XimaXNL
XimaXNL
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If they only take away that stupid useless animation. It’s already 0,5 sec, that animation was the old DH. Now it just gives away the use.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490104#Comment_3490104
For voice chat, I base this on a friend who has already been nearly banned from PSN chat for shittalking Killers/Players they didn’t like:
Assuming only between Survivors:
”Hey dickcheese, get out of the Locker and unhook me”
”stop throwing and get on a gen”
etc. etc. not to mention more racist stuff you’d probably find from the younger more volatile generation.
And now BHVR needs to implement voice log records in order to actually address harassment as well.
And if it its between the Survivors and Killer as well:
”Get Palleted/Flashlighted biotch”
”Your mother probably didn’t love you as a kid”
”*hard R*”
Some people just love to get under peoples skin.
Trust me, I’d love integrated chat, especially between Killer/Survivor because it’d be so cool to hear a Survivor gasp when you get that sneaky pickup.
But odds are it’s just going to make the game absolutely more toxic.
Players needing to be willing to reach out to others and connect via third parties acts as a fantastic filter. You don’t bash your friends too bad. But a stranger?
Valid points, chat wouldnt make the gameplay more fun or nice.
But don't you agree the game changed on some level due to the coordinated squads with voice chat? With that in mind, something needs to change. The game is not balanced anymore in my opinion.
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489645#Comment_3489645
lmao your right im so sorry I havent slept in like 15 hours! I cant believe I read that multiple times, took a screenshot, AND highlight the numbers without realizing that. so sorry lol.
I dont like the idea of swf and solo being separate modes. soloQ games would be filled with even more hard tunnelers except now they can guarantee an easy win.
No problem, can happen ;)
Yeah I think I meant more of a rework of the perks within the soloQ. If you would change that now without adjusting some killer perks, they can just tunnel people out. So it's a change on several levels.
Rework the perks on a game mode where it's near impossible to voice chat.
The idea behind this is the unbalance that has grown because of people using voice chat and bully squads. Or they should just make voice-chat available in the game to make it for soloQ in the regular game better to work together.
Maybe it's me, but what are your thoughts on the game being changed due to voice chat outside the game?
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@AssortedSorting said:
- SoloQ: This will not stop the competitively minded from from linking a discord link in PC chat. Or clicking on a a players name to access their player profile if they’re on the same console. Profiles would need to be hidden until match start, and even then you’d still probably have people trying to bypass that in more efficient ways. Separate balance between these modes as an upfront cost could be even more wasted effort if it doesn’t pan out. This mode likely draws in more Killers given it looks like a more even playing field, while omitting any player looking to play as a group.
- SWF: A SWF mode that also isn’t a SWF mode given you can SoloQ into it. That might get confusing while also siphoning more survivors away from the SoloQ mode. It’s also going to have the lowest Killer population while also having the most volatile combinations of survivor MMR. This will make it even worse regarding queue time and any form of skill balance, likely bleeding more Killers out of this game mode over time, further impacting queue and lobby health. Once again, separate balance between these modes could be wasted effort.
- This seems to be the only new game mode you have suggested, the rest were player filters for the most part and an integrated comms system, but no fundamental change to gameplay. With a randomizer you need to adapt your playstyle to what Perks you’re given to take advantage of them. That could be interesting.
Interesting thoughts, thanks for the reply.
1: Yeah the solo Q could work then if the names are hidden, I agree. Else they would have enough time to find each other. It's about making it really difficult to find each other outside the game. If they would introduce this game mode with reworked perks, since some of the perks are OP when playing without communications.
2: Based on your first answer, I would agree here that if 1 mode becomes the most popular, the second would have a harder time. Maybe the third option would be the most ideal mode to shake things up.
Furthermore, what are your thoughts of voice chat (whole map or radius around you)?
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@DudelPuma said:
as many have suggested, it's all pointless... we all need to understand that bhvr lives in its own bubble, "everything the stats say is 100% true!" after that, bhvr will do everything as long as there is no ######### storm about something (excessive complaining) my: if you want to achieve something then you have to get the community on your side, little spoiler, it will be impossible xD because of the difference in opinion, and theoretically even if bhvr want to do something in the it will take years anyway, so either way you're talking to a wall when you try to make suggestions
there are 3 options for experienced players playing solo main:
1. you only play SWF
2. you only play killer
3. you leave dbd and look for another main game
I (10k hrs) for my part have stopped playing dbd, just waiting for cs2 until then everything will be played but no dbd at all xD it is normal that the solo q is getting worse and worse, the cap is so low that probably even more bad players can reach it, which leads to the experienced player choosing one of the 3 options mentioned, I know a streamer (fog whiperer) who played main solo q, but almost only plays swf and many other good ones players too, so make up your own mind or play a little more until you see what I mean :D
Well I agree on the most part. Maybe with the coming anticamp features it becomes more fun. I usually play with 2-3 friends and more and more killer.
Maybe BHVR starts thinking differently since their player base is lowering.
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489607#Comment_3489607
im gonna assume this was a typo then?
https://us.v-cdn.net/6030815/uploads/W8RX4I1ONN1J/image.png
you gotta change the post before you lie about it
I have been playing video games, not just DBD. That's what I said haha. Maybe you need to learn english better before trying to correct me. If that click bait to you, then you must be drowning when you are on YouTube.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489048#Comment_3489048
No it won't, those mode will be forgotten in a weak and everyone will go back to classic DBD.
I don't know about you, but I don't want to stay for an hour in queue time in soloQ mode as a killer, same for SWF.
I also wouldn't want to play each game against SWF, that would become sweat festival really fast.
In the end everyone would play current DBD.
Ranked / classic modes are pointless for DBD.
1v1 would feel like different game? How so? You get to have 100% chase. Great way to practice too.
Players there would be able to play both roles, so wouldn't be that big deal for classic and there is only one queue line.
The reality is almost never that black and white as you say it is. What do you base it on that certain modes will be forgotten in 1 week?
i think the player base is big enough, there are many options to maximize both. For example the modes are open for a fixed amount of hours when the most players play for example. My idea isn’t bulletproof, just trying to think outside of how the game is now.
the game is asymmetrical and with 1v1 it’s not. Then it would be just a chase mode. With the same perks, survivors don’t stand a chance. The game with 4v1 is about teamwork to get the generators and escape, while helping each other. 1v1 has nothing of those elements, just escape. But how?
I wouldnt mind 1v1 to be honest but the classic game isn’t what it was a few years ago. So in order to grow the player base it needs fundamental changes. If only they add voice chat, it would be much more balanced.
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@DaddyMyers_Mori said:
Oh right, because queue times wouldn't be an issue at all.
Why are new game modes for DBD a problem?
That's simple, normal games like Dota, CS etc. has single queue line per game mode, because teams are same on both sides.
That's not true for DBD, each game mode will create two separate queue lines, where everything collapse when either of them has not enough players.
I wonder where most killers will want to play and where will survivors want to play.... This simply couldn't end well.
You would always have to keep original mode as basically safety net where everyone will return after any new mode dies in a week.
Only mode I would like to see is 1v1. That wouldn't be hard to make...
It’s hard to say what will happen. But keeping it the same and constantly changing perks/powers is not gonna solve it. Because of voice chat the game already fundamentally changed.
wether you like it or not. In my opinion they should go through with it and make more changes.
1v1 could also be a good idea but I doubt it will feel like dbd instead of a different game.
with seperate mode it will end the discussion of OP killers vs randoms or killers vs bully squads.
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@1ettuce said:
Chase is the most fun part of dbd by far. Not a hot take until hit and run is brought up, interestingly enough. Hit and run is literally just the playstyle of injuring someone (hitting) and dropping chase to look for someone else (running). Usually done by a stealth killer who can get a first hit very easily, or legion, who can also get a first hit very easily. Specifically when done on stealth killers, the playstyle doesn't involve much chasing whatsoever. Just sneak up on someone, get an easy hit, leave, come back to them later while they're injured, do the same thing and get an easy down. It's the playstyle of not chasing, the playstyle of....not fun.
The only reason the people using this playstyle wouldn't immediately drop chase is if they could get a follow up hit quickly, as to say, people using this playstyle only commit to chases when it'll take them the least effort. This whole thing really doesn't take any skill or effort whatsoever, it literally only involves getting hits when they come to you, as opposed to actually having to work for them. It's lazy.
As if that wasn't enough, this playstyle is best and basically only useful for pubstomping. How are you gonna stop a killer from sneaking up on you while injured and getting an easy down? By healing. How are you gonna heal? Either by finding a teammate or using an item/perk. So you're basically either forced to bring a specific tool or play in a swf to reaslitically deal with this, because I guess solos didn't have enough crap to deal with? There's no easy way to find teammates to get healed in solo, so you either have to waste potentially a ridiculously long time trying to find a teammate, or accept that if the killer comes to your gen before you finish it, they will down you.
Remember, solos have to deal with this boring nonsense all because the killer takes on a strategy that doesn't take any skill. There's nothing you can actually reliably do about this. As long as the killer uses LOS blockers, you're just gonna get hit, there's hardly much higher of a skill ceiling to it because you can't see the killer from behind a wall. So we have a playstyle that takes no skill, is boring, and disproportionately impacts solos, why in the world do people like this? Counterarguments below, spoilered to make this post more compact :)
"It's scary, brings the horror back to dbd" No it's not, I mean, maybe for you, but be realistic. You find out who the killer is. you know they're gonna be stealthing, so you're just looking around you expecting the killer to show up. If you have any sense of awareness whatsoever, I don't see how it's scary. Personally, I'm just looking at the locations I can expect the killer to come from, and I'm not surprised or scared in the slightest when they show up. Not to mention, wraith and legion have very obvious sound cues before they get in your face, so they're even less scary.
"It takes skill" Can we be serious? No it doesn't. All you have to do with this is sneak up on survivors with LOS blockers as a stealth killer, get an easy hit since, you know, they literally had no way to know you were coming, and they literally just go somewhere else if you're a decent looper beyond that. I'm sorry but that doesn't represent skill in any universe, just taking the easy route every chance you get. Remember how wraith and legion are considered the easiest killers, because they are, because hit and run isn't hard.
"Like running in circles around a pallet is any fun" I begin to notice a pattern of dishonesty among defenders of hit and run defenders. Are we really gonna pretend this is all that happens in chase? Sure it's part of it, but there's also mindgames, respects, greeding, getting momentum for fast vaults, red stain mindgames, etc. a chase power if your killer is designed well enough to have one. Unfortunately not all of them have such a luxury, so they really are just forced into hit and run, it's a shame and it shouldn't be that way.
"Everything is OP vs solos" Yeah, and this isn't helping. There's a difference between something being more effective vs solos just because you're against solos and something that itself becomes stronger vs solos. Remember old eruption? There was something very obvious making that stronger vs solos, and it's the same here.
"(Anything that assumes I'm annoyed with the players themselves, or that I'm entitled enough to think I can say how other people should play the game, or something like that, typically something like 'what do you want the killer to do, chase you all game and lose 5 gens')" Dude, I do not care how you play the game, I care what BHVR chooses to encourage and what to discourage. I recognize hit and run is often a necessity because of killers without a chase power, maps, etc. Point is it shouldn't be like that. Maps should be fixed, I don't think anyones disagreeing with that, unless hit and run defenders are that dishonest?
"So killers can't camp, tunnel, 3 gen, slug, and now they can't hit and run? What are they supposed to do?" Depending on what's meant by that question, the answer is similar to the last one. If you mean what is the killer supposed to do as in, in the current state of dbd, I still don't care. Play how you want, jeez. If you mean how should killers be encouraged to play, that would be to chase!
"Survivors will never be satisfied until killers are unable to move and generators get completed in 5 seconds (or some nonsense like that)" Worst kinds of comments....generic and unconstructive, hoping I won't actually be expected to respond to anything like this
Please BHVR, buff solos to give them easier access to heal each other (altruism, another thing that's good for the game! im sure this is another take that only heats up when discussing hit and run), and make maps less crap and nerf some exhaustions so killers have the option of commiting to chases, because I can't even blame a sadako (for example) for turning to hit and run when she literally has no chase power in a state of dbd like this. I especially and definitely can't blame a legion, because their whole power was straight up designed to be like that for some reason.... Encourage chases! Please!
I get what you mean but that is one of my least problems of the game. Camping is far worse, even tunneling. Hit and run has become better to counter with the new perk Made for This. I wouldn't put too much energy on this 'problem'. But as I just posted, created different game modes and change the perks per game mode. Then it will become more balanced!
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@pseudechis said:
Knowing when and how to use them as a tactic to maximum effect is the skill.
Losing 5 gens while you stand next to a hook... bad, but defending a hook at the right time snowballing into multiple downs... good.
Same goes for tunneling, sinking the whole game into a single bad chase losing a heap of gens... bad, but eliminating a player early to maximize early game advantage... good.
Knowing when to apply these to maximum effect is skill.
"dead by daylight is a pvp game and a killer shouldn't cry if he doesn't get a surv, he should accept it" Just as you shouldn't cry about being unable to participate in the objective as survivor, its a PVP game not everyone is gonna play how you want them too and that's ok you should accept it.
"play in peace" what does that even mean, you do understand the concept of the game right is to escape from the killer, the keyword being killer.
It sounds more like "play my way or I'll quit", the only answer to that is well then you should stop playing this isn't for you.
Tunneling is less toxic then camping to be honest.
Even camping to draw survivors and down them is just bad and weak play. It's not just PVP, it's asymmetrical. Camping is always toxic and not really challenging for both sides. But with the coming anti camp changes that will be gone.
Tunneling can be annoying but if you get better, you can survive longer and other teammates can do gens or take a protection hit.
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@Warlord1981NL said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327642#Comment_3327642
not taste, its called balance...
DH already got nerfed hard, now it remains is a small window with a weird stupid animation which gives away the DH. The animation makes no sense, most skilled killers just wait out the DH. Waiting to use DH on the last moment often results in a delay and failed DH.
So if you want DH to be nerfed more, you clearly can't see the complete picture.
And secondly survivor perks have been nerfed alot harder the last year, too much killer orientated changes.