XCheekyNuggetX
XCheekyNuggetX
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- XCheekyNuggetX
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Comments
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I get you, it's very frustrating but it's not much different to us killers bringing moris. There's nothing you can do as a killer against that and very little a survivor can do against a Mori unless they're sweaty tryhards so.
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I don't think she's over powered by any means. One thing I wish were a bit fixed is that she occasionally suffers from dedicated servers in that a hatchet can sometimes be 5m away from a survivor and hit them and equally it can go through a survivor and not hit. Some consistency would be nice.
I think the irihead discussion is pretty obvious that it's not exactly the most fun or balanced thing to go against. Even playing irihead (for me at least) isn't very fun.
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How abouttttt. Get good and stop complaining. Killer's are 'op' at lower ranks because there is less basic skill involved for them, hitting survivors. As it is difficult for lower survivors to learn how to escape a chase and how to get successful skill checks etc. However once you get into the high rank (most) killers are only able to reach a certain threshold of skill if you will. In comparison there is a lot more to learn as a survivor and thus once mastered then becomes the 'op' selection. Just annoys me that BHVR are more lenient towards and only towards the higher ranks
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FREE COSMETICS! IM DOWN!
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Yea.... No. Just no. It takes practise to get great skillchecks consistently and survivors shouldnt be penalised for being good. That's like sayinin red ranks should be penalised for mind gaming in some way" NO it takes practise to get good at mind games and just because someone took the time to practise it doesn't mean they should be penalised for it
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As we all know SWF with voice com and Solos cannot be compared, as all the advandages SWFs have do not apply for Solo players.
Uh oh I can already hear the baby killer's crying over this concept. Although I do think proximity chat would be a really cool thing
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that 8% is MASSIVE and even when you go behind stuff and you are absolutely hidden you still get spotted, survivors can be behind 5 meters of walls or anything and they will spot you, this is STUPID!
The idea of ghost face is to be stealthy, if you aren't stealthy then you, rightfully, pay the price. My problem is that, if played correctly, he can duck behind cover constantly and slowly get the mark bar up without. Regression, and each time GF exits the view of a survivor the 'timer' to get him out is reset and it takes away the skill of staying undetected, as a HARD killer he should take skill and remain unseen. Not exploiting a broken mechanic
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As a survivor main (although red ranks at both) it would be nice, however a liiittle bit OP, I understand the pain of being camped and tunneled I really do but the concept of downing an injured survivor over a healthy one isn't stupid. I don't think decent killers' should be punished because of a vocal minority of killers' actions
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@AsheruSwiftwind said:
Must have been a Ghostface as only Pig can Tbag, no other killer can do it. While I don't agree with a killer slugging even in the EGC some times it happens. The big issue is what happened in the rest of the game that isnt known. There can be a number of reasons the player did this at the end game that we dont know about. Like I said I dont agree with it but that is how he choose to play his game.
As the killer if every survivor is at the exit gate you can just force them out by stabbing them. Works for me every time. EGC was put in to reduce it, it's the players' toxicity that makes you have to wait 3 minutes but there's nothing wrong with trying to get friends out the trial alive for instance. Shortening it is just ANOTHER poor excused to nerf survivors, which seems to be a recurring theme at this point
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Typical fashion needing survivors. I understand that windows are the reason why most infinite loops are in the game and as a red rank killer and survivor I agree they're completely broken, I think loops are needed otherwise survivors will be forced to use pallet after pallet and eventually run out for either themselves or team mates, looping puts some chase time to a pallet and I get that but infinite loops that abuse the killer's slower vault time in order to be faster than them, THEN putting a pallet in the way is a massive kick in the nuts
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I just watched this video (I think it's this one at least) and remembering that part without even having to click on the link. Played against ghost face earlier and he could keep going in and out of vision so I can't cancel his stalk but he could continue to stalk me. I thought he was supposed to be stealthy and the point in being that once he's been seen that's it, his ability is over as he wasn't stealthy enough. The way it is just seems like an 'unintended' way for ghost face to continue using his ability even after the requirements have been met to kick him out of it
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@Lightsaber09 said:
https://forum.deadbydaylight.com/en/discussion/comment/559759#Comment_559759
Everyone says survivors+ 1, wht not just say the amount of players in the game. That includes the killer and makes up for this "survivor plus 1" thing
Never thought of it like that before honestly, thanks.