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XboxPlayur

XboxPlayur

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XboxPlayur
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  • @joeyspeehole said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993207#Comment_3993207

    People seem to be overlooking that it will take around 90 seconds for a slugged survivor to fully recover and get up. If a Killer takes that long to down someone else, they're the one misplaying. I get that the concern is about the 400% gen progression pressure, but that only applies if the Killer is just standing around letting four survivors sit on gens uncontested. That’s not a balance issue, that’s poor decision-making.

    I don’t have too many problems with the slugging changes by themselves tbh even though there are issues. it’s 90s only the first time, after that it’s free get ups with auto-recovery while crawling. This is just going to make getting off a gen and helping your teammate inefficient. Not to mention sabo-squads, while rare, have no counter play now. Sure the beginning of a match will be relatively slow, but after everyone hits the 90s mark through possibly multiple downs, it’s just free get ups. I think the recovery while moving takes away the aspect of “should I recover or crawl to safety” but that’s not too common of a play to be made anyway so it can go away. I keep seeing comments about “well slugging at 5 gens” which I have never done and rarely seen done, but have an easy solution. The new changes stop happening after 1 or maybe even 2 gens are completed.

    Now the “anti-tunnel” needs some serious changing all around because it too drastically affects killers ability to simply play the game. Unless you’re a very good player playing a very good killer it’s already so easy with survivor buffs to make tunneling very inefficient, but stacking even more buffs on top of that while simultaneously punishing killers “tunneling” that’s not even really tunneling is just a lot. Not to mention the complexity it’s going to add for new killers to try and figure out. I would be fine if the new changes only affected actual tunnel scenarios: sometimes unhook notification is the only piece of information the killer has against survivors who prerun or are very stealthy, it shouldn’t go away entirely. Maybe instead if you hook a survivor twice in a row, you don’t see the unhook notification the second time. I think the new addition of the elusive status affect on unhook is a better solution than the endurance, especially with the removable of collision. Endurance is too easily abused and encourages bad plays like unhooking in the killers face. The repair buff for a kill before 6 hooks and no regression ability after consecutive hooks is the worst part, not only does it make killers feel like they are being punished for playing well, but it also could easily punish a killer who isn’t tunneling. I would change it to “if a survivor is hooked two times in a row then all survivors receive a temporary repair speed boost and if a survivor is hooked three consecutive times then generators can no longer be blocked or regressed. This punishes actually tunneling and doesn’t incentivize survivors to play poorly.

  • @MaTtRoSiTy said:

    Anti tunnel changes absolutely need to happen and are long overdue, if adjustments need to be made then so be it.

    The scenario of tunnelling out a survivor at 5 gen to create unwinnable matches for survivors was always going to need to be addressed.

    I cant wait for it to come in and I hope those threatening to quit if they cant tunnel every match do quit, it will be a massive W overall.

    I agree tunneling at 5 gens is horrible and boring, but these changes are way too powerful and wide-ranging to be just for “tunneling”. Tunneling is sitting on hook/running straight back to hook the same survivor three times in a row to get them out. It isn’t hooking a survivor, going back to chase the unhooked because that’s the only person you can find, then the first hook has horrible game sense and goes for an immediate unhook without healing because their other two teammates are hiding in lockers or just sitting on gens. Rinse and repeat. That’s not tunneling and with these changes a killer who isn’t tunneling would be severely punished because survivors are playing poorly.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993207#Comment_3993207

    "Slugging helps to keep survivors busy doing something other than sitting on a gen."

    If you mean by eating dirt is doing something….yeah….sounds like a blast.

    no I mean, get off a gen and help your teammates. It’s a teamwork game, that’s why there are 4 survivors and 1 killer…. They’re taking all of the pressure to help your team out because solo queue survs are at a disadvantage. Duh, any multiplayer game ever is harder to play if you’re not talking to your teammates. Trying to balance for solo queue is going to ruin the game. Sorry you just want to do skill check simulator.

  • this! People keep saying that there’s no need to worry about the new patch because “it will be changed before live” but the fact that they would even consider pushing this out shows that the devs don’t play their own game. Yes killers have some powerful tools that can be abused, they’re the POWER role. Slugging helps to keep survivors busy doing something other than sitting on a gen. Tunneling usually happens if someone is playing extremely poorly or blantantly obnoxious. Sure these tools can be abused but there are already so many perks survivors can run to counter them. Just adding perk after perk after perk to base kit on both sides feels lazy, uninspired, and frankly is going to make the variety of builds on both sides boring. Why even have perks? Make everybody be able to do the same thing and be done with it.

  • @Jacknalls_Paw said:

    Killers will be getting huge buffs just for hooking survivors which is their job, this patch is a massive help for killers.

    -2/10 ragebait my friend. Even toxic survivor only players aren’t so disconnected they think these “buffs” are massive for any killer except the ones who are already so trying they don’t need them anyway.

  • thank you survivor mains for the pretentious answers, but no you haven’t been “getting punished” for doing the objective. Sure they implemented a slowdown because if you could stack up and do a gen in 20 seconds the game wouldn’t be fun for anybody. But luckily for you I can provide an exact reciprocation of these rules and you still tell me if it sounds fun?
    1. You can only work on 1 gen for 33% progression, then you have to go to another and you get minuscule buffs that won’t really help all that much.

    2. If you work on the same gen to 66% straight no buffs, but that gen will have backward skill checks/ no notification skill checks that make it harder to go.

    3. If at any point in the match you complete the last ten that was worked on, you can no longer heal your teammates and the killer gains a haste boost.

    Just spread gens guys, it’s not that hard and it’s actually very toxic of you to just sit there and work on one gen in the killers face.

    But in all honesty I’m not interested in the opinion of people who never play killer so you actually have no understanding of what this is going to do for the game. But since you so obviously hate the game, you’re in luck, because these changes will fix the killer queue times by making killers leave the game in droves. Punishing one side because the other feels bad that they can’t just make bad/greedy plays over and over like their favorite twitch streamer without getting punished is not the way to “fix” a game. Especially when the side being punished is, by design of the game, supposed to be the “power role™️”. I think incentivizing killer to not tunnel with slight buffs, and enabling survivors to escape these situations easier would’ve been fine. But the dramatic punishment of killers for situations that can arise naturally in the game without tunneling is way too much, it over complicates the game making new killers less likely to have any amount of fun, and turns enables the survivors to be more greedy/toxic/bad with no repercussions.

    TLDR: survivors are not being punished for completing their objective. no you’re not getting tunneled, you’re just bad at the game. Stop playing like your favorite streamer and learn to play smart. Most responders in this thread clearly have no idea how killer actually plays and I envy them. The incentivization to not tunnel and more survivor tunnel avoidance is fine, the punishments are too harsh and broad sweeping for non-tunneling situations. If these changes go out as is, the killer queue will be much shorter (yippy!), and BHVR will support other businesses by making the new Halloween game more popular no matter how bad it is. GLHV survivors! remember all your posts about how toxic killers are when there are none left.

  • so, in theory survivors could have plot twist, get hit and escape or get hooked once, immediately run to a corner and down themselves then lay there for 90 seconds and have free unbreakable the rest of the match? Man I sure hope the new Halloween game is good.

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