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behave_pt

behave_pt

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behave_pt
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  • @ill_Boston_lli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1527149#Comment_1527149

    I play both sides equally but I don't really play as her. The vault animation wasn't hard to figure out if she was vaulting or not. And sure maybe the collision was a needed change but like I said not much else was needed. Her addons that were changed were about it. How can you assume a bias???? Yes she's strong very strong at that, but killers are truly meant to make things difficult. Are you expecting to run every killer for a very long time??? All you need to do is get in their head they are human just like you and can be counter played. You figure her out and use her weaknesses against her. Whether it be tracking or her trying to predict you. its 50/50 but there is still counter play out there. The goal is to stay up as long as possible because eventually you're going to get caught right? You cannot be predictable. The original ways of reading killers isnt going to work on her. focus on her stain not her.

    I am absolutely allowed to assume something given your previous comment and the comment you quoted. Its very reasonable to assume you favour the killer side from that post. You can say you dont and that is fine I wont press that matter.

    "All you need to do is get in their head they are human just like you and can be counter played."

    hoowwwww this doesnt make sense are we talking about the same killer here? Spirit? get in her head? Spirit?

    I could also just say you are right about all the counter plays you just mentioned. Though nothing you said wouldn't still be true if her husk glowed or her husk marked her location at certain intervals. I never wrote that there are no counterplays to Spirit and I also never wrote anything about her not being able to lose a match. Im merely asking for a tell during a chase forget everything else please and I mean if you liked Spirit back when she was a lot stronger then great.

  • @ill_Boston_lli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519333#Comment_1519333

    one hundred percent, I feel that people who don't want to learn something new are the ones who have an issue with her. She is definitely beatable and there is counter play. Just not the same as most killers. Which is good because every killer should be unique in their own way. all spirit needed was a change of add ons and she got that so its all good on this end. I even though she was fine with her original vault animation. I truly think its just stubborn survivors who don't want to adapt .

    Adapt? Till this day I dont know what to properly do against her. Also you are saying she was fine when she could run into the survviors model and had no tell to when she was vaulting? Also I dont mind learning something knew but what am I learning from Spirit while im getting chased?

    Based on the comment you quoted and your response you seem to value the killer side more. Though because of your bias it invalidates your argument. I can just flip it around and say oh stubborn killer mains just dont want to lose a strong killer who has unfair advantages during a chase and they dont want to learn to outsmart the survivor on even terms. By even terms I mean the killer and survivor being able to read each other during a chase.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525875#Comment_1525875

    Billy didn't need changes really..but his addons were debatable..I'm content because they didn't just make him worse for the sake of being worse..and I'd only say an idea is bad if its bad..I'm open to debates on these things otherwise I wouldn't be here

    No problem. Im glad you joined in to discuss your thoughts on this topic. I just called out a common bias, we all have our own.

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525899#Comment_1525899

    I forgot dh existed, actually. I run stridor a lot. I've never actually had someone sneak by me. Lockers aren't reliable unless the nurse is stupid. And I got my adept on midwich. Good nurses have one counterplay, and it's dead hard. A one time use perk. Her counterplay isn't even good considering how bad dead hard is at avoiding hits. The rest are dependant on the nurse being bad. At least you didn't say run at her when shes blinking lmao

    as I said I'm a nurse main. Ez 4k. Or go against a good nurse as survivor. Gg we lost. I have never seen any counterplay to her. Dh just makes it take around 5 more seconds to down you. But that's fine. Learning her means having to deal with bully survivors, and depip every match.

    im sorry but saying that the only counter play to a good nurse is dead hard is just wrong. Line of sight is so important for her. You keep saying a good nurse this and that but you fail to mention playing against a good survivor. This whole time you havent factored in the skill of the survivor. Once again I have to say this, PERKS ARE NOT SKILL. I am talking about the players ability to learn and adapt to a killer using the environment to their advantage.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1525932#Comment_1525932

    By training wheels I mean i quit playing her entirely, she doesn't promote learning how to actually loop and mind game which nearly all other killers must do, she doesn't promote healthy game design in her lack of feedback and she is mindlessly easy to end chases as.

    ah ok that's completely understandable.

  • @BigTimeGamer said:

    i only come to these threads now to see the spirit mains stammer about

    edit; i used to be one before i took off training wheels

    As I said I main Spirit solely based on her aesthetic. I dont care what "tier" she would be considered. Also if by "training wheels" you mean stridor then its fine that you stopped playing her. You do you

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519639#Comment_1519639

    This. I play nurse just bc I like going against her and assume other people do too. I usually feel guilty for playing her like I used to tho- infectious slugging and one hook everyone to death. Now I just use recharge and wooden horse.(for some reason my weapon loves trees lmao) but yeah, a good nurse has no counterplay, and that's ok. Shes the hardest killer to play and she absolutely SHOULD be the strongest. I say spirits the second strongest, but that isn't ok. She isnt hard to learn at all. I don't think thats very fair.

    I agree with everything you said except that "nurse has no counterplay". Like iron will + urban, lockers, q&q, deadhard, buildings, indoor maps isnt a thing. I will say that I think most people dont know how to play against her is because they've rarely ever played against a good nurse and they expect the nurse they see to be bad.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1524199#Comment_1524199

    Actually no the overheat was altered until it only affects campers for the most part, and his new addons are strong and expand his playstyles after their buffs...before I hated it and rightly so it was poorly presented.

    As for me..i think a compromise change is the fairest solution , when her phase begins her husk will flicker much like her passive phasing..it'll do this for a moment and then stop..this allows survivors to better gauge her positioning but leaves her gameplay intact, and can be played around by spirit herself with good positioning

    I like that suggestion too. Although I really think you are speaking out of hindsight bias because if I were to come on the forums before the billy change saying billy needs a overheat mechanic and we need to completely overhaul every one of his addons you would probably say im stupid and that billy doesnt need a change. Again I have to stress that I am not referring to changing Spirits add ons or her actually ability. Im just asking for a tell or two.

  • Im not taking anything away from Nurse she is amazing but her chase ability is linear and there are visual and audio tells of where and when she is blinking as well as a split second while she is blinking where you can react to the location she will land. That is a lot easier to play around than the Spirits power. Also dont downplay standing still. It can be used to get good players out of a strong position because if you stand still they wont or they do then you quickly phase over to them and whack em. Spirit is the killer with the least amount of tells that factor into an educated decision that could by you some time. I'd personally play against a Nurse with 1000 hours than a Spirit and i mean this only in terms of when Im getting chased.

    I also dont like how stridor works for people who dont run iron will. I kinda wish they would change it so that it increases the sounds of survivor footsteps and it'd be much much better, maybe even too good.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1521596#Comment_1521596

    If you reveal her location she gets destroyed..her ptb made that very clear..plus survivors can already slice her power with perks as is..the issue is every argument is against her 1v1..and what is this game? A 1v4...people don't seem to be able to comprehend that

    You do realize that the killer doesn't chase all 4 survivors simultaneously right? A killer interacts with one survivor until they leave them down them or hook them and then they move on to the next for the most part. I dont know how many times i have to say this but i did not suggest to nerf her into the ground. Based on how strongly you feel about the minor changes I suggest you must reeeaaally hate the new Billy right? I think its better to just reword my question to: If Spirit were to be changed what changes would you be happy with?

  • @immortalls96 said:

    Here's the issue with your idea

    ......." oh there she is " -pallet on her face -

    Yes that is indeed a counter play to the second suggestion. You can definitely just camp the pallet when you see her after images getting close to you. Though you are assuming survivor can react fast enough to her to be able to do so. Are we also pretending that survviors dont either try to time a pallet drop or camp the pallet while Spirit is phasing currently? Maybe the afterimages should appear every 3 or 4 seconds so at short loop or certain mazes were she can break line of sight she still can quickly out maneuver surviors. Though the main point of the discussion wasnt to force my own ideas on the community and devs as being the sure fix for Spirit. I've heard many people say that spirit (in chase) is somewhat problematic and for understandable reasons. I mainly wanted to see if anyone actually has any good ideas to change her chase experience.

  • @Rill said:

    Please tweak all killers and all game mechanics, not only Spirit.

    Well there is definitely a lot of things that could be changed that could make the game better overall but there needs to be a good enough reason to do so. I still dont agree with the Hillbilly change and even though the new ruin isnt bad I still prefer old ruin. Ironically during the chainsaw bois rework they touched everything except BBQ & Chili even though I find it to be on of the most overused killer perks in the game behind ruin.

  • ah ok see when you said counterplay I was thinking only in terms of a chase since that was the area of Spirit I wanted to be tweaked. Of course overall Nurse is a much better killer but lets say you have a Nurse and a Spirit no perks in a chase with a survior with no perks. When a nurse blinks its extremely clear with her inhale to the point you dont even need to look behind you to know she is about to blink. In this postion the distance that nurse can blink is steadily increasing and she cannot fake this. When she does blink its in a straight line with a second blink to make up for the first if need be. In practice its extremely effective but vs a very good survivor they can break line of sight and play around your blink since you can actually see were nurse is blinking (the red stain and blur before she appears). With Spirit you dont know when she is starting to phase or not only after. She is 110 base speed so she can land a hit without having to use her power or she can use her power for short bursts and gain it back like nothing (which is how i like to land my initial hits). The most important thing is when she lands that hit. Against a good Spirit if you dont have iron will you're dead, chase over. I just do not see a scenario where a survvior can continue looping a Spirit after she has landed a hit for more than a singel use of her power. Even if Nurse gets the hit there is no guarantee that on her next blink she will down the survivor, not even the second. Also the thing you said about Spirits footstep confuses me. You NEVER want to be glad you can hear Spirit's footsteps. that is an indication that she is very close to you. Survivors cant react fast enough to counter play her and you dont know what direction she is coming from.

    I consider myself a good survivor and I can take any nurse for a spin to some degree, but I have been easily "outplayed" by Spirits in green ranks.

  • @Hippie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519292#Comment_1519292

    Exactly, she really isn't busted like people make her out to be... and at least she has COUNTERPLAY (unlike Nurse)... not to mention that Spine Chill and Iron Will are great counters to Spirit.

    I think if more people played against good Nurses, there would be far more complaints against her than Spirit. I myself am a red rank Nurse main, and I know how helpless one feels when playing against a good Nurse.

    So you think the spirit has more counterplay than the nurse? Can you elaborate?

  • Also I in no way suggested to nerf Spirit into the ground. I only mentioned TWEAKS so it feels like im using my skill as an experienced survivor a bit more. Literally everything I've seen commented would still apply if either or both of my suggestions were implemented into the game.

    "Spirit is fine, she is strong but not unbeatable. Killers should make you struggle to escape, besides I for one don't find her unfun to vs."

    ^would still apply if my tweaks were implemented

    "Killers are supposed to be the power role,"

    ^would still apply if my tweaks were implemented

    "there’s nothing wrong with spirit and you can mind game her. It’s just a different kind of mind game."

    ^even more so if my tweaks were implemented

  • Well actually a good Nurse and good Spirit arent the same thing. Nurse right now is probably the most balanced killer the devs will ever make. She is extremely imposing and her pressure is unmatched but difficult to learn and still can be ran around. I can maintain a chase against Nurse far better than almost anyone I ever played with because there is actually a method to her madness. As a skilled survivor when I first realize what killer im going up against I immediately know how to evade them during chases but with spirit I cant tactfully evade her. Unless I "skillfully" run iron will im screwed. Im at rank 1 and against a good Spirit I'll do just as good as a rank 20 in a chase. That just doesnt make sense to me.

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509725#Comment_1509725

    No Legendary changes the character model completely. Jane's is just a very rare linked cosmetic set.

    Yeah I know now, its actually a missed opportunity to make Jane an actual Greek Goddess instead of just Jane in a white dress. I think I was more focused on the them being Greek "Legends" than it being a legendary set and then mixed up the two.

  • Well its not bhvr fault that someone decides to mix and match cosmetics in a whacky way. The option to do so, to make your own unique variant of a character you play, is a huge part of why people still play the game. I love the top and the hair to Fengs CNY dress they go well with other things. I will say that the skirts are usually terrible with anything but there is not much they can do. Unless bhvr were to design outfits with that particular character previous outfits in mind so that a majority of the cosmetics would match up and look good together. Though thats asking bhvr to treat each survivor's cosmetics like their wardrobe instead of thematic releases.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1508268#Comment_1508268

    Well I agree with you 100% Jane's outfit isn't a legendary nor was it advertised as one. It's just a linked to cosmetic

    Legendary cosmetics the whitish blue rarity the only legendaries we have so far are Lisa and the Minotaur granted both of those have their own problems but not the point

    ah ok I was under the impression that it would be a legendary cosmetic.

  • @Marcavecunc said:

    It's a dress, and would most likely look super stupid as separate parts.

    yes but because the devs chose to design it this way they are purposely making it a set cosmetic. they dont have to make dresses and might I remind you every other dress in the game is in separate parts.........

  • I know its a dress but its the only dress in the game that is a set and it just had to be for my main Jane. Even though we have so many sectioned dress cosmetics if they plan on making all dresses sets then I feel as though the designs of the dresses should be more ambitious as well. A very frustrating example is Megs rift cosmetic. Its absolutely beautiful and I would be completely ok with it being a set and having to buy it. However how tf is it a premium rift reward and sectioned? Compared to Janes "legendary" set it makes absolutely no sense. The developers dont even have to make full on dresses just as much as they dont have to make characters that are wearing hoods. Its a very poor excuse for set cosmetics. If all of them are going to be legendary then they should look legendary. Im really beginning to think that this is solely just a new way for the devs to make money off of us and I dont mind giving them money I truly dont but give me a reason to buy this stuff thats all I want instead of trying to finesse me XD

  • welp i might as well never enter another cosmetic contest for dbd again lxl

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