Avatar

alphaholic

alphaholic

About

Username
alphaholic
Joined
Visits
151
Last Active

Comments

  • Laurie. Honestly if I were Jamie Lee Curtis I'd be super offended at being represented that way.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/839212#Comment_839212

    The game is a Killer trying to kill 4 Survivors.

    It's not a free for all because the Survivors are not competing.

    But it's also not a team game because the Survivors win separately.

    Trying to describe it as 4v1 or 1v1v1v1v1 is wrong in both cases. The former only allows for a binary end state of Survivors winning or the Killer winning when there is either the Killer winning or some number between 1 and 4 Survivors winning, while the latter only allows for a single winner.

    A match doesn't have a single designated "winner" either so I'm really not sure what you're getting at. If I'm playing killer and I get 35k bp and 3 sacrifices that's a win for me, but it also could be a win for the one survivor who escaped, or even any of the sacrificed survivors if they had a really good game before getting sacrificed at the end.

    I guess I just can't imagine enjoying a game like DBD for very long if you're overly obsessed with what's a win and what's not. Players who literally can't enjoy a match or consider any part of it a victory unless they escape or get a 4k take themselves way too seriously and are insanely boring to play with/against.


    I guess my point is... if we're both survivors in a match, and you get a hatch escape with 6,000 bp after you spent a grand total of 10 seconds in the killer's TR all game and rescued no one... meanwhile I'm sacrificed with 29,000 bp after looping him for 3 gens and unhooking/healing the other two survivors twice each... then sorry but you can't convince me that you're the "winner" in that scenario lol. You just can't.

  • I got one survivor to p3 for the achievement and a few others are p2 just because, but I haven't seen a good reason to strive for prestiging every character honestly. I don't care for the cosmetics for the most part, and there aren't any other rewards for doing it so. 🤷🏽‍♀️

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/839119#Comment_839119

    Weather you care or not it's a win.

    Not my fault the ranking system doesn't properly reward optimal play and tries to force specific play styles on me.

    Also you shouldn't be camping not because it's a dick move, but because it's not a very effective strategy most of the time. It's just asking to be gen rushed.

    Meanwhile you shouldn't usually get your teammates Killed not because "altruism always good, must rush hook at all costs" but because those other Survivors are useful. It's why I run a medic build, because the healthier the other Survivors are the longer they can loop the Killer and the more time I can spend on gens as a direct result.

    And more importantly, when you ARE being super altruistic, the fact that it's not how you win makes it even more so. After all what could be more altruistic than knowingly losing just so the others can win?

    No one said to be altruistic just because it's nice lol. In fact, one of the points made above was that selfish gameplay leaves you vulnerable, and you're not going to get the hatch every time once everyone is dead, period. The game is 4v1, not 1v1v1v1v1.

    Honestly, though, I am sometimes willing to sacrifice my own escape if it means I'm the only sacrifice the killer gets as opposed to them getting a 3k, and on several occasions I've gotten 30k+ bloodpoints in a match despite being the only one to die.

    It's funny to me how the most obsessively competitive players are the ones who stay in green ranks forever tbh. Do you or whatever, but I'm going to do what gets me the most points and what moves me up in rank—you know, since those are literally the tangible rewards in the game. Lazy/gutless escapes and cheap 4ks get you nothing, save for perhaps a "look at me I escaped!" which idrgaf about personally. It is what it is.

  • @Captain_Spaulding said:

    https://forum.deadbydaylight.com/en/discussion/comment/837083#Comment_837083

    Then do it lol. I get more points for unhooking you in the killers face and sacrificing you and still getting out. I'll do it every match I can because it increases MY chances of survival. I don't care about a single other person. None of you matter to me. As far as I can tell, you're all expendable bots that I shouldn't worry about in the first place seeing as how you all play anyways lol. Don't like it? Don't get caught out and hooked lol. Get over it lol. Thanks for the free points :)

    You literally lose points if you unhook someone in the killer's face and they're downed again right away. It's called an unsafe hook rescue. Honestly, do you even know how to play?

    Also, even though I'm not big on tunneling or camping as a general rule, one of my favorite things as killer is to tunnel the crap out of sweaty tryhards who play like you're describing. If I catch a survivor clearly farming someone I'm going to immediately tunnel that person, and probably give the other one the hatch just for good measure. A lot of killers do that at higher ranks actually and frankly it's hilarious every time.

  • @Captain_Spaulding said:

    https://forum.deadbydaylight.com/en/discussion/comment/836792#Comment_836792

    ######### the emblem system and ######### the pip system. It's been busted from day #1 and everyone here will agree. Literally everyone. I'm not here to satisfy my supposed potato team. I play solo only. I don't play with a single person and never will. I'm here for me and I'm #1 on my own team. I will let you all die to survive and I get more points doing so. Get over it.

    Careful not to cut yourself on that edge my guy. Yikes lol

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/838049#Comment_838049

    The game itself has a stated win condition I the tutorial and it's either to escape as Survivor for sacrifice everyone as Killer.

    The pip system is a separate thing used for matchmaking which isn't directly connected to winning. But the games tutorial is clear on what your objective is.

    Thus regardless of playstyle or opinion that is the wincon

    It is still abundantly clear which playstyle is encouraged by how actions are rewarded. I honestly don't care if escaping is "technically" a win if I get next to nothing out of it. Same goes for killer—a 4k is cool and all, but if everyone dies on their first hook because you camp them to death there's no way you're getting a 'merciless' victory out of it or any significant number of bloodpoints. How is that fun?

    All I'm saying is, there are precisely *zero* entertaining or fun plays I've ever seen that involved sandbagging teammates or camping/tunneling just to get a cheap 4k. Good players just don't play like that. Do you see many successful DBD streamers with that mindset? No. Why? Because it's boring to play that way, and it's even more boring to watch someone play that way.

    Look, no one's saying you can't be selfish if you want... but there's a reason that playstyle is unpopular and that it doesn't really get you anywhere. It's totally cool & 100% your prerogative if you want to screw your teammates to escape almost every time and consider that "winning"... but you also probably earn an average of 8k bloodpoints per match and never make it past rank 16, so you'll forgive the rest of us if we're not that impressed.

  • @Revansith said:

    So I guess each player has a preferred play style. Personally I see it a win when thru me dying three team members get to finish the gens and escape. I see players hooked in the basement knowing nobody will save them and yet I will try if I am able, assuming the killer isnt camping the poor guy on the hook. Thats why I would like a perk that stuns the killer for long enough to let me unhook the person he is camping and have us both escape.

    This. Some of my best games have been when I've made ballsy, well-timed moves to sneak up and successfully save teammates from a face camping Bubba and then everyone ends up escaping—Head On has been a godsend perk for a few basement saves in this regard.


    Selfish gameplay is so stale and boring (and is rewarded less for good reason imo). Like I hope you had so much fun camping the hatch waiting for me to finally get hooked while I looped this guy around for 4 straight minutes? But that just wouldn't be fun for me at all.


    Granted, I have been less altruistic when I'm going for an achievement or a daily that involves escaping, but any other time I'm *definitely* gonna 99 an exit gate and Leeroy Jenkins my ass across the map to save a teammate on the hook. Because why not?

  • @Captain_Spaulding said:

    https://forum.deadbydaylight.com/en/discussion/comment/836306#Comment_836306

    It's literally not. It's a survival game. If I survive then I win, if I die I lose. Plain and simple. ######### other people. If I play killer I kill everyone, if I play survivor then I survive.

    You can escape and lose a pip. You can also die and still double pip. So unless we're just playing fast and loose with the word "win" here it sounds like you're just a bit of an edgelord.

1 2 ›