Avatar

Zelyais

Zelyais

About

Username
Zelyais
Joined
Visits
123
Last Active

Comments

  • Yeah completly agree, maybe they should add a numeric value to each killer so pallets get spawned according to how strong they are.

    Just giving survs more paletts was short sighted anyways, now they just camp them even more, if they would learn to use tilesets and how to chase in the first place, instead of playing carerra racetrack on every tile that has a palett just because it's strong against non anti-loop killers, they wouldn't even need so many pallets to begin with.

  • @AbsolutGrndZer0 said:

    Okay, time to take a look at page 2? Seriously, It's Saturday and we aren't even done with the 1st one yet. Plus, Evader or Chaser emblems? Really? Who in this game actually cares about emblems when all that matters is your kills vs. escapes? Sure, we might say that we care about bloodpoints, but... that's not how games actually go...

    First one is done since yesterday, Chaser/Evader is 2nd Quest, and it's just Gold not Iridescent,

    and even if it wouldn't be that huge a deal, just activate the Quest and play some rounds, Gold Emblems are easy to come by.

    It's not like we need all 4 Iridescant like it's a Killer Adept on Grade Iris 1 :P

  • Yeah I just did the Math, all 4 Quests are around 33% to 40% of needed minimum participating Players now, so hopefully we can check of a quest every 2 Days now. - Thanks for listening BHVR <3

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3004763#Comment_3004763

    Ah, thanks Mandy.

    In the case I'm even more confused, as the first objective has slowed to a trickle. I did a bit of napkin math, and even if it worked in the way I thought, these would be very difficult to obtain.

    As they stand, they are...frankly impossible.

    Hopefully this isn't some sort of anniversary prank, and these do get substantially adjusted.

    Same here, we would need at least 750.000 Individual Players who do the whole 40 Points for it (little less on the later Quests), not seeing that happening, especially not in the given Timeframe, hope they adjust it, don't wanna miss what looks like the first decent Haddie Skin xP

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/3004138#Comment_3004138

    Why do we have to have the challenge selected to contribute? Community challenges were just tracked by you guys back in the days and not through the Archives. Also not being able to contribute after finishing it, is just horrible design. Why set a limit to what each individual i nthe community can contribute? Just 2 really bad decisions that's going to punish your players. In 25 hours, we've only hit about 25% on the first community challenge!

    Yeah the Math feels a bit off, the Event is Probably 14 Days, and we have 4 Challenges, with variing total minimum Players needed, so we approx have 4, 3, 3, 4, Days per Quest, not factoring that there might be another Set of Community Quests on Page two, don't have the Numbers, but 750k active Players seems like a stretch, quest always on and uncapped contribution would surely be more favorable.

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3004138#Comment_3004138

    I feel like expecting 750k unique players to each contribute 40 feels a bit hefty, judging from our progress thus far...

    Yeah, that's my thought too, I mean I can only see the Steam Players (85k as of right now), but 750k Individual Players feels like a lot, the other 3 Quests take a few less with - 694.454, 625.000, 725.000 respectivly, so I really hope those Numbers add up, and we can make it, I need that Haddie Skin by yesteryear xD

  • @GreenDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3003614#Comment_3003614

    I was literally typing that rn xp.

    I can't remember if there were other community challenges, but I think for the sake of it we should just do the event archives and then just have the community challenge active (just in case it counts beyond 40)

    True, but my small Grief with that is, that I still got stuff on Page 4 to do, and for some reason they decided it's a good Idea to shave a Week of the usual 4-Weeks for Page 4, so now you only have 3 Weeks while having the Event Tome on Top of it, so I really would like to know if it's still counting after the 40 I need for Personal Progress, since I'm done with every other Quest of that Page xP

  • @Mandy said:

    You can finish the personal ones but until both the Community challenge and the individual challenge is completed the rewards are not available.

    Well another thing that's not really clear is, if I contributed 40 Checks/GenKicks already, do consecuttive Checks/Kicks keep getting counted towards the Global Progression, as long as I keep the Quest active?

  • @Alionis said:

    Platform: Steam

    Description: title, I hit survivors several times while in EWIII and the challenge didn't progress one bit. I haven't tested with another killer yet, because I was too pissed.

    Just tried it on Myers myself and didn't work for the Tome XI Page 2 Version of that Quest either with him...

  • @Marble_Index said:

    Has this been adressed by anyone yet? DbD or PS?

    Reported it with this Thread as reference, so at least BHVR is aware of it.

  • Same here, appears to be PS4 only, PS5 has values between 0.1 to 0.3% depending on Trophy, already send in a Support Ticket that got answered so they are aware of the Problem, let's just cross fingers they find the underlying Problem quickly <3

  • Just came to the realization that the Survs have to be 24+m away for this, and no tracking on how many you already have on PSN either, so yay...

    Honestly I don't get that it has to be so many Power-Downs, most Killers have a req ranging from 20-50, and most of em are just Hits not even downs, so what's up with that Cascading requirement of Power+Down+Range+HugeAmount on Huntress.. no wonder it's the rarest Trophy out of all, for any other Killer you just have to play them a bit, Huntress you have to Main or play like a total jackass...

    I don't think they will ever change it, considering how long ago it was changed for Steam/Box, and how old that Topic is already... :(

  • I got it, as well as the Oni one, so Tome VI is now completed for me.

  • Just tried "That's Rude" again after the recent Bug-Fix Patch, since it's also addressed the Issue with the Killer Quest "Sprint and Slash" from the same Page, got it in my first Match, so Tome VI is finally closed for me.

    Best of luck for everybody here to get it too!

  • Tried it with the recent Bug-Fix Patch, worked first try.

    Handed in a Ticket for it about a Month ago, which they processed about two weeks ago,

    I'd say that's a decently fast Fix, hope it works for all of you just as fine now! :)

  • Well technically it shouldn't based on it's Text:

    The last Survivor(s) hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.

    As for Blood Favor, it's trigger is just "Injuring a Survivor" since it doesn't specify it any further,

    thus not limiting it to Base/Special Attack, I guess it's any negative change in Healthstate.

    It even trigger's when someone goes down from Deep Wound, or as mentioned get's injured by Vile Purge.

  • Same thing has since been reported again here:

    https://forum.deadbydaylight.com/en/discussion/293185/tome-issues-sprint-slash-challenge-bugged

    Also having this Issue myself.

    Playing on a PS4, I have tried it multiples times,

    following is a clip of my last try which is a ~18s Sprint, which also didn't trigger the Quest Progression.

    https://youtu.be/NRVLfufZQD8


  • I don't care that much, they found a good solution for the Perk, and I hope they just reskin the Lab, it's a great map, that would be a shame if it just landed in the trashbin.

  • Same here, I mean it doesn't matter for me both were Iris 1 anyways, but why 10 Days early?

  • 60%+ Infinite Loading Screen, when going into the Match, Lobbies work fine.

    Playing on a PS4, Crossplay on as well as off creates this Problem, Full-Swf feels a bit more stable but Solo/Mixed'Q as well as Killer are a mess.