ad19970
ad19970
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@Vert3x said:
@twistedmonkey said:
@No_Cluie_Louis said:
On the other hand though. These flowers are the reason no one is playing survivor, it's just too difficult to do 5 gens + 5 shorter gens
That was my point
, in adding another objective into this event some of the nerf's over the past few months seem like they could be obsolete and need reverting or reworked.A Fog Whisperer did say on stream the event it was a test regarding more objectives being added into the game, they said the devs want to remove bloodlust from the game and also the healing nerf would no longer be needed, just two examples of changes made which could need to be reworked.
That'd really make this game a 5 stars.
More valuable objectives (I say valuable because we don't want dull totems 2.0) but more intense chases and more opportunities to the survivors in the chases. You often get undeservedly hooked nowadays, the killers should really only get a free hook in case the survivor they chase is bad, not in case they just have a chainsaw that charges instantly because of x addons rather than the machine gun build on huntress or rather than because they're playing nurse.
Not only Bloodlust should get removed to be honest, I think that if a new non event-related objective came out and nullified genrush, I'd like to see pallets increased in some maps, not the pallet vacuum which has always been bs, but just the quantity of pallets, it'd also be nice to see the old times 4.3 seconds pick up animation too, currently flashlight saving is viable but the killer will predict it after once that you get it done; I'm fine with Lightborn completely preventing flashlight saves, it's one perk that the killer, the 1 that is vs 4 survivors, is using specifically for that matter, so I would agree on that choice but I don't agree on the really quick timing that you often can't get in time just because some baby killers complained. It also feels like it's easier to get the flashlight saves, back in the days when you waited a longer time it looked much nicer in my opinion.
If all of this was done, beyond bugs, beyond the lack of dedicated servers, beyond camping and tunneling, I'd really think this game would gain a lot of quality.
From the point of view of the killer, you could keep on doing your chases without minding the gens being rushed straight through, which do excite you even though some killer mains can't accept it or simply they're stressed by genrush (and I don't blame them in that case).
I agree with the pallets. While certain maps still have more than enough pallets even after the latest patch, there are some maps that would definitely need a buff to the minimum amount of pallets if gen rush was ever nerfed.
But the pick up time for killers is fine in my opinion. I mean think about it, it can take quite some time before a good killer player finally downs a survivor if the survivor is good at looping, even now with the recent pallet density nerf, and flash light saves pretty much nullifies all the progress that the killer has made during that chase. So that should be hard to pull of, I wouldn't call people "baby killers" just because they complained about a mechanic like that being unfair.
Also, when you say that killers should only get a free hook when survivors are bad sounds like you want killers to only get hooks if survivors make mistakes, but that's not how a game should be balanced. If someone is really good with a killer than he should be able to down a good survivor within a fair time without being fully dependent on a survivor making mistakes. Not always of course, survivors also shouldn't be dependent on killers making mistakes in order to survive a chase for more than 30 or 40 seconds, otherwise the game would be too killer sided. I feel like right now they've found a good middle ground regarding chases, you can survive quite some time as a survivor but it feels more balanced now, with killers being a bit more in power than they used to be.However, I think with a second objective, camping and tunneling would also have to be nerfed. I just can't see any proper gen rush nerf working without nerfing camping and tunneling, or playing survivor would become way too frustrating.
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I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.
Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.
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I don't see how this game is in such a bad state really. You can still have pretty long chases as a survivor, except maybe against a nurse, but she's just broken in my opinion.
I feel like this game is in it's best state right now, of course disregarding the event which is causing some serious balance problems due to extra objectives. Really if you have such a hard time to stay alive in a chase for a fairly long time, you probably just have to practice more and improve. Same goes for me. I still need lots of practice as survivor. I mean theoretically you only have to survive a chase for a bit more than 80 seconds and your team mates could repair 3 gens in that time, and that's without tool boxes, which is insane.
That's 3/5 of survivors objective for one 1/12 of the killers objective. The healing changes in particular were good, and the pallet density on all maps is still very fair.We should wait till after the event to really get a sense of the balance of the game now. I do wish though that they'd buff solo survivors to have the same level of information as swf survivors have, and then balance the game and it's killers around that. For example, kindred shouldn't even be a perk, but a base ability for every survivor, since swf survivors who communicate pretty much have the effects of that perk without using a perk slot for that.
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I don't get why people say it's impossible to loop killers now. The pallet density has been nerfed, but in most of the matches I've seen or played there's still a healthy amount of pallets for survivors. The Coldwind and Autowrecker maps in particular come into mind, those still have a really big amount of pallets survivors can use against the killers.
The nerfs of the last patch definitely weren't too much (except maybe for the nurse, who is becoming too overpowered now). People who are really good at survivors can still buy their team quite a lot of time in many matches.The argument of killer mains being cry babies and complain about balance just because they aren't good enough can be applied just as easily to survivors. If it's really impossible for someone to loop a killer now, than that person probably just has to get better at the game. It's still possible and very effective. However, the RNG is a bit of a problem. I have indeed seen rare matches where there were very few pallets, but of course I can't say if that was maybe because other team mates already used these pallets.
However I agree that right now the game is in a bit of a mess. As a killer main myself I would love to see a substantial nerf to gen rushing, just so that survivors can't rush through their objectives within a few minutes anymore and killers actually have a bit more time to deal with survivors. The healing changes are great but not a full solution to these short games. And a second objective would help a lot.
However, while this event isn't representative of what the game would look like if there was a second objective survivors would have to complete in order to power the exit gates, it definitely shows that adding a second objective without other changes would ruin this game.Tunneling and camping are both strategies in this game that would need some heavy nerfing if they'd ever add a second objective to the game. Solo survivors would also need some buffs in order to get the same information that swf survivors have. Kindred and bond in particular come into mind.
I also believe the devs would definitely have to look into the pallet densitiy nerf of the last patch and maybe buff the pallet desnsity on certain maps again if there is ever such a substantial gen rush nerf. Also reduce the RNG regarding how many pallets can spawn on a map. The minimum amount of pallets on certain maps indeed seems to be a tad low, although im not certain about that.And then there's also the problem that with every further survivor nerf or killer buff, top tier killers like nurse and billy would become way too overpowered. Nurse in my opinion is even now already overpowered, especially with certain add ons. So with a second objective, these killers would need some nerfs, in fact I'd argue that a gen rush nerf could only ever happen with a rework of the nurse. Certain killer add ons, killer perks and of course moris would also need some serious nerfing.
So quite a lot of work, much more than just adding a second objective without changing anything else. As much as I want a gen rush nerf for this game, it can not happen without all these other nerfs to killers or buffs to survivors I've just mentioned. That's my opinion of course.
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It has become quite hard to escape if survivors just go for the plants and ignore gens. I wouldn't say it's harder to get vials as survs. Just doing this and escaping.
It's quite possible the devs did this too see how a second objective would affect this game. But it's not the same as it would be if these plants were just a second objective for escaping since survs are just ignoring the gens wondering around the map and searching for plants. This is why some matches seem impossible to win as survivor.
I agree though that they need to make it possible for survivors to work on these plants even after they have all 30 vials for bloodpoints. They should also increase the bloodpoints you get for finishing off a plant slightly, since right now killers get more bloodpoints. One of the reasons probably why killer waiting times are so long, cause more people are playing killer.