable to me at first look.

    I think not having the exit gate powered sounds fair, but the issue would be that it would either still start the EGC (in which case it sounds hopeless for the remaining survivor), or not (in which case the last survivor is likely to just hide forever).

    So I think I’d rather have the last survivor killed immediately, in that case ; maybe with an exception if the exit gates were already powered, so that the last survivor doesn’t get screwed over by a team mate ? Not sure tho

    Altho I didn’t realize people were so adamant about getting the 4k in general, I just thought I was unlucky in my games. I guess a easier fix (easier as in, keeping the status quo) would be to allow the survivors to abandon if they are on the ground or on hook while there is only one other survivor. Which unfortunately only fixes one side of it and not the part where two survivors are hiding.

    Maybe for that part they could lower the abandon timer for the killer when there is only two survivors alive ? idk

  • @PetTheDoggo said:

    That would feel so bad and nearly impossible to get 4k unless you slug last 3 survivors.

    I would like hatch to reveal when all gens are finished, but definetly not open.


    This suggestion basically bring back the situation of old keys, which was one of most obnoxious things in history of DBD and you want that basekit…

    I don’t think that would be even remotely close to old hatch & keys, since that would still only allow for a single survivor to escape through hatch, or maybe for a single survivor to escape at all (if the other survivor is killed instantly when hatch closes behind the first one).

    And the hatch would also not be available until endgame, regardless of the amount of gens done compared to number of dead survivors.

  • Because you can (for the most part) adjust brightness with your monitor settings for example, so it would give people having a monitor with that setting an advantage compared to those that don’t have that setting on their monitor

    IMHO it is not an unfair advantage, as every player (survivor and killer) can change their graphics setting ; whereas removing it would give an advantage only to players with specific hardware

  • And for the record, I wouldn’t mind something like the killer being able to see the hatch aura 20s after it spawned, or when he is 20m or closer to it, or maybe when he is 40m or further away from it. And then both survivors dying if the killer closes it

  • @SigmaLord said:

    So basically, killers don't deserve a 3k, let alone a 4k.

    Hatch is already an obnoxious mechanic. I don't need more of it to be honest.

    Maybe the best fix to hatch isn't to increase the amount of it by 100%, but decrease the amount by 100%.

    Less people would slug for the 4k if they felt like they got what they worked for. Hatch is a 50/50, + a gate gamble. Some gates are so far apart, or even far from the hatch, that you can't even hold W to it to interrupt the survivor.

    Imagine if the killer had a button that randomly spawned on the map upon 5 gens being done. When you press this button, a random survivor dies. The killer loses no MMR from that survivor and that survivor gains no MMR for escaping either.

    That’s not what I said at all ; you might want to give it a read again. I even suggested that we could kill the remaining survivor if the hatch is closed.

    But if you want, we can remove the hatch entirely indeed. And have the last survivor take the game hostage forever again because of no EGC. Because I assume that if we still have EGC when the 3rd survivor dies, you’ll complain that the last survivor can get the exit gates.

    Yes, it’s a 50/50 + a gate gamble. So you can just not care about it and just consider it a win anyways, since it’s a game of luck at that point. Why would you care when you already won ?

    I don’t know what analogy you are trying to make with that button. The hatch spawns when there is one survivor left, not when all gens are done. If you meant the same button that spawned when there was only one survivor left in place of the hatch I wouldn’t mind from either side. Also, why are we talking about MMR ? Why do we care about our MMR rating ?

    But to take analogies, imagine if there was a perk both sides had access to, that said "press ability button 1. All players are frozen into place and their interactions are paused for 4 minutes". Wouldn’t be super fun, would it ?

  • @jacindazs said:

    how long it will take to mark this bug as "acknowledged" ?

    What’s wrong with you, it’s not a matter of having a bug marked as acknowledged or not. It is marked as Need more info because devs need log to help them fix, as it is not a reliably reproductible bug

  • @MandyTalk

    DeadByDaylight.log

    Alex’s toolbox using the two sabotage speed addons, 99%’ed the 4th hook sabo