ZerLukas
ZerLukas
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- ZerLukas
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Comments
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Mortal Kombat 11
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Well, pink perk rarity won't be nearly as much of a problem as it used to be.
But I don't see the point of returning pink perks anyway. Simply for the aesthetics of having a pink-coloured perk?
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Small Game is your anti-Noed
Or the map with the addon to show killer's belongings if you don't want to use a perk for that
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Not a good idea. 95% of time that would result in killer facecamping tha last survivor and then slugging them for a minute to not get hit by DS.
Do you want to waste 2 more minutes in a match where the outcome is already certain? I don't.
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Since the Engame collapse was introduced the hatch is 100% fine.
Also it's unnecessary to slug the 3rd now. Especially with BBQ - hook them, closer to the edge of the map if possible, and you might find out where is the last one. If there is no aura shown - get out of here, let them save and come back. You can try to find the hatch while they're saving(if it's already spawned of course) Repeat it and you'll either find both survivors or one will eventually die and it goes back to "who finds the hatch first"
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I completely agree that there should be a notification. I've had matches when I was completely underprepared to face an SWF and matches where I took some really strong addons/perks/moris against rather weak survivors.
Both scenarios aren't really fun.
And I'm okay with a penalty for dodging on one condition: it doesn't apply if there is a red-pinged survivor in the lobby.
Because being forced to play with 300+ pinged teleporting people or facing a penalty isn't okay as well.
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I wonder what was the spot that let Trapper put 3 traps to defend it without a chance to pass by them.
I get spots with totem being defendable by 1 trap and I can imagine those defendable by 2, but 3? That leaves me really curious.
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15-20 minutes???
It's lucky for Ruin to last for more than two minutes.
And in 15-20 minutes you can do all the gens anyway, Ruin or not.
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I'd love to see Trapper reworked/
Something like:
1) Starts with at least 2 traps
2) Disarmed traps rearm themselves after 3 minutes.
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For me it usually was like this: lobby created - 0,5-3 minutes to fill
Now it usually is like this: 4-5 minutes to create a lobby and 0,5-2 minutes to fill
It's not unplayable but it does take longer
One thing though is that there was a bug before that there were 3 people in a lobby and it took a lot of time to get a fourth one. At least that seems to be gone.
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Escape as a survivor
3-4 kills as a killer
That's speaking strictly about wins/losses. Having fun is also very important to me but I separate that from the competitive part(win/lose)
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Funny but not entirely true as Hag was made in 2016 and she was actually similar to what you describe. While she had no cooldown on setting traps it was slower and, the worst part, she had a 2 sec delay on hit after teleport which made her just terrible.
So there were bad killers back then as well. Seriously, Wraith was bad on release and still remains mediocre after they made two cubes dedicated to him. The biggest difference was that survivors weren't as experienced at looping. Though there were actual infinites then so they didn't need to be.
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You can still power through Ruin and if you can hit great skillchecks at least sometimes you will only get delayed by 20-30 seconds (much less if you can get them often)
And usually the totem is found within first two minutes.
So if you wasted 20 minutes trying to find it that's completely on you.
Anyway, Ruin is one of the few real ways for low-mid tier kilkers with bad map pressure to delay the game, so unless all are buffed to Billy/Spirit level Ruin has to stay.
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I had an idea for something like that long ago. It was for killers to have a chance to get one of two addons back with a certain chance.
With conditions like that:
- Only 1 addon can be returned
- Pinks are quaranteed to not be returned
For browns to purples it could be like that:
- 0 kills - 100% nothing
- 1 kill - 20% for a brown addon, 80% nothing
- 2 kills - 30% brown, 10% yellow, 60% nothing
- 3 kills - 30% brown, 20% yellow, 10% green, 40% nothing
- 4 kills - 35% brown, 25% yellow, 15% green, 5% purple, 20% nothing
The idea is to make it as a nice bonus, but not something reliable and thus not abusable to get some op addon back.
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All I want as a killer is to know when I'm facing an SWF.
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I think Plague needs some buffs to the Vile Purge, for example make it slow down repair speed a little for the infected.
Or maybe to make it that the gens take longer to repair if they are infected. Normally that wouldn't be consistent but survivors at max infection infect everything around them so at max infection they would be at a permanent speed repair debuff until they cleanse.
It even could be done as an addon but would be better being in the base kit with a small debuff while addons would increase it.